Dalamud/Dalamud/Game/Addon/Events
goat 913d4732b5 don't write to the manifest when reloading dev plugins(fixes #1328)
genericizes the way WorkingPluginId is accessed away from the manifest, since we probably don't want to have it there in the future for regular plugins either
2024-05-14 00:27:11 +02:00
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AddonCursorType.cs move around new Addon services a bit to match folder structure 2023-09-23 13:09:43 +02:00
AddonEventEntry.cs move around new Addon services a bit to match folder structure 2023-09-23 13:09:43 +02:00
AddonEventHandle.cs move around new Addon services a bit to match folder structure 2023-09-23 13:09:43 +02:00
AddonEventListener.cs [AddonEventManager] Actually Ensure Thread Safety (#1589) 2023-12-31 14:30:21 -08:00
AddonEventManager.cs don't write to the manifest when reloading dev plugins(fixes #1328) 2024-05-14 00:27:11 +02:00
AddonEventManagerAddressResolver.cs fix: BaseAddressResolver should take a ISigScanner instead 2023-10-05 23:15:34 +02:00
AddonEventType.cs Update AddonEventType (#1516) 2023-11-10 21:03:54 +01:00
IAddonEventHandle.cs move around new Addon services a bit to match folder structure 2023-09-23 13:09:43 +02:00
PluginEventController.cs Add "loading dialog" for service init, unify blocking logic (#1779) 2024-04-21 17:28:37 +02:00