Dalamud/docs/api/Dalamud.Utility.MapUtil.html
2022-10-29 15:34:04 +02:00

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<article class="content wrap" id="_content" data-uid="Dalamud.Utility.MapUtil">
<h1 id="Dalamud_Utility_MapUtil" data-uid="Dalamud.Utility.MapUtil" class="text-break">Class MapUtil
</h1>
<div class="markdown level0 summary"><p>Utility helper class for game maps and coordinate translations that don't require state.</p>
<p>The conversion methods were found in 89 54 24 10 56 41 55 41 56 48 81 EC, which itself was found by looking for
uses of AddonText 1631.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">MapUtil</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Utility.html">Dalamud.Utility</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Utility_MapUtil_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static class MapUtil</code></pre>
</div>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Utility_MapUtil_ConvertWorldCoordXZToMapCoord_System_Single_System_UInt32_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Utility.MapUtil.ConvertWorldCoordXZToMapCoord(System.Single%2CSystem.UInt32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Utility/MapUtil.cs/#L23">View Source</a>
</span>
<a id="Dalamud_Utility_MapUtil_ConvertWorldCoordXZToMapCoord_" data-uid="Dalamud.Utility.MapUtil.ConvertWorldCoordXZToMapCoord*"></a>
<h4 id="Dalamud_Utility_MapUtil_ConvertWorldCoordXZToMapCoord_System_Single_System_UInt32_System_Int32_" data-uid="Dalamud.Utility.MapUtil.ConvertWorldCoordXZToMapCoord(System.Single,System.UInt32,System.Int32)">ConvertWorldCoordXZToMapCoord(Single, UInt32, Int32)</h4>
<div class="markdown level1 summary"><p>Helper method to convert one of the game's Vector3 X/Z provided by the game to a map coordinate suitable for
display to the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float ConvertWorldCoordXZToMapCoord(float value, uint scale, int offset)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">value</span></td>
<td><p>The raw float of a game Vector3 X or Z coordinate to convert.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">scale</span></td>
<td><p>The scale factor of the map, generally retrieved from Lumina.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">offset</span></td>
<td><p>The dimension offset for either X or Z, generally retrieved from Lumina.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><p>Returns a converted float for display to the player.</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Utility_MapUtil_ConvertWorldCoordYToMapCoord_System_Single_System_Int32_System_Boolean_.md&amp;value=---%0Auid%3A%20Dalamud.Utility.MapUtil.ConvertWorldCoordYToMapCoord(System.Single%2CSystem.Int32%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Utility/MapUtil.cs/#L38">View Source</a>
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<a id="Dalamud_Utility_MapUtil_ConvertWorldCoordYToMapCoord_" data-uid="Dalamud.Utility.MapUtil.ConvertWorldCoordYToMapCoord*"></a>
<h4 id="Dalamud_Utility_MapUtil_ConvertWorldCoordYToMapCoord_System_Single_System_Int32_System_Boolean_" data-uid="Dalamud.Utility.MapUtil.ConvertWorldCoordYToMapCoord(System.Single,System.Int32,System.Boolean)">ConvertWorldCoordYToMapCoord(Single, Int32, Boolean)</h4>
<div class="markdown level1 summary"><p>Helper method to convert a game Vector3 Y coordinate to a map coordinate suitable for display to the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float ConvertWorldCoordYToMapCoord(float value, int zOffset, bool correctZOffset = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">value</span></td>
<td><p>The raw float of a game Vector3 Y coordinate to convert.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">zOffset</span></td>
<td><p>The zOffset for this map. Retrieved from TerritoryTypeTransient.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">correctZOffset</span></td>
<td><p>Optionally enable Z offset correction. When a Z offset of -10,000 is set, replace
it with 0 for calculation purposes to show a more sane Z coordinate.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><p>Returns a converted float for display to the player.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector2_Lumina_Excel_GeneratedSheets_Map_.md&amp;value=---%0Auid%3A%20Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector2%2CLumina.Excel.GeneratedSheets.Map)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Utility_MapUtil_WorldToMap_" data-uid="Dalamud.Utility.MapUtil.WorldToMap*"></a>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector2_Lumina_Excel_GeneratedSheets_Map_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector2,Lumina.Excel.GeneratedSheets.Map)">WorldToMap(Vector2, Map)</h4>
<div class="markdown level1 summary"><p>All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to
players in the minimap/elsewhere).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 WorldToMap(Vector2 worldCoordinates, Map map)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">worldCoordinates</span></td>
<td><p>A Vector2 of raw World coordinates from the game.</p>
</td>
</tr>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.Map</span></td>
<td><span class="parametername">map</span></td>
<td><p>A Lumina map to use for offset/scale information.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><p>Returns a Vector2 representing visible map coordinates.</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector2_System_Int32_System_Int32_System_UInt32_.md&amp;value=---%0Auid%3A%20Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector2%2CSystem.Int32%2CSystem.Int32%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Utility_MapUtil_WorldToMap_" data-uid="Dalamud.Utility.MapUtil.WorldToMap*"></a>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector2_System_Int32_System_Int32_System_UInt32_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector2,System.Int32,System.Int32,System.UInt32)">WorldToMap(Vector2, Int32, Int32, UInt32)</h4>
<div class="markdown level1 summary"><p>All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to
players in the minimap/elsewhere).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 WorldToMap(Vector2 worldCoordinates, int xOffset = 0, int yOffset = 0, uint scale = 100U)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">worldCoordinates</span></td>
<td><p>A Vector2 of raw World coordinates from the game.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">xOffset</span></td>
<td><p>The offset to apply to the incoming X parameter, generally Lumina's Map.OffsetX.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">yOffset</span></td>
<td><p>The offset to apply to the incoming Y parameter, generally Lumina's Map.OffsetY.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">scale</span></td>
<td><p>The global scale to apply to the incoming X and Y parameters, generally Lumina's Map.SizeFactor.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><p>Returns a Vector2 representing visible map coordinates.</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_Lumina_Excel_GeneratedSheets_Map_Lumina_Excel_GeneratedSheets_TerritoryTypeTransient_System_Boolean_.md&amp;value=---%0Auid%3A%20Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector3%2CLumina.Excel.GeneratedSheets.Map%2CLumina.Excel.GeneratedSheets.TerritoryTypeTransient%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Utility_MapUtil_WorldToMap_" data-uid="Dalamud.Utility.MapUtil.WorldToMap*"></a>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_Lumina_Excel_GeneratedSheets_Map_Lumina_Excel_GeneratedSheets_TerritoryTypeTransient_System_Boolean_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector3,Lumina.Excel.GeneratedSheets.Map,Lumina.Excel.GeneratedSheets.TerritoryTypeTransient,System.Boolean)">WorldToMap(Vector3, Map, TerritoryTypeTransient, Boolean)</h4>
<div class="markdown level1 summary"><p>All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to
players in the minimap/elsewhere).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 WorldToMap(Vector3 worldCoordinates, Map map, TerritoryTypeTransient territoryTransient, bool correctZOffset = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector3</span></td>
<td><span class="parametername">worldCoordinates</span></td>
<td><p>A Vector3 of raw World coordinates from the game.</p>
</td>
</tr>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.Map</span></td>
<td><span class="parametername">map</span></td>
<td><p>A Lumina map to use for offset/scale information.</p>
</td>
</tr>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.TerritoryTypeTransient</span></td>
<td><span class="parametername">territoryTransient</span></td>
<td><p>A TerritoryTypeTransient to use for Z offset information.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">correctZOffset</span></td>
<td><p>An optional mode to &quot;correct&quot; a Z offset of -10000 to be a more human-friendly value.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector3</span></td>
<td><p>Returns a Vector3 representing visible map coordinates.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_Lumina_Excel_GeneratedSheets_Map_Lumina_Excel_GeneratedSheets_TerritoryTypeTransient_System_Boolean__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Note that this method will swap Y and Z to appropriately reflect the game's display.</p>
</div>
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<a id="Dalamud_Utility_MapUtil_WorldToMap_" data-uid="Dalamud.Utility.MapUtil.WorldToMap*"></a>
<h4 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_System_Int32_System_Int32_System_Int32_System_UInt32_System_Boolean_" data-uid="Dalamud.Utility.MapUtil.WorldToMap(System.Numerics.Vector3,System.Int32,System.Int32,System.Int32,System.UInt32,System.Boolean)">WorldToMap(Vector3, Int32, Int32, Int32, UInt32, Boolean)</h4>
<div class="markdown level1 summary"><p>All-in-one helper method to convert a World Coordinate (internal to the game) to a Map Coordinate (visible to
players in the minimap/elsewhere).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector3 WorldToMap(Vector3 worldCoordinates, int xOffset = 0, int yOffset = 0, int zOffset = 0, uint scale = 100U, bool correctZOffset = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector3</span></td>
<td><span class="parametername">worldCoordinates</span></td>
<td><p>A Vector3 of raw World coordinates from the game.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">xOffset</span></td>
<td><p>The offset to apply to the incoming X parameter, generally Lumina's Map.OffsetX.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">yOffset</span></td>
<td><p>The offset to apply to the incoming Y parameter, generally Lumina's Map.OffsetY.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">zOffset</span></td>
<td><p>The offset to apply to the incoming Z parameter, generally Lumina's TerritoryTypeTransient.OffsetZ.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">scale</span></td>
<td><p>The global scale to apply to the incoming X and Y parameters, generally Lumina's Map.SizeFactor.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">correctZOffset</span></td>
<td><p>An optional mode to &quot;correct&quot; a Z offset of -10000 to be a more human-friendly value.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector3</span></td>
<td><p>Returns a Vector3 representing visible map coordinates.</p>
</td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Utility_MapUtil_WorldToMap_System_Numerics_Vector3_System_Int32_System_Int32_System_Int32_System_UInt32_System_Boolean__remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>Note that this method will swap Y and Z in the resulting Vector3 to appropriately reflect the game's display.</p>
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