Dalamud/docs/api/ImGuiNET.ImDrawListPtr.html
2021-10-20 03:28:38 +02:00

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<h1 id="ImGuiNET_ImDrawListPtr" data-uid="ImGuiNET.ImDrawListPtr" class="text-break">Struct ImDrawListPtr
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
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<div>
<span class="xref">System.ValueType.GetHashCode()</span>
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<div>
<span class="xref">System.ValueType.ToString()</span>
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<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="ImGuiNET.html">ImGuiNET</a></h6>
<h6><strong>Assembly</strong>: ImGui.NET.dll</h6>
<h5 id="ImGuiNET_ImDrawListPtr_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct ImDrawListPtr</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr__ctor_ImGuiNET_ImDrawList__.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.%23ctor(ImGuiNET.ImDrawList*)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr__ctor_" data-uid="ImGuiNET.ImDrawListPtr.#ctor*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__ctor_ImGuiNET_ImDrawList__" data-uid="ImGuiNET.ImDrawListPtr.#ctor(ImGuiNET.ImDrawList*)">ImDrawListPtr(ImDrawList*)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ImDrawListPtr(ImDrawList*nativePtr)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawList.html">ImDrawList</a>*</td>
<td><span class="parametername">nativePtr</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr__ctor_" data-uid="ImGuiNET.ImDrawListPtr.#ctor*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__ctor_System_IntPtr_" data-uid="ImGuiNET.ImDrawListPtr.#ctor(System.IntPtr)">ImDrawListPtr(IntPtr)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ImDrawListPtr(IntPtr nativePtr)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">nativePtr</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr__ClipRectStack.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr._ClipRectStack%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr__ClipRectStack_" data-uid="ImGuiNET.ImDrawListPtr._ClipRectStack*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__ClipRectStack" data-uid="ImGuiNET.ImDrawListPtr._ClipRectStack">_ClipRectStack</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImVector&lt;Vector4&gt; _ClipRectStack { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
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<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><a class="xref" href="ImGuiNET.ImVector-1.html">ImVector</a>&lt;<span class="xref">System.Numerics.Vector4</span>&gt;</td>
<td></td>
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<a id="ImGuiNET_ImDrawListPtr__CmdHeader_" data-uid="ImGuiNET.ImDrawListPtr._CmdHeader*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__CmdHeader" data-uid="ImGuiNET.ImDrawListPtr._CmdHeader">_CmdHeader</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ref ImDrawCmdHeader _CmdHeader { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawCmdHeader.html">ImDrawCmdHeader</a></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiNET_ImDrawListPtr__Data_" data-uid="ImGuiNET.ImDrawListPtr._Data*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__Data" data-uid="ImGuiNET.ImDrawListPtr._Data">_Data</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ref IntPtr _Data { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr__FringeScale.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr._FringeScale%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr__FringeScale_" data-uid="ImGuiNET.ImDrawListPtr._FringeScale*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__FringeScale" data-uid="ImGuiNET.ImDrawListPtr._FringeScale">_FringeScale</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ref float _FringeScale { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Single</span></td>
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<a id="ImGuiNET_ImDrawListPtr__IdxWritePtr_" data-uid="ImGuiNET.ImDrawListPtr._IdxWritePtr*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__IdxWritePtr" data-uid="ImGuiNET.ImDrawListPtr._IdxWritePtr">_IdxWritePtr</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr _IdxWritePtr { get; set; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.IntPtr</span></td>
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<a id="ImGuiNET_ImDrawListPtr__OwnerName_" data-uid="ImGuiNET.ImDrawListPtr._OwnerName*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__OwnerName" data-uid="ImGuiNET.ImDrawListPtr._OwnerName">_OwnerName</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly NullTerminatedString _OwnerName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.NullTerminatedString.html">NullTerminatedString</a></td>
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<a id="ImGuiNET_ImDrawListPtr__Path_" data-uid="ImGuiNET.ImDrawListPtr._Path*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__Path" data-uid="ImGuiNET.ImDrawListPtr._Path">_Path</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImVector&lt;Vector2&gt; _Path { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImVector-1.html">ImVector</a>&lt;<span class="xref">System.Numerics.Vector2</span>&gt;</td>
<td></td>
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<a id="ImGuiNET_ImDrawListPtr__Splitter_" data-uid="ImGuiNET.ImDrawListPtr._Splitter*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__Splitter" data-uid="ImGuiNET.ImDrawListPtr._Splitter">_Splitter</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ref ImDrawListSplitter _Splitter { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawListSplitter.html">ImDrawListSplitter</a></td>
<td></td>
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</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr__TextureIdStack" data-uid="ImGuiNET.ImDrawListPtr._TextureIdStack">_TextureIdStack</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImVector&lt;IntPtr&gt; _TextureIdStack { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImVector-1.html">ImVector</a>&lt;<span class="xref">System.IntPtr</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr__VtxCurrentIdx_" data-uid="ImGuiNET.ImDrawListPtr._VtxCurrentIdx*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__VtxCurrentIdx" data-uid="ImGuiNET.ImDrawListPtr._VtxCurrentIdx">_VtxCurrentIdx</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ref uint _VtxCurrentIdx { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr__VtxWritePtr_" data-uid="ImGuiNET.ImDrawListPtr._VtxWritePtr*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__VtxWritePtr" data-uid="ImGuiNET.ImDrawListPtr._VtxWritePtr">_VtxWritePtr</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImDrawVertPtr _VtxWritePtr { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawVertPtr.html">ImDrawVertPtr</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_CmdBuffer_" data-uid="ImGuiNET.ImDrawListPtr.CmdBuffer*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_CmdBuffer" data-uid="ImGuiNET.ImDrawListPtr.CmdBuffer">CmdBuffer</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImPtrVector&lt;ImDrawCmdPtr&gt; CmdBuffer { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImPtrVector-1.html">ImPtrVector</a>&lt;<a class="xref" href="ImGuiNET.ImDrawCmdPtr.html">ImDrawCmdPtr</a>&gt;</td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiNET_ImDrawListPtr_Flags_" data-uid="ImGuiNET.ImDrawListPtr.Flags*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_Flags" data-uid="ImGuiNET.ImDrawListPtr.Flags">Flags</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ref ImDrawListFlags Flags { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawListFlags.html">ImDrawListFlags</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_IdxBuffer" data-uid="ImGuiNET.ImDrawListPtr.IdxBuffer">IdxBuffer</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImVector&lt;ushort&gt; IdxBuffer { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImVector-1.html">ImVector</a>&lt;<span class="xref">System.UInt16</span>&gt;</td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_NativePtr" data-uid="ImGuiNET.ImDrawListPtr.NativePtr">NativePtr</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImDrawList*NativePtr { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawList.html">ImDrawList</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_VtxBuffer" data-uid="ImGuiNET.ImDrawListPtr.VtxBuffer">VtxBuffer</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly ImPtrVector&lt;ImDrawVertPtr&gt; VtxBuffer { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImPtrVector-1.html">ImPtrVector</a>&lt;<a class="xref" href="ImGuiNET.ImDrawVertPtr.html">ImDrawVertPtr</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="ImGuiNET_ImDrawListPtr__CalcCircleAutoSegmentCount_" data-uid="ImGuiNET.ImDrawListPtr._CalcCircleAutoSegmentCount*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__CalcCircleAutoSegmentCount_System_Single_" data-uid="ImGuiNET.ImDrawListPtr._CalcCircleAutoSegmentCount(System.Single)">_CalcCircleAutoSegmentCount(Single)</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int _CalcCircleAutoSegmentCount(float radius)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr__ClearFreeMemory_" data-uid="ImGuiNET.ImDrawListPtr._ClearFreeMemory*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__ClearFreeMemory" data-uid="ImGuiNET.ImDrawListPtr._ClearFreeMemory">_ClearFreeMemory()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void _ClearFreeMemory()</code></pre>
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<h4 id="ImGuiNET_ImDrawListPtr__OnChangedClipRect" data-uid="ImGuiNET.ImDrawListPtr._OnChangedClipRect">_OnChangedClipRect()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void _OnChangedClipRect()</code></pre>
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<h4 id="ImGuiNET_ImDrawListPtr__OnChangedTextureID" data-uid="ImGuiNET.ImDrawListPtr._OnChangedTextureID">_OnChangedTextureID()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void _OnChangedTextureID()</code></pre>
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<h4 id="ImGuiNET_ImDrawListPtr__OnChangedVtxOffset" data-uid="ImGuiNET.ImDrawListPtr._OnChangedVtxOffset">_OnChangedVtxOffset()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void _OnChangedVtxOffset()</code></pre>
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<a id="ImGuiNET_ImDrawListPtr__PathArcToFastEx_" data-uid="ImGuiNET.ImDrawListPtr._PathArcToFastEx*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__PathArcToFastEx_System_Numerics_Vector2_System_Single_System_Int32_System_Int32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr._PathArcToFastEx(System.Numerics.Vector2,System.Single,System.Int32,System.Int32,System.Int32)">_PathArcToFastEx(Vector2, Single, Int32, Int32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void _PathArcToFastEx(Vector2 center, float radius, int a_min_sample, int a_max_sample, int a_step)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">a_min_sample</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">a_max_sample</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">a_step</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr__PathArcToN_" data-uid="ImGuiNET.ImDrawListPtr._PathArcToN*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__PathArcToN_System_Numerics_Vector2_System_Single_System_Single_System_Single_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr._PathArcToN(System.Numerics.Vector2,System.Single,System.Single,System.Single,System.Int32)">_PathArcToN(Vector2, Single, Single, Single, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void _PathArcToN(Vector2 center, float radius, float a_min, float a_max, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">a_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">a_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr__PopUnusedDrawCmd_" data-uid="ImGuiNET.ImDrawListPtr._PopUnusedDrawCmd*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__PopUnusedDrawCmd" data-uid="ImGuiNET.ImDrawListPtr._PopUnusedDrawCmd">_PopUnusedDrawCmd()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void _PopUnusedDrawCmd()</code></pre>
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<a id="ImGuiNET_ImDrawListPtr__ResetForNewFrame_" data-uid="ImGuiNET.ImDrawListPtr._ResetForNewFrame*"></a>
<h4 id="ImGuiNET_ImDrawListPtr__ResetForNewFrame" data-uid="ImGuiNET.ImDrawListPtr._ResetForNewFrame">_ResetForNewFrame()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void _ResetForNewFrame()</code></pre>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddBezierCubic_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddBezierCubic(System.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.UInt32%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddBezierCubic_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierCubic*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddBezierCubic_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierCubic(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single)">AddBezierCubic(Vector2, Vector2, Vector2, Vector2, UInt32, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddBezierCubic_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierCubic*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddBezierCubic_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierCubic(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,System.Int32)">AddBezierCubic(Vector2, Vector2, Vector2, Vector2, UInt32, Single, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddBezierQuadratic_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierQuadratic*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddBezierQuadratic_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierQuadratic(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single)">AddBezierQuadratic(Vector2, Vector2, Vector2, UInt32, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddBezierQuadratic_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierQuadratic*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddBezierQuadratic_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddBezierQuadratic(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,System.Int32)">AddBezierQuadratic(Vector2, Vector2, Vector2, UInt32, Single, Int32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_AddCallback_System_IntPtr_System_IntPtr_" data-uid="ImGuiNET.ImDrawListPtr.AddCallback(System.IntPtr,System.IntPtr)">AddCallback(IntPtr, IntPtr)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddCallback(IntPtr callback, IntPtr callback_data)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">callback</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">callback_data</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddCircle_" data-uid="ImGuiNET.ImDrawListPtr.AddCircle*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddCircle_System_Numerics_Vector2_System_Single_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddCircle(System.Numerics.Vector2,System.Single,System.UInt32)">AddCircle(Vector2, Single, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddCircle(Vector2 center, float radius, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddCircle_" data-uid="ImGuiNET.ImDrawListPtr.AddCircle*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddCircle_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddCircle(System.Numerics.Vector2,System.Single,System.UInt32,System.Int32)">AddCircle(Vector2, Single, UInt32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddCircle(Vector2 center, float radius, uint col, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddCircle_" data-uid="ImGuiNET.ImDrawListPtr.AddCircle*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddCircle_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddCircle(System.Numerics.Vector2,System.Single,System.UInt32,System.Int32,System.Single)">AddCircle(Vector2, Single, UInt32, Int32, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddCircle(Vector2 center, float radius, uint col, int num_segments, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddCircleFilled_" data-uid="ImGuiNET.ImDrawListPtr.AddCircleFilled*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddCircleFilled_System_Numerics_Vector2_System_Single_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddCircleFilled(System.Numerics.Vector2,System.Single,System.UInt32)">AddCircleFilled(Vector2, Single, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddCircleFilled(Vector2 center, float radius, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddCircleFilled_" data-uid="ImGuiNET.ImDrawListPtr.AddCircleFilled*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddCircleFilled_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddCircleFilled(System.Numerics.Vector2,System.Single,System.UInt32,System.Int32)">AddCircleFilled(Vector2, Single, UInt32, Int32)</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddCircleFilled(Vector2 center, float radius, uint col, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddConvexPolyFilled_" data-uid="ImGuiNET.ImDrawListPtr.AddConvexPolyFilled*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddConvexPolyFilled_System_Numerics_Vector2__System_Int32_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddConvexPolyFilled(System.Numerics.Vector2@,System.Int32,System.UInt32)">AddConvexPolyFilled(ref Vector2, Int32, UInt32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddConvexPolyFilled(ref Vector2 points, int num_points, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">points</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_points</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_AddDrawCmd" data-uid="ImGuiNET.ImDrawListPtr.AddDrawCmd">AddDrawCmd()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddDrawCmd()</code></pre>
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<h4 id="ImGuiNET_ImDrawListPtr_AddImage_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImage(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2)">AddImage(IntPtr, Vector2, Vector2)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_AddImage_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImage(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">AddImage(IntPtr, Vector2, Vector2, Vector2)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_min</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/blob/e29a26e48a909d65d92fa9115a5e162209119d9c/src/ImGui.NET-472/ImGui.NET/Generated/ImDrawList.gen.cs/#L157">View Source</a>
</span>
<a id="ImGuiNET_ImDrawListPtr_AddImage_" data-uid="ImGuiNET.ImDrawListPtr.AddImage*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImage_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImage(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">AddImage(IntPtr, Vector2, Vector2, Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_max</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddImage_" data-uid="ImGuiNET.ImDrawListPtr.AddImage*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImage_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddImage(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddImage(IntPtr, Vector2, Vector2, Vector2, Vector2, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImage(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="ImGuiNET_ImDrawListPtr_AddImageQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">AddImageQuad(IntPtr, Vector2, Vector2, Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="ImGuiNET_ImDrawListPtr_AddImageQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">AddImageQuad(IntPtr, Vector2, Vector2, Vector2, Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv1</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="ImGuiNET_ImDrawListPtr_AddImageQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">AddImageQuad(IntPtr, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv2</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddImageQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">AddImageQuad(IntPtr, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv3</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddImageQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">AddImageQuad(IntPtr, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv4</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddImageQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageQuad_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddImageQuad(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddImageQuad(IntPtr, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageQuad(IntPtr user_texture_id, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddImageRounded_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddImageRounded(System.IntPtr%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.UInt32%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="ImGuiNET_ImDrawListPtr_AddImageRounded_" data-uid="ImGuiNET.ImDrawListPtr.AddImageRounded*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageRounded_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddImageRounded(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single)">AddImageRounded(IntPtr, Vector2, Vector2, Vector2, Vector2, UInt32, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddImageRounded_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_ImGuiNET_ImDrawFlags_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddImageRounded(System.IntPtr%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.UInt32%2CSystem.Single%2CImGuiNET.ImDrawFlags)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddImageRounded_" data-uid="ImGuiNET.ImDrawListPtr.AddImageRounded*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageRounded_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_ImGuiNET_ImDrawFlags_" data-uid="ImGuiNET.ImDrawListPtr.AddImageRounded(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,ImGuiNET.ImDrawFlags)">AddImageRounded(IntPtr, Vector2, Vector2, Vector2, Vector2, UInt32, Single, ImDrawFlags)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding, ImDrawFlags flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddImageRounded_" data-uid="ImGuiNET.ImDrawListPtr.AddImageRounded*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddImageRounded_System_IntPtr_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddImageRounded(System.IntPtr,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,System.Int32)">AddImageRounded(IntPtr, Vector2, Vector2, Vector2, Vector2, UInt32, Single, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void AddImageRounded(IntPtr user_texture_id, Vector2 p_min, Vector2 p_max, Vector2 uv_min, Vector2 uv_max, uint col, float rounding, int flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">user_texture_id</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddLine_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddLine(System.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddLine_" data-uid="ImGuiNET.ImDrawListPtr.AddLine*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddLine_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddLine(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddLine(Vector2, Vector2, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddLine(Vector2 p1, Vector2 p2, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddLine_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddLine(System.Numerics.Vector2%2CSystem.Numerics.Vector2%2CSystem.UInt32%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddLine_" data-uid="ImGuiNET.ImDrawListPtr.AddLine*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddLine_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddLine(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single)">AddLine(Vector2, Vector2, UInt32, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddLine(Vector2 p1, Vector2 p2, uint col, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddNgon_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddNgon(System.Numerics.Vector2%2CSystem.Single%2CSystem.UInt32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddNgon_" data-uid="ImGuiNET.ImDrawListPtr.AddNgon*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddNgon_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddNgon(System.Numerics.Vector2,System.Single,System.UInt32,System.Int32)">AddNgon(Vector2, Single, UInt32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddNgon(Vector2 center, float radius, uint col, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddNgon_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_System_Single_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddNgon(System.Numerics.Vector2%2CSystem.Single%2CSystem.UInt32%2CSystem.Int32%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="ImGuiNET_ImDrawListPtr_AddNgon_" data-uid="ImGuiNET.ImDrawListPtr.AddNgon*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddNgon_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddNgon(System.Numerics.Vector2,System.Single,System.UInt32,System.Int32,System.Single)">AddNgon(Vector2, Single, UInt32, Int32, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddNgon(Vector2 center, float radius, uint col, int num_segments, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddNgonFilled_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddNgonFilled(System.Numerics.Vector2%2CSystem.Single%2CSystem.UInt32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddNgonFilled_" data-uid="ImGuiNET.ImDrawListPtr.AddNgonFilled*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddNgonFilled_System_Numerics_Vector2_System_Single_System_UInt32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddNgonFilled(System.Numerics.Vector2,System.Single,System.UInt32,System.Int32)">AddNgonFilled(Vector2, Single, UInt32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddNgonFilled(Vector2 center, float radius, uint col, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_AddPolyline_System_Numerics_Vector2__System_Int32_System_UInt32_ImGuiNET_ImDrawFlags_System_Single_.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.AddPolyline(System.Numerics.Vector2%40%2CSystem.Int32%2CSystem.UInt32%2CImGuiNET.ImDrawFlags%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiNET_ImDrawListPtr_AddPolyline_" data-uid="ImGuiNET.ImDrawListPtr.AddPolyline*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddPolyline_System_Numerics_Vector2__System_Int32_System_UInt32_ImGuiNET_ImDrawFlags_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddPolyline(System.Numerics.Vector2@,System.Int32,System.UInt32,ImGuiNET.ImDrawFlags,System.Single)">AddPolyline(ref Vector2, Int32, UInt32, ImDrawFlags, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddPolyline(ref Vector2 points, int num_points, uint col, ImDrawFlags flags, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">points</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_points</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddPolyline_" data-uid="ImGuiNET.ImDrawListPtr.AddPolyline*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddPolyline_System_Numerics_Vector2__System_Int32_System_UInt32_System_Int32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddPolyline(System.Numerics.Vector2@,System.Int32,System.UInt32,System.Int32,System.Single)">AddPolyline(ref Vector2, Int32, UInt32, Int32, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void AddPolyline(ref Vector2 points, int num_points, uint col, int flags, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">points</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_points</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddQuad_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddQuad(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddQuad(Vector2, Vector2, Vector2, Vector2, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddQuad_" data-uid="ImGuiNET.ImDrawListPtr.AddQuad*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddQuad_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddQuad(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single)">AddQuad(Vector2, Vector2, Vector2, Vector2, UInt32, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddQuadFilled_" data-uid="ImGuiNET.ImDrawListPtr.AddQuadFilled*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddQuadFilled_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddQuadFilled(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddQuadFilled(Vector2, Vector2, Vector2, Vector2, UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddQuadFilled(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_AddRect_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddRect(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddRect(Vector2, Vector2, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRect(Vector2 p_min, Vector2 p_max, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddRect_" data-uid="ImGuiNET.ImDrawListPtr.AddRect*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddRect_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddRect(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single)">AddRect(Vector2, Vector2, UInt32, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiNET_ImDrawListPtr_AddRect_" data-uid="ImGuiNET.ImDrawListPtr.AddRect*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddRect_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_ImGuiNET_ImDrawFlags_" data-uid="ImGuiNET.ImDrawListPtr.AddRect(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,ImGuiNET.ImDrawFlags)">AddRect(Vector2, Vector2, UInt32, Single, ImDrawFlags)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddRect_" data-uid="ImGuiNET.ImDrawListPtr.AddRect*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddRect_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_ImGuiNET_ImDrawFlags_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddRect(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,ImGuiNET.ImDrawFlags,System.Single)">AddRect(Vector2, Vector2, UInt32, Single, ImDrawFlags, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddRect_" data-uid="ImGuiNET.ImDrawListPtr.AddRect*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddRect_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddRect(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,System.Int32)">AddRect(Vector2, Vector2, UInt32, Single, Int32)</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, int flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_AddRect_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_System_Int32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddRect(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,System.Int32,System.Single)">AddRect(Vector2, Vector2, UInt32, Single, Int32, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void AddRect(Vector2 p_min, Vector2 p_max, uint col, float rounding, int flags, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_AddRectFilled_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddRectFilled(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddRectFilled(Vector2, Vector2, UInt32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding, ImDrawFlags flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddRectFilled_" data-uid="ImGuiNET.ImDrawListPtr.AddRectFilled*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddRectFilled_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.AddRectFilled(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single,System.Int32)">AddRectFilled(Vector2, Vector2, UInt32, Single, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void AddRectFilled(Vector2 p_min, Vector2 p_max, uint col, float rounding, int flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddRectFilledMultiColor_" data-uid="ImGuiNET.ImDrawListPtr.AddRectFilledMultiColor*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddRectFilledMultiColor_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddRectFilledMultiColor(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">AddRectFilledMultiColor(Vector2, Vector2, UInt32, UInt32, UInt32, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddRectFilledMultiColor(Vector2 p_min, Vector2 p_max, uint col_upr_left, uint col_upr_right, uint col_bot_right, uint col_bot_left)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col_upr_left</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col_upr_right</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col_bot_right</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col_bot_left</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddText_" data-uid="ImGuiNET.ImDrawListPtr.AddText*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddText_ImGuiNET_ImFontPtr_System_Single_System_Numerics_Vector2_System_UInt32_System_String_" data-uid="ImGuiNET.ImDrawListPtr.AddText(ImGuiNET.ImFontPtr,System.Single,System.Numerics.Vector2,System.UInt32,System.String)">AddText(ImFontPtr, Single, Vector2, UInt32, String)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddText(ImFontPtr font, float font_size, Vector2 pos, uint col, string text_begin)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImFontPtr.html">ImFontPtr</a></td>
<td><span class="parametername">font</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">font_size</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">pos</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text_begin</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_AddText_System_Numerics_Vector2_System_UInt32_System_String_" data-uid="ImGuiNET.ImDrawListPtr.AddText(System.Numerics.Vector2,System.UInt32,System.String)">AddText(Vector2, UInt32, String)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddText(Vector2 pos, uint col, string text_begin)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">pos</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text_begin</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddTriangle_" data-uid="ImGuiNET.ImDrawListPtr.AddTriangle*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddTriangle_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddTriangle(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddTriangle(Vector2, Vector2, Vector2, UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_AddTriangle_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.AddTriangle(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32,System.Single)">AddTriangle(Vector2, Vector2, Vector2, UInt32, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_AddTriangleFilled_" data-uid="ImGuiNET.ImDrawListPtr.AddTriangleFilled*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_AddTriangleFilled_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.AddTriangleFilled(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">AddTriangleFilled(Vector2, Vector2, Vector2, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddTriangleFilled(Vector2 p1, Vector2 p2, Vector2 p3, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="ImGuiNET_ImDrawListPtr_ChannelsMerge" data-uid="ImGuiNET.ImDrawListPtr.ChannelsMerge">ChannelsMerge()</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ChannelsMerge()</code></pre>
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<a id="ImGuiNET_ImDrawListPtr_ChannelsSetCurrent_" data-uid="ImGuiNET.ImDrawListPtr.ChannelsSetCurrent*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_ChannelsSetCurrent_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.ChannelsSetCurrent(System.Int32)">ChannelsSetCurrent(Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ChannelsSetCurrent(int n)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">n</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_ChannelsSplit_" data-uid="ImGuiNET.ImDrawListPtr.ChannelsSplit*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_ChannelsSplit_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.ChannelsSplit(System.Int32)">ChannelsSplit(Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ChannelsSplit(int count)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">count</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_CloneOutput_" data-uid="ImGuiNET.ImDrawListPtr.CloneOutput*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_CloneOutput" data-uid="ImGuiNET.ImDrawListPtr.CloneOutput">CloneOutput()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ImDrawListPtr CloneOutput()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawListPtr.html">ImDrawListPtr</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_Destroy_" data-uid="ImGuiNET.ImDrawListPtr.Destroy*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_Destroy" data-uid="ImGuiNET.ImDrawListPtr.Destroy">Destroy()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Destroy()</code></pre>
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<a id="ImGuiNET_ImDrawListPtr_GetClipRectMax_" data-uid="ImGuiNET.ImDrawListPtr.GetClipRectMax*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_GetClipRectMax" data-uid="ImGuiNET.ImDrawListPtr.GetClipRectMax">GetClipRectMax()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 GetClipRectMax()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_GetClipRectMin_" data-uid="ImGuiNET.ImDrawListPtr.GetClipRectMin*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_GetClipRectMin" data-uid="ImGuiNET.ImDrawListPtr.GetClipRectMin">GetClipRectMin()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2 GetClipRectMin()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathArcTo_" data-uid="ImGuiNET.ImDrawListPtr.PathArcTo*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathArcTo_System_Numerics_Vector2_System_Single_System_Single_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.PathArcTo(System.Numerics.Vector2,System.Single,System.Single,System.Single)">PathArcTo(Vector2, Single, Single, Single)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathArcTo(Vector2 center, float radius, float a_min, float a_max)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">a_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">a_max</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathArcTo_" data-uid="ImGuiNET.ImDrawListPtr.PathArcTo*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathArcTo_System_Numerics_Vector2_System_Single_System_Single_System_Single_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.PathArcTo(System.Numerics.Vector2,System.Single,System.Single,System.Single,System.Int32)">PathArcTo(Vector2, Single, Single, Single, Int32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathArcTo(Vector2 center, float radius, float a_min, float a_max, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">a_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">a_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathArcToFast_" data-uid="ImGuiNET.ImDrawListPtr.PathArcToFast*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathArcToFast_System_Numerics_Vector2_System_Single_System_Int32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.PathArcToFast(System.Numerics.Vector2,System.Single,System.Int32,System.Int32)">PathArcToFast(Vector2, Single, Int32, Int32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathArcToFast(Vector2 center, float radius, int a_min_of_12, int a_max_of_12)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">center</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">radius</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">a_min_of_12</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">a_max_of_12</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathBezierCubicCurveTo_" data-uid="ImGuiNET.ImDrawListPtr.PathBezierCubicCurveTo*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathBezierCubicCurveTo_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.PathBezierCubicCurveTo(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)">PathBezierCubicCurveTo(Vector2, Vector2, Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathBezierCubicCurveTo_" data-uid="ImGuiNET.ImDrawListPtr.PathBezierCubicCurveTo*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathBezierCubicCurveTo_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.PathBezierCubicCurveTo(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Int32)">PathBezierCubicCurveTo(Vector2, Vector2, Vector2, Int32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathBezierQuadraticCurveTo_" data-uid="ImGuiNET.ImDrawListPtr.PathBezierQuadraticCurveTo*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathBezierQuadraticCurveTo_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.PathBezierQuadraticCurveTo(System.Numerics.Vector2,System.Numerics.Vector2)">PathBezierQuadraticCurveTo(Vector2, Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
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<h4 id="ImGuiNET_ImDrawListPtr_PathBezierQuadraticCurveTo_System_Numerics_Vector2_System_Numerics_Vector2_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.PathBezierQuadraticCurveTo(System.Numerics.Vector2,System.Numerics.Vector2,System.Int32)">PathBezierQuadraticCurveTo(Vector2, Vector2, Int32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3, int num_segments)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">p3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">num_segments</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_PathClear" data-uid="ImGuiNET.ImDrawListPtr.PathClear">PathClear()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathClear()</code></pre>
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<h4 id="ImGuiNET_ImDrawListPtr_PathFillConvex_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.PathFillConvex(System.UInt32)">PathFillConvex(UInt32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathFillConvex(uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
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<h4 id="ImGuiNET_ImDrawListPtr_PathLineTo_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.PathLineTo(System.Numerics.Vector2)">PathLineTo(Vector2)</h4>
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<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathLineTo(Vector2 pos)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">pos</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_PathLineToMergeDuplicate_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.PathLineToMergeDuplicate(System.Numerics.Vector2)">PathLineToMergeDuplicate(Vector2)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathLineToMergeDuplicate(Vector2 pos)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">pos</span></td>
<td></td>
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<h4 id="ImGuiNET_ImDrawListPtr_PathRect_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.PathRect(System.Numerics.Vector2,System.Numerics.Vector2)">PathRect(Vector2, Vector2)</h4>
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<pre><code class="lang-csharp hljs">public void PathRect(Vector2 rect_min, Vector2 rect_max)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Name</th>
<th>Description</th>
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</thead>
<tbody>
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<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_max</span></td>
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<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
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<pre><code class="lang-csharp hljs">public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding, ImDrawFlags flags)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_min</span></td>
<td></td>
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<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
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<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
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<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void PathRect(Vector2 rect_min, Vector2 rect_max, float rounding, int flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">rect_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">rounding</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathStroke_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathStroke_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke(System.UInt32)">PathStroke(UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathStroke(uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
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<a id="ImGuiNET_ImDrawListPtr_PathStroke_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathStroke_System_UInt32_ImGuiNET_ImDrawFlags_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke(System.UInt32,ImGuiNET.ImDrawFlags)">PathStroke(UInt32, ImDrawFlags)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathStroke(uint col, ImDrawFlags flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiNET_ImDrawListPtr_PathStroke_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathStroke_System_UInt32_ImGuiNET_ImDrawFlags_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke(System.UInt32,ImGuiNET.ImDrawFlags,System.Single)">PathStroke(UInt32, ImDrawFlags, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PathStroke(uint col, ImDrawFlags flags, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawFlags.html">ImDrawFlags</a></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiNET_ImDrawListPtr_PathStroke_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathStroke_System_UInt32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke(System.UInt32,System.Int32)">PathStroke(UInt32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void PathStroke(uint col, int flags)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PathStroke_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PathStroke_System_UInt32_System_Int32_System_Single_" data-uid="ImGuiNET.ImDrawListPtr.PathStroke(System.UInt32,System.Int32,System.Single)">PathStroke(UInt32, Int32, Single)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use method with non-primitive (enum) arguments instead.&quot;)]
public void PathStroke(uint col, int flags, float thickness)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">flags</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">thickness</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_PopClipRect" data-uid="ImGuiNET.ImDrawListPtr.PopClipRect">PopClipRect()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PopClipRect()</code></pre>
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<h4 id="ImGuiNET_ImDrawListPtr_PopTextureID" data-uid="ImGuiNET.ImDrawListPtr.PopTextureID">PopTextureID()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void PopTextureID()</code></pre>
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<a id="ImGuiNET_ImDrawListPtr_PrimQuadUV_" data-uid="ImGuiNET.ImDrawListPtr.PrimQuadUV*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PrimQuadUV_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.PrimQuadUV(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">PrimQuadUV(Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimQuadUV(Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 uv_a, Vector2 uv_b, Vector2 uv_c, Vector2 uv_d, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">c</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">d</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_b</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_c</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_d</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
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<a id="ImGuiNET_ImDrawListPtr_PrimRect_" data-uid="ImGuiNET.ImDrawListPtr.PrimRect*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PrimRect_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.PrimRect(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">PrimRect(Vector2, Vector2, UInt32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimRect(Vector2 a, Vector2 b, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_PrimRectUV_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.PrimRectUV(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">PrimRectUV(Vector2, Vector2, Vector2, Vector2, UInt32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimRectUV(Vector2 a, Vector2 b, Vector2 uv_a, Vector2 uv_b, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv_b</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PrimReserve_" data-uid="ImGuiNET.ImDrawListPtr.PrimReserve*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PrimReserve_System_Int32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.PrimReserve(System.Int32,System.Int32)">PrimReserve(Int32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimReserve(int idx_count, int vtx_count)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">idx_count</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">vtx_count</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PrimUnreserve_" data-uid="ImGuiNET.ImDrawListPtr.PrimUnreserve*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PrimUnreserve_System_Int32_System_Int32_" data-uid="ImGuiNET.ImDrawListPtr.PrimUnreserve(System.Int32,System.Int32)">PrimUnreserve(Int32, Int32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimUnreserve(int idx_count, int vtx_count)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">idx_count</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">vtx_count</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PrimVtx_" data-uid="ImGuiNET.ImDrawListPtr.PrimVtx*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PrimVtx_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.PrimVtx(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">PrimVtx(Vector2, Vector2, UInt32)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimVtx(Vector2 pos, Vector2 uv, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">pos</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PrimWriteIdx_" data-uid="ImGuiNET.ImDrawListPtr.PrimWriteIdx*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PrimWriteIdx_System_UInt16_" data-uid="ImGuiNET.ImDrawListPtr.PrimWriteIdx(System.UInt16)">PrimWriteIdx(UInt16)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimWriteIdx(ushort idx)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td><span class="parametername">idx</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PrimWriteVtx_" data-uid="ImGuiNET.ImDrawListPtr.PrimWriteVtx*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PrimWriteVtx_System_Numerics_Vector2_System_Numerics_Vector2_System_UInt32_" data-uid="ImGuiNET.ImDrawListPtr.PrimWriteVtx(System.Numerics.Vector2,System.Numerics.Vector2,System.UInt32)">PrimWriteVtx(Vector2, Vector2, UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PrimWriteVtx(Vector2 pos, Vector2 uv, uint col)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">pos</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">uv</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">col</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="ImGuiNET_ImDrawListPtr_PushClipRect_" data-uid="ImGuiNET.ImDrawListPtr.PushClipRect*"></a>
<h4 id="ImGuiNET_ImDrawListPtr_PushClipRect_System_Numerics_Vector2_System_Numerics_Vector2_" data-uid="ImGuiNET.ImDrawListPtr.PushClipRect(System.Numerics.Vector2,System.Numerics.Vector2)">PushClipRect(Vector2, Vector2)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">clip_rect_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">clip_rect_max</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_PushClipRect_System_Numerics_Vector2_System_Numerics_Vector2_System_Boolean_" data-uid="ImGuiNET.ImDrawListPtr.PushClipRect(System.Numerics.Vector2,System.Numerics.Vector2,System.Boolean)">PushClipRect(Vector2, Vector2, Boolean)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PushClipRect(Vector2 clip_rect_min, Vector2 clip_rect_max, bool intersect_with_current_clip_rect)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">clip_rect_min</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">clip_rect_max</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">intersect_with_current_clip_rect</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_PushClipRectFullScreen" data-uid="ImGuiNET.ImDrawListPtr.PushClipRectFullScreen">PushClipRectFullScreen()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PushClipRectFullScreen()</code></pre>
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<h4 id="ImGuiNET_ImDrawListPtr_PushTextureID_System_IntPtr_" data-uid="ImGuiNET.ImDrawListPtr.PushTextureID(System.IntPtr)">PushTextureID(IntPtr)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void PushTextureID(IntPtr texture_id)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">texture_id</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="operators">Operators
</h3>
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<a href="https://github.com/goatcorp/ImGui.NET/new/e29a26e48a909d65d92fa9115a5e162209119d9c/apiSpec/new?filename=ImGuiNET_ImDrawListPtr_op_Implicit_ImGuiNET_ImDrawList___ImGuiNET_ImDrawListPtr.md&amp;value=---%0Auid%3A%20ImGuiNET.ImDrawListPtr.op_Implicit(ImGuiNET.ImDrawList*)~ImGuiNET.ImDrawListPtr%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="ImGuiNET_ImDrawListPtr_op_Implicit_ImGuiNET_ImDrawList___ImGuiNET_ImDrawListPtr" data-uid="ImGuiNET.ImDrawListPtr.op_Implicit(ImGuiNET.ImDrawList*)~ImGuiNET.ImDrawListPtr">Implicit(ImDrawList* to ImDrawListPtr)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator ImDrawListPtr(ImDrawList*nativePtr)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawList.html">ImDrawList</a>*</td>
<td><span class="parametername">nativePtr</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImDrawListPtr.html">ImDrawListPtr</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="ImGuiNET_ImDrawListPtr_op_Implicit_ImGuiNET_ImDrawListPtr__ImGuiNET_ImDrawList_" data-uid="ImGuiNET.ImDrawListPtr.op_Implicit(ImGuiNET.ImDrawListPtr)~ImGuiNET.ImDrawList*">Implicit(ImDrawListPtr to ImDrawList*)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator ImDrawList*(ImDrawListPtr wrappedPtr)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
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<td><a class="xref" href="ImGuiNET.ImDrawListPtr.html">ImDrawListPtr</a></td>
<td><span class="parametername">wrappedPtr</span></td>
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<h5 class="returns">Returns</h5>
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<thead>
<tr>
<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="ImGuiNET.ImDrawList.html">ImDrawList</a>*</td>
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<h4 id="ImGuiNET_ImDrawListPtr_op_Implicit_System_IntPtr__ImGuiNET_ImDrawListPtr" data-uid="ImGuiNET.ImDrawListPtr.op_Implicit(System.IntPtr)~ImGuiNET.ImDrawListPtr">Implicit(IntPtr to ImDrawListPtr)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator ImDrawListPtr(IntPtr nativePtr)</code></pre>
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<h5 class="parameters">Parameters</h5>
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<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
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<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">nativePtr</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><a class="xref" href="ImGuiNET.ImDrawListPtr.html">ImDrawListPtr</a></td>
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