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29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
using System;
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namespace Dalamud.Game.Network
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{
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/// <summary>
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/// The address resolver for the <see cref="GameNetwork"/> class.
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/// </summary>
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public sealed class GameNetworkAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the address of the ProcessZonePacketDown method.
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/// </summary>
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public IntPtr ProcessZonePacketDown { get; private set; }
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/// <summary>
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/// Gets the address of the ProcessZonePacketUp method.
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/// </summary>
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public IntPtr ProcessZonePacketUp { get; private set; }
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/// <inheritdoc/>
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protected override void Setup64Bit(SigScanner sig)
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{
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// ProcessZonePacket = sig.ScanText("48 89 74 24 18 57 48 83 EC 50 8B F2 49 8B F8 41 0F B7 50 02 8B CE E8 ?? ?? 7A FF 0F B7 57 02 8D 42 89 3D 5F 02 00 00 0F 87 60 01 00 00 4C 8D 05");
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// ProcessZonePacket = sig.ScanText("48 89 74 24 18 57 48 83 EC 50 8B F2 49 8B F8 41 0F B7 50 02 8B CE E8 ?? ?? 73 FF 0F B7 57 02 8D 42 ?? 3D ?? ?? 00 00 0F 87 60 01 00 00 4C 8D 05");
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this.ProcessZonePacketDown = sig.ScanText("48 89 5C 24 ?? 56 48 83 EC 50 8B F2");
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this.ProcessZonePacketUp = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 70 8B 81 ?? ?? ?? ??");
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}
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}
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}
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