Dalamud/docs/api/Dalamud.Interface.UiBuilder.html
2022-10-29 15:34:04 +02:00

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<article class="content wrap" id="_content" data-uid="Dalamud.Interface.UiBuilder">
<h1 id="Dalamud_Interface_UiBuilder" data-uid="Dalamud.Interface.UiBuilder" class="text-break">Class UiBuilder
</h1>
<div class="markdown level0 summary"><p>This class represents the Dalamud UI that is drawn on top of the game.
It can be used to draw custom windows and overlays.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">UiBuilder</span></div>
</div>
<div class="implements">
<h5>Implements</h5>
<div><span class="xref">System.IDisposable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Interface.html">Dalamud.Interface</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Interface_UiBuilder_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sealed class UiBuilder : IDisposable</code></pre>
</div>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_CutsceneActive.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.CutsceneActive%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Interface/UiBuilder.cs/#L160">View Source</a>
</span>
<a id="Dalamud_Interface_UiBuilder_CutsceneActive_" data-uid="Dalamud.Interface.UiBuilder.CutsceneActive*"></a>
<h4 id="Dalamud_Interface_UiBuilder_CutsceneActive" data-uid="Dalamud.Interface.UiBuilder.CutsceneActive">CutsceneActive</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether or not a cutscene is playing.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool CutsceneActive { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_DefaultFont.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.DefaultFont%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Interface/UiBuilder.cs/#L101">View Source</a>
</span>
<a id="Dalamud_Interface_UiBuilder_DefaultFont_" data-uid="Dalamud.Interface.UiBuilder.DefaultFont*"></a>
<h4 id="Dalamud_Interface_UiBuilder_DefaultFont" data-uid="Dalamud.Interface.UiBuilder.DefaultFont">DefaultFont</h4>
<div class="markdown level1 summary"><p>Gets the default Dalamud font based on Noto Sans CJK Medium in 17pt - supporting all game languages and icons.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static ImFontPtr DefaultFont { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImFontPtr.html">ImFontPtr</a></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_Device.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.Device%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Interface/UiBuilder.cs/#L116">View Source</a>
</span>
<a id="Dalamud_Interface_UiBuilder_Device_" data-uid="Dalamud.Interface.UiBuilder.Device*"></a>
<h4 id="Dalamud_Interface_UiBuilder_Device" data-uid="Dalamud.Interface.UiBuilder.Device">Device</h4>
<div class="markdown level1 summary"><p>Gets the game's active Direct3D device.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Device Device { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">SharpDX.Direct3D11.Device</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_DisableAutomaticUiHide.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.DisableAutomaticUiHide%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_DisableAutomaticUiHide_" data-uid="Dalamud.Interface.UiBuilder.DisableAutomaticUiHide*"></a>
<h4 id="Dalamud_Interface_UiBuilder_DisableAutomaticUiHide" data-uid="Dalamud.Interface.UiBuilder.DisableAutomaticUiHide">DisableAutomaticUiHide</h4>
<div class="markdown level1 summary"><p>Gets or sets a value indicating whether this plugin should hide its UI automatically when the game's UI is hidden.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool DisableAutomaticUiHide { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_DisableCutsceneUiHide.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.DisableCutsceneUiHide%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_DisableCutsceneUiHide_" data-uid="Dalamud.Interface.UiBuilder.DisableCutsceneUiHide*"></a>
<h4 id="Dalamud_Interface_UiBuilder_DisableCutsceneUiHide" data-uid="Dalamud.Interface.UiBuilder.DisableCutsceneUiHide">DisableCutsceneUiHide</h4>
<div class="markdown level1 summary"><p>Gets or sets a value indicating whether this plugin should hide its UI automatically during cutscenes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool DisableCutsceneUiHide { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_DisableGposeUiHide.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.DisableGposeUiHide%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Interface/UiBuilder.cs/#L141">View Source</a>
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<a id="Dalamud_Interface_UiBuilder_DisableGposeUiHide_" data-uid="Dalamud.Interface.UiBuilder.DisableGposeUiHide*"></a>
<h4 id="Dalamud_Interface_UiBuilder_DisableGposeUiHide" data-uid="Dalamud.Interface.UiBuilder.DisableGposeUiHide">DisableGposeUiHide</h4>
<div class="markdown level1 summary"><p>Gets or sets a value indicating whether this plugin should hide its UI automatically while gpose is active.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool DisableGposeUiHide { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_DisableUserUiHide.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.DisableUserUiHide%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_DisableUserUiHide_" data-uid="Dalamud.Interface.UiBuilder.DisableUserUiHide*"></a>
<h4 id="Dalamud_Interface_UiBuilder_DisableUserUiHide" data-uid="Dalamud.Interface.UiBuilder.DisableUserUiHide">DisableUserUiHide</h4>
<div class="markdown level1 summary"><p>Gets or sets a value indicating whether this plugin should hide its UI automatically when the user toggles the UI.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool DisableUserUiHide { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_FrameCount.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.FrameCount%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_FrameCount_" data-uid="Dalamud.Interface.UiBuilder.FrameCount*"></a>
<h4 id="Dalamud_Interface_UiBuilder_FrameCount" data-uid="Dalamud.Interface.UiBuilder.FrameCount">FrameCount</h4>
<div class="markdown level1 summary"><p>Gets the count of Draw calls made since plugin creation.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong FrameCount { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt64</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_GposeActive.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.GposeActive%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_GposeActive_" data-uid="Dalamud.Interface.UiBuilder.GposeActive*"></a>
<h4 id="Dalamud_Interface_UiBuilder_GposeActive" data-uid="Dalamud.Interface.UiBuilder.GposeActive">GposeActive</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether or not gpose is active.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool GposeActive { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_IconFont.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.IconFont%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_IconFont_" data-uid="Dalamud.Interface.UiBuilder.IconFont*"></a>
<h4 id="Dalamud_Interface_UiBuilder_IconFont" data-uid="Dalamud.Interface.UiBuilder.IconFont">IconFont</h4>
<div class="markdown level1 summary"><p>Gets the default Dalamud icon font based on FontAwesome 5 Free solid in 17pt.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static ImFontPtr IconFont { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImFontPtr.html">ImFontPtr</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_MonoFont.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.MonoFont%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_MonoFont_" data-uid="Dalamud.Interface.UiBuilder.MonoFont*"></a>
<h4 id="Dalamud_Interface_UiBuilder_MonoFont" data-uid="Dalamud.Interface.UiBuilder.MonoFont">MonoFont</h4>
<div class="markdown level1 summary"><p>Gets the default Dalamud monospaced font based on Inconsolata Regular in 16pt.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static ImFontPtr MonoFont { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiNET.ImFontPtr.html">ImFontPtr</a></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="Dalamud_Interface_UiBuilder_OverrideGameCursor_" data-uid="Dalamud.Interface.UiBuilder.OverrideGameCursor*"></a>
<h4 id="Dalamud_Interface_UiBuilder_OverrideGameCursor" data-uid="Dalamud.Interface.UiBuilder.OverrideGameCursor">OverrideGameCursor</h4>
<div class="markdown level1 summary"><p>Gets or sets a value indicating whether or not the game's cursor should be overridden with the ImGui cursor.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool OverrideGameCursor { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_ShouldModifyUi.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.ShouldModifyUi%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_ShouldModifyUi_" data-uid="Dalamud.Interface.UiBuilder.ShouldModifyUi*"></a>
<h4 id="Dalamud_Interface_UiBuilder_ShouldModifyUi" data-uid="Dalamud.Interface.UiBuilder.ShouldModifyUi">ShouldModifyUi</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether this plugin should modify the game's interface at this time.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool ShouldModifyUi { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_UiPrepared.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.UiPrepared%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_UiPrepared_" data-uid="Dalamud.Interface.UiBuilder.UiPrepared*"></a>
<h4 id="Dalamud_Interface_UiBuilder_UiPrepared" data-uid="Dalamud.Interface.UiBuilder.UiPrepared">UiPrepared</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether UI functions can be used.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool UiPrepared { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_WindowHandlePtr.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.WindowHandlePtr%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_WindowHandlePtr_" data-uid="Dalamud.Interface.UiBuilder.WindowHandlePtr*"></a>
<h4 id="Dalamud_Interface_UiBuilder_WindowHandlePtr" data-uid="Dalamud.Interface.UiBuilder.WindowHandlePtr">WindowHandlePtr</h4>
<div class="markdown level1 summary"><p>Gets the game's main window handle.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr WindowHandlePtr { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_AddNotification_System_String_System_String_Dalamud_Interface_Internal_Notifications_NotificationType_System_UInt32_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.AddNotification(System.String%2CSystem.String%2CDalamud.Interface.Internal.Notifications.NotificationType%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_AddNotification_" data-uid="Dalamud.Interface.UiBuilder.AddNotification*"></a>
<h4 id="Dalamud_Interface_UiBuilder_AddNotification_System_String_System_String_Dalamud_Interface_Internal_Notifications_NotificationType_System_UInt32_" data-uid="Dalamud.Interface.UiBuilder.AddNotification(System.String,System.String,Dalamud.Interface.Internal.Notifications.NotificationType,System.UInt32)">AddNotification(String, String, NotificationType, UInt32)</h4>
<div class="markdown level1 summary"><p>Add a notification to the notification queue.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddNotification(string content, string title = null, NotificationType type = NotificationType.None, uint msDelay = 3000U)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">content</span></td>
<td><p>The content of the notification.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">title</span></td>
<td><p>The title of the notification.</p>
</td>
</tr>
<tr>
<td><span class="xref">Dalamud.Interface.Internal.Notifications.NotificationType</span></td>
<td><span class="parametername">type</span></td>
<td><p>The type of the notification.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">msDelay</span></td>
<td><p>The time the notification should be displayed for.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_GetGameFontHandle_Dalamud_Interface_GameFonts_GameFontStyle_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.GetGameFontHandle(Dalamud.Interface.GameFonts.GameFontStyle)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_GetGameFontHandle_" data-uid="Dalamud.Interface.UiBuilder.GetGameFontHandle*"></a>
<h4 id="Dalamud_Interface_UiBuilder_GetGameFontHandle_Dalamud_Interface_GameFonts_GameFontStyle_" data-uid="Dalamud.Interface.UiBuilder.GetGameFontHandle(Dalamud.Interface.GameFonts.GameFontStyle)">GetGameFontHandle(GameFontStyle)</h4>
<div class="markdown level1 summary"><p>Gets a game font.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameFontHandle GetGameFontHandle(GameFontStyle style)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Interface.GameFonts.GameFontStyle.html">GameFontStyle</a></td>
<td><span class="parametername">style</span></td>
<td><p>Font to get.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Interface.GameFonts.GameFontHandle.html">GameFontHandle</a></td>
<td><p>Handle to the game font which may or may not be available for use yet.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_LoadImage_System_Byte___.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.LoadImage(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_LoadImage_" data-uid="Dalamud.Interface.UiBuilder.LoadImage*"></a>
<h4 id="Dalamud_Interface_UiBuilder_LoadImage_System_Byte___" data-uid="Dalamud.Interface.UiBuilder.LoadImage(System.Byte[])">LoadImage(Byte[])</h4>
<div class="markdown level1 summary"><p>Loads an image from a byte stream, such as a png downloaded into memory.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextureWrap LoadImage(byte[] imageData)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">imageData</span></td>
<td><p>A byte array containing the raw image data.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a></td>
<td><p>A <a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a> object wrapping the created image. Use <a class="xref" href="ImGuiScene.TextureWrap.html#ImGuiScene_TextureWrap_ImGuiHandle">ImGuiHandle</a> inside ImGui.Image().</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_LoadImage_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.LoadImage(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_LoadImage_" data-uid="Dalamud.Interface.UiBuilder.LoadImage*"></a>
<h4 id="Dalamud_Interface_UiBuilder_LoadImage_System_String_" data-uid="Dalamud.Interface.UiBuilder.LoadImage(System.String)">LoadImage(String)</h4>
<div class="markdown level1 summary"><p>Loads an image from the specified file.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextureWrap LoadImage(string filePath)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">filePath</span></td>
<td><p>The full filepath to the image.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a></td>
<td><p>A <a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a> object wrapping the created image. Use <a class="xref" href="ImGuiScene.TextureWrap.html#ImGuiScene_TextureWrap_ImGuiHandle">ImGuiHandle</a> inside ImGui.Image().</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_LoadImageAsync_System_Byte___.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.LoadImageAsync(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_LoadImageAsync_" data-uid="Dalamud.Interface.UiBuilder.LoadImageAsync*"></a>
<h4 id="Dalamud_Interface_UiBuilder_LoadImageAsync_System_Byte___" data-uid="Dalamud.Interface.UiBuilder.LoadImageAsync(System.Byte[])">LoadImageAsync(Byte[])</h4>
<div class="markdown level1 summary"><p>Asynchronously loads an image from a byte stream, such as a png downloaded into memory, when it's possible to do so.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Task&lt;TextureWrap&gt; LoadImageAsync(byte[] imageData)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">imageData</span></td>
<td><p>A byte array containing the raw image data.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Threading.Tasks.Task</span>&lt;<a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a>&gt;</td>
<td><p>A <a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a> object wrapping the created image. Use <a class="xref" href="ImGuiScene.TextureWrap.html#ImGuiScene_TextureWrap_ImGuiHandle">ImGuiHandle</a> inside ImGui.Image().</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_LoadImageAsync_System_String_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.LoadImageAsync(System.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_LoadImageAsync_" data-uid="Dalamud.Interface.UiBuilder.LoadImageAsync*"></a>
<h4 id="Dalamud_Interface_UiBuilder_LoadImageAsync_System_String_" data-uid="Dalamud.Interface.UiBuilder.LoadImageAsync(System.String)">LoadImageAsync(String)</h4>
<div class="markdown level1 summary"><p>Asynchronously loads an image from the specified file, when it's possible to do so.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Task&lt;TextureWrap&gt; LoadImageAsync(string filePath)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">filePath</span></td>
<td><p>The full filepath to the image.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Threading.Tasks.Task</span>&lt;<a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a>&gt;</td>
<td><p>A <a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a> object wrapping the created image. Use <a class="xref" href="ImGuiScene.TextureWrap.html#ImGuiScene_TextureWrap_ImGuiHandle">ImGuiHandle</a> inside ImGui.Image().</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_LoadImageRaw_System_Byte___System_Int32_System_Int32_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.LoadImageRaw(System.Byte%5B%5D%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_LoadImageRaw_" data-uid="Dalamud.Interface.UiBuilder.LoadImageRaw*"></a>
<h4 id="Dalamud_Interface_UiBuilder_LoadImageRaw_System_Byte___System_Int32_System_Int32_System_Int32_" data-uid="Dalamud.Interface.UiBuilder.LoadImageRaw(System.Byte[],System.Int32,System.Int32,System.Int32)">LoadImageRaw(Byte[], Int32, Int32, Int32)</h4>
<div class="markdown level1 summary"><p>Loads an image from raw unformatted pixel data, with no type or header information. To load formatted data, use <a class="xref" href="Dalamud.Interface.UiBuilder.html#Dalamud_Interface_UiBuilder_LoadImage_System_Byte___">LoadImage(Byte[])</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public TextureWrap LoadImageRaw(byte[] imageData, int width, int height, int numChannels)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">imageData</span></td>
<td><p>A byte array containing the raw pixel data.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">width</span></td>
<td><p>The width of the image contained in <code data-dev-comment-type="paramref" class="paramref">imageData</code>.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">height</span></td>
<td><p>The height of the image contained in <code data-dev-comment-type="paramref" class="paramref">imageData</code>.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">numChannels</span></td>
<td><p>The number of channels (bytes per pixel) of the image contained in <code data-dev-comment-type="paramref" class="paramref">imageData</code>. This should usually be 4.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a></td>
<td><p>A <a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a> object wrapping the created image. Use <a class="xref" href="ImGuiScene.TextureWrap.html#ImGuiScene_TextureWrap_ImGuiHandle">ImGuiHandle</a> inside ImGui.Image().</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_LoadImageRawAsync_System_Byte___System_Int32_System_Int32_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.LoadImageRawAsync(System.Byte%5B%5D%2CSystem.Int32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_LoadImageRawAsync_" data-uid="Dalamud.Interface.UiBuilder.LoadImageRawAsync*"></a>
<h4 id="Dalamud_Interface_UiBuilder_LoadImageRawAsync_System_Byte___System_Int32_System_Int32_System_Int32_" data-uid="Dalamud.Interface.UiBuilder.LoadImageRawAsync(System.Byte[],System.Int32,System.Int32,System.Int32)">LoadImageRawAsync(Byte[], Int32, Int32, Int32)</h4>
<div class="markdown level1 summary"><p>Asynchronously loads an image from raw unformatted pixel data, with no type or header information, when it's possible to do so. To load formatted data, use <a class="xref" href="Dalamud.Interface.UiBuilder.html#Dalamud_Interface_UiBuilder_LoadImage_System_Byte___">LoadImage(Byte[])</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Task&lt;TextureWrap&gt; LoadImageRawAsync(byte[] imageData, int width, int height, int numChannels)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">imageData</span></td>
<td><p>A byte array containing the raw pixel data.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">width</span></td>
<td><p>The width of the image contained in <code data-dev-comment-type="paramref" class="paramref">imageData</code>.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">height</span></td>
<td><p>The height of the image contained in <code data-dev-comment-type="paramref" class="paramref">imageData</code>.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">numChannels</span></td>
<td><p>The number of channels (bytes per pixel) of the image contained in <code data-dev-comment-type="paramref" class="paramref">imageData</code>. This should usually be 4.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Threading.Tasks.Task</span>&lt;<a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a>&gt;</td>
<td><p>A <a class="xref" href="ImGuiScene.TextureWrap.html">TextureWrap</a> object wrapping the created image. Use <a class="xref" href="ImGuiScene.TextureWrap.html#ImGuiScene_TextureWrap_ImGuiHandle">ImGuiHandle</a> inside ImGui.Image().</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_RebuildFonts.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.RebuildFonts%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_RebuildFonts_" data-uid="Dalamud.Interface.UiBuilder.RebuildFonts*"></a>
<h4 id="Dalamud_Interface_UiBuilder_RebuildFonts" data-uid="Dalamud.Interface.UiBuilder.RebuildFonts">RebuildFonts()</h4>
<div class="markdown level1 summary"><p>Call this to queue a rebuild of the font atlas.<br>
This will invoke any <span class="xref">Dalamud.Interface.UiBuilder.OnBuildFonts</span> handlers and ensure that any loaded fonts are
ready to be used on the next UI frame.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void RebuildFonts()</code></pre>
</div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_RunWhenUiPrepared__1_System_Func___0__System_Boolean_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.RunWhenUiPrepared%60%601(System.Func%7B%60%600%7D%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_RunWhenUiPrepared_" data-uid="Dalamud.Interface.UiBuilder.RunWhenUiPrepared*"></a>
<h4 id="Dalamud_Interface_UiBuilder_RunWhenUiPrepared__1_System_Func___0__System_Boolean_" data-uid="Dalamud.Interface.UiBuilder.RunWhenUiPrepared``1(System.Func{``0},System.Boolean)">RunWhenUiPrepared&lt;T&gt;(Func&lt;T&gt;, Boolean)</h4>
<div class="markdown level1 summary"><p>Waits for UI to become available for use.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Task&lt;T&gt; RunWhenUiPrepared&lt;T&gt;(Func&lt;T&gt; func, bool runInFrameworkThread = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Func</span>&lt;T&gt;</td>
<td><span class="parametername">func</span></td>
<td><p>Function to call.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">runInFrameworkThread</span></td>
<td><p>Specifies whether to call the function from the framework thread.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Threading.Tasks.Task</span>&lt;T&gt;</td>
<td><p>A task that completes when the game's Present has been called at least once.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="typeParameters">Type Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="parametername">T</span></td>
<td><p>Return type.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_RunWhenUiPrepared__1_System_Func_System_Threading_Tasks_Task___0___System_Boolean_.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.RunWhenUiPrepared%60%601(System.Func%7BSystem.Threading.Tasks.Task%7B%60%600%7D%7D%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_RunWhenUiPrepared_" data-uid="Dalamud.Interface.UiBuilder.RunWhenUiPrepared*"></a>
<h4 id="Dalamud_Interface_UiBuilder_RunWhenUiPrepared__1_System_Func_System_Threading_Tasks_Task___0___System_Boolean_" data-uid="Dalamud.Interface.UiBuilder.RunWhenUiPrepared``1(System.Func{System.Threading.Tasks.Task{``0}},System.Boolean)">RunWhenUiPrepared&lt;T&gt;(Func&lt;Task&lt;T&gt;&gt;, Boolean)</h4>
<div class="markdown level1 summary"><p>Waits for UI to become available for use.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Task&lt;T&gt; RunWhenUiPrepared&lt;T&gt;(Func&lt;Task&lt;T&gt;&gt; func, bool runInFrameworkThread = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Func</span>&lt;<span class="xref">System.Threading.Tasks.Task</span>&lt;T&gt;&gt;</td>
<td><span class="parametername">func</span></td>
<td><p>Function to call.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">runInFrameworkThread</span></td>
<td><p>Specifies whether to call the function from the framework thread.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Threading.Tasks.Task</span>&lt;T&gt;</td>
<td><p>A task that completes when the game's Present has been called at least once.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="typeParameters">Type Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="parametername">T</span></td>
<td><p>Return type.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_WaitForUi.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.WaitForUi%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_WaitForUi_" data-uid="Dalamud.Interface.UiBuilder.WaitForUi*"></a>
<h4 id="Dalamud_Interface_UiBuilder_WaitForUi" data-uid="Dalamud.Interface.UiBuilder.WaitForUi">WaitForUi()</h4>
<div class="markdown level1 summary"><p>Waits for UI to become available for use.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Task WaitForUi()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Threading.Tasks.Task</span></td>
<td><p>A task that completes when the game's Present has been called at least once.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="events">Events
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_AfterBuildFonts.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.AfterBuildFonts%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_UiBuilder_AfterBuildFonts" data-uid="Dalamud.Interface.UiBuilder.AfterBuildFonts">AfterBuildFonts</h4>
<div class="markdown level1 summary"><p>Gets or sets an action that is called any time right after ImGui fonts are rebuilt.<br>
Any ImFontPtr objects that you store <strong>can be invalidated</strong> when fonts are rebuilt
(at any time), so you should both reload your custom fonts and restore those
pointers inside this handler.<br>
<strong>PLEASE remove this handler inside Dispose, or when you no longer need your fonts!</strong></p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action AfterBuildFonts</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Interface_UiBuilder_BuildFonts" data-uid="Dalamud.Interface.UiBuilder.BuildFonts">BuildFonts</h4>
<div class="markdown level1 summary"><p>Gets or sets an action that is called any time ImGui fonts need to be rebuilt.<br>
Any ImFontPtr objects that you store <strong>can be invalidated</strong> when fonts are rebuilt
(at any time), so you should both reload your custom fonts and restore those
pointers inside this handler.<br>
<strong>PLEASE remove this handler inside Dispose, or when you no longer need your fonts!</strong></p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action BuildFonts</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Interface_UiBuilder_Draw" data-uid="Dalamud.Interface.UiBuilder.Draw">Draw</h4>
<div class="markdown level1 summary"><p>The event that gets called when Dalamud is ready to draw your windows or overlays.
When it is called, you can use static ImGui calls.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action Draw</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Interface_UiBuilder_HideUi" data-uid="Dalamud.Interface.UiBuilder.HideUi">HideUi</h4>
<div class="markdown level1 summary"><p>Gets or sets an action that is called when plugin UI or interface modifications are supposed to be shown.
These may be fired consecutively.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action HideUi</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_OpenConfigUi.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.OpenConfigUi%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_UiBuilder_OpenConfigUi" data-uid="Dalamud.Interface.UiBuilder.OpenConfigUi">OpenConfigUi</h4>
<div class="markdown level1 summary"><p>Event that is fired when the plugin should open its configuration interface.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action OpenConfigUi</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_ResizeBuffers.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.ResizeBuffers%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_UiBuilder_ResizeBuffers" data-uid="Dalamud.Interface.UiBuilder.ResizeBuffers">ResizeBuffers</h4>
<div class="markdown level1 summary"><p>The event that is called when the game's DirectX device is requesting you to resize your buffers.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action ResizeBuffers</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_ShowUi.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.ShowUi%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Interface_UiBuilder_ShowUi" data-uid="Dalamud.Interface.UiBuilder.ShowUi">ShowUi</h4>
<div class="markdown level1 summary"><p>Gets or sets an action that is called when plugin UI or interface modifications are supposed to be hidden.
These may be fired consecutively.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action ShowUi</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Action</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="eii">Explicit Interface Implementations
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Interface_UiBuilder_System_IDisposable_Dispose.md&amp;value=---%0Auid%3A%20Dalamud.Interface.UiBuilder.System%23IDisposable%23Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Interface_UiBuilder_System_IDisposable_Dispose_" data-uid="Dalamud.Interface.UiBuilder.System#IDisposable#Dispose*"></a>
<h4 id="Dalamud_Interface_UiBuilder_System_IDisposable_Dispose" data-uid="Dalamud.Interface.UiBuilder.System#IDisposable#Dispose">IDisposable.Dispose()</h4>
<div class="markdown level1 summary"><p>Unregister the UiBuilder. Do not call this in plugin code.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void IDisposable.Dispose()</code></pre>
</div>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IDisposable</span>
</div>
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