Dalamud/docs/api/Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.html
2022-10-29 15:34:04 +02:00

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<h1 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload" class="text-break">Class MapLinkPayload
</h1>
<div class="markdown level0 summary"><p>An SeString Payload representing an interactable map position link.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">MapLinkPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DataResolver">Payload.DataResolver</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Dirty">Payload.Dirty</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Decode_System_IO_BinaryReader_">Payload.Decode(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Encode_System_Boolean_">Payload.Encode(Boolean)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakeInteger_System_UInt32_">Payload.MakeInteger(UInt32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_">Payload.GetPackedIntegers(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_">Payload.MakePackedInteger(UInt32, UInt32)</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.html">Dalamud.Game.Text.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MapLinkPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload__ctor_System_UInt32_System_UInt32_System_Int32_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.%23ctor(System.UInt32%2CSystem.UInt32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload__ctor_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload__ctor_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.#ctor(System.UInt32,System.UInt32,System.Int32,System.Int32)">MapLinkPayload(UInt32, UInt32, Int32, Int32)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.html">MapLinkPayload</a> class.
Creates an interactable MapLinkPayload from a raw position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public MapLinkPayload(uint territoryTypeId, uint mapId, int rawX, int rawY)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">territoryTypeId</span></td>
<td><p>The id of the TerritoryType entry for this link.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">mapId</span></td>
<td><p>The id of the Map entry for this link.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">rawX</span></td>
<td><p>The internal raw x-coordinate for this link.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">rawY</span></td>
<td><p>The internal raw y-coordinate for this link.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload__ctor_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.%23ctor(System.UInt32%2CSystem.UInt32%2CSystem.Single%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload__ctor_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload__ctor_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.#ctor(System.UInt32,System.UInt32,System.Single,System.Single,System.Single)">MapLinkPayload(UInt32, UInt32, Single, Single, Single)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.html">MapLinkPayload</a> class.
Creates an interactable MapLinkPayload from a human-readable position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public MapLinkPayload(uint territoryTypeId, uint mapId, float niceXCoord, float niceYCoord, float fudgeFactor = 0.05F)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">territoryTypeId</span></td>
<td><p>The id of the TerritoryType entry for this link.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">mapId</span></td>
<td><p>The id of the Map entry for this link.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">niceXCoord</span></td>
<td><p>The human-readable x-coordinate for this link.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">niceYCoord</span></td>
<td><p>The human-readable y-coordinate for this link.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">fudgeFactor</span></td>
<td><p>An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_CoordinateString.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.CoordinateString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_CoordinateString_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.CoordinateString*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_CoordinateString" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.CoordinateString">CoordinateString</h4>
<div class="markdown level1 summary"><p>Gets the printable map coordinates for this link. This value tries to match the in-game printable text as closely
as possible but is an approximation and may be slightly off for some positions.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public string CoordinateString { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_DataString.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.DataString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_DataString_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.DataString*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_DataString" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.DataString">DataString</h4>
<div class="markdown level1 summary"><p>Gets the data string for this map link, for use by internal game functions that take a string variant and not a binary payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string DataString { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_Map.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.Map%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_Map_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.Map*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_Map" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.Map">Map</h4>
<div class="markdown level1 summary"><p>Gets the Map specified for this map link.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public Map Map { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.Map</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_Map_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>The value is evaluated lazily and cached.</p>
</div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_PlaceName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.PlaceName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_PlaceName_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.PlaceName*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_PlaceName" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.PlaceName">PlaceName</h4>
<div class="markdown level1 summary"><p>Gets the place name for this map link. This corresponds to the lower zone name found in the actual in-game map UI. eg, &quot;Limsa Lominsa Upper Decks&quot;.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public string PlaceName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_PlaceNameRegion" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.PlaceNameRegion">PlaceNameRegion</h4>
<div class="markdown level1 summary"><p>Gets the region name for this map link. This corresponds to the upper zone name found in the actual in-game map UI. eg, &quot;La Noscea&quot;.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public string PlaceNameRegion { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Text/SeStringHandling/Payloads/MapLinkPayload.cs/#L94">View Source</a>
</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_RawX_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.RawX*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_RawX" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.RawX">RawX</h4>
<div class="markdown level1 summary"><p>Gets the internal x-coordinate for this map position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int RawX { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_RawY.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.RawY%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_RawY_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.RawY*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_RawY" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.RawY">RawY</h4>
<div class="markdown level1 summary"><p>Gets the internal y-coordinate for this map position.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int RawY { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_TerritoryType.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.TerritoryType%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_TerritoryType_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.TerritoryType*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_TerritoryType" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.TerritoryType">TerritoryType</h4>
<div class="markdown level1 summary"><p>Gets the TerritoryType specified for this map link.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public TerritoryType TerritoryType { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.TerritoryType</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_TerritoryType_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>The value is evaluated lazily and cached.</p>
</div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_Type_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.Type*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_Type" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.Type">Type</h4>
<div class="markdown level1 summary"><p>Gets the type of this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Type">Payload.Type</a></div>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_XCoord.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.XCoord%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
</span>
<span class="small pull-right mobile-hide">
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Text/SeStringHandling/Payloads/MapLinkPayload.cs/#L106">View Source</a>
</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_XCoord_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.XCoord*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_XCoord" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.XCoord">XCoord</h4>
<div class="markdown level1 summary"><p>Gets the readable x-coordinate position for this map link. This value is approximate and unrounded.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float XCoord { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_YCoord.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.YCoord%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_YCoord_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.YCoord*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_YCoord" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.YCoord">YCoord</h4>
<div class="markdown level1 summary"><p>Gets the readable y-coordinate position for this map link. This value is approximate and unrounded.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public float YCoord { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.DecodeImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Text/SeStringHandling/Payloads/MapLinkPayload.cs/#L186">View Source</a>
</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_DecodeImpl_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.DecodeImpl*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.DecodeImpl(System.IO.BinaryReader,System.Int64)">DecodeImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"><p>Decodes a byte stream from the game into a payload object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void DecodeImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td><p>A BinaryReader containing at least all the data for this payload.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td><p>The location holding the end of the data for this payload.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DecodeImpl_System_IO_BinaryReader_System_Int64_">Payload.DecodeImpl(BinaryReader, Int64)</a></div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_EncodeImpl.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.EncodeImpl%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_EncodeImpl_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.EncodeImpl*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_EncodeImpl" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.EncodeImpl">EncodeImpl()</h4>
<div class="markdown level1 summary"><p>Encodes the internal state of this payload into a byte[] suitable for sending to in-game
handlers such as the chat log.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override byte[] EncodeImpl()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><p>Encoded binary payload data suitable for use with in-game handlers.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_EncodeImpl">Payload.EncodeImpl()</a></div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_ToString.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.ToString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_ToString_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.ToString*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload_ToString" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
</div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_MapLinkPayload.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.MapLinkPayload%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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