Dalamud/Dalamud/Game/ClientState/Aetherytes/AetheryteEntry.cs
2025-11-13 19:03:53 +01:00

100 lines
2.6 KiB
C#

using Dalamud.Data;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using Lumina.Excel;
namespace Dalamud.Game.ClientState.Aetherytes;
/// <summary>
/// Interface representing an aetheryte entry available to the game.
/// </summary>
public interface IAetheryteEntry
{
/// <summary>
/// Gets the Aetheryte ID.
/// </summary>
uint AetheryteId { get; }
/// <summary>
/// Gets the Territory ID.
/// </summary>
uint TerritoryId { get; }
/// <summary>
/// Gets the SubIndex used when there can be multiple Aetherytes with the same ID (Private/Shared Estates etc.).
/// </summary>
byte SubIndex { get; }
/// <summary>
/// Gets the Ward. Zero if not a Shared Estate.
/// </summary>
byte Ward { get; }
/// <summary>
/// Gets the Plot. Zero if not a Shared Estate.
/// </summary>
byte Plot { get; }
/// <summary>
/// Gets the Cost in Gil to Teleport to this location.
/// </summary>
uint GilCost { get; }
/// <summary>
/// Gets a value indicating whether the LocalPlayer has set this Aetheryte as Favorite or not.
/// </summary>
bool IsFavourite { get; }
/// <summary>
/// Gets a value indicating whether this Aetheryte is a Shared Estate or not.
/// </summary>
bool IsSharedHouse { get; }
/// <summary>
/// Gets a value indicating whether this Aetheryte is an Apartment or not.
/// </summary>
bool IsApartment { get; }
/// <summary>
/// Gets the Aetheryte data related to this aetheryte.
/// </summary>
RowRef<Lumina.Excel.Sheets.Aetheryte> AetheryteData { get; }
}
/// <summary>
/// This struct represents an aetheryte entry available to the game.
/// </summary>
/// <param name="data">Data read from the Aetheryte List.</param>
internal readonly struct AetheryteEntry(TeleportInfo data) : IAetheryteEntry
{
/// <inheritdoc />
public uint AetheryteId => data.AetheryteId;
/// <inheritdoc />
public uint TerritoryId => data.TerritoryId;
/// <inheritdoc />
public byte SubIndex => data.SubIndex;
/// <inheritdoc />
public byte Ward => data.Ward;
/// <inheritdoc />
public byte Plot => data.Plot;
/// <inheritdoc />
public uint GilCost => data.GilCost;
/// <inheritdoc />
public bool IsFavourite => data.IsFavourite;
/// <inheritdoc />
public bool IsSharedHouse => data.IsSharedHouse;
/// <inheritdoc />
public bool IsApartment => data.IsApartment;
/// <inheritdoc />
public RowRef<Lumina.Excel.Sheets.Aetheryte> AetheryteData => LuminaUtils.CreateRef<Lumina.Excel.Sheets.Aetheryte>(this.AetheryteId);
}