Dalamud/Dalamud/Console/ConsoleManager.cs
2025-11-20 19:32:34 +01:00

545 lines
20 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text.RegularExpressions;
using Dalamud.Logging.Internal;
using Serilog.Events;
namespace Dalamud.Console;
// TODO: Mayhaps overloads with Func<bool, T1, T2, ...> for commands?
/// <summary>
/// Class managing console commands and variables.
/// </summary>
[ServiceManager.BlockingEarlyLoadedService("Console is needed by other blocking early loaded services.")]
internal partial class ConsoleManager : IServiceType
{
private static readonly ModuleLog Log = new("CON");
private Dictionary<string, IConsoleEntry> entries = [];
/// <summary>
/// Initializes a new instance of the <see cref="ConsoleManager"/> class.
/// </summary>
[ServiceManager.ServiceConstructor]
public ConsoleManager()
{
this.AddCommand("toggle", "Toggle a boolean variable.", this.OnToggleVariable);
}
/// <summary>
/// Event that is triggered when a command is processed. Return true to stop the command from being processed any further.
/// </summary>
public event Func<string, bool>? Invoke;
/// <summary>
/// Gets a read-only dictionary of console entries.
/// </summary>
public IReadOnlyDictionary<string, IConsoleEntry> Entries => this.entries;
/// <summary>
/// Add a command to the console.
/// </summary>
/// <param name="name">The name of the command.</param>
/// <param name="description">A description of the command.</param>
/// <param name="func">Function to invoke when the command has been called. Must return a <see cref="bool"/> indicating success.</param>
/// <returns>The added command.</returns>
/// <exception cref="InvalidOperationException">Thrown if the command already exists.</exception>
public IConsoleCommand AddCommand(string name, string description, Delegate func)
{
ArgumentNullException.ThrowIfNull(name);
ArgumentNullException.ThrowIfNull(description);
ArgumentNullException.ThrowIfNull(func);
if (this.FindEntry(name) != null)
throw new InvalidOperationException($"Entry '{name}' already exists.");
var command = new ConsoleCommand(name, description, func);
this.entries.Add(name, command);
return command;
}
/// <summary>
/// Add a variable to the console.
/// </summary>
/// <param name="name">The name of the variable.</param>
/// <param name="description">A description of the variable.</param>
/// <param name="defaultValue">The default value of the variable.</param>
/// <typeparam name="T">The type of the variable.</typeparam>
/// <returns>The added variable.</returns>
/// <exception cref="InvalidOperationException">Thrown if the variable already exists.</exception>
public IConsoleVariable<T> AddVariable<T>(string name, string description, T defaultValue)
{
ArgumentNullException.ThrowIfNull(name);
ArgumentNullException.ThrowIfNull(description);
Traits.ThrowIfTIsNullableAndNull(defaultValue);
if (this.FindEntry(name) != null)
throw new InvalidOperationException($"Entry '{name}' already exists.");
var variable = new ConsoleVariable<T>(name, description);
variable.Value = defaultValue;
this.entries.Add(name, variable);
return variable;
}
/// <summary>
/// Add an alias to a console entry.
/// </summary>
/// <param name="name">The name of the entry to add an alias for.</param>
/// <param name="alias">The alias to use.</param>
/// <returns>The added alias.</returns>
public IConsoleEntry AddAlias(string name, string alias)
{
ArgumentNullException.ThrowIfNull(name);
ArgumentNullException.ThrowIfNull(alias);
var target = this.FindEntry(name) ?? throw new EntryNotFoundException(name);
if (this.FindEntry(alias) != null)
throw new InvalidOperationException($"Entry '{alias}' already exists.");
var aliasEntry = new ConsoleAlias(name, target);
this.entries.Add(alias, aliasEntry);
return aliasEntry;
}
/// <summary>
/// Remove an entry from the console.
/// </summary>
/// <param name="entry">The entry to remove.</param>
public void RemoveEntry(IConsoleEntry entry)
{
ArgumentNullException.ThrowIfNull(entry);
if (!this.entries.Remove(entry.Name))
throw new EntryNotFoundException(entry.Name);
}
/// <summary>
/// Get the value of a variable.
/// </summary>
/// <param name="name">The name of the variable.</param>
/// <typeparam name="T">The type of the variable.</typeparam>
/// <returns>The value of the variable.</returns>
/// <exception cref="EntryNotFoundException">Thrown if the variable could not be found.</exception>
/// <exception cref="InvalidOperationException">Thrown if the found console entry is not of the expected type.</exception>
public T GetVariable<T>(string name)
{
ArgumentNullException.ThrowIfNull(name);
var entry = this.FindEntry(name);
if (entry is ConsoleVariable<T> variable)
return variable.Value;
if (entry is ConsoleVariable)
throw new InvalidOperationException($"Variable '{name}' is not of type {typeof(T).Name}.");
if (entry is null)
throw new EntryNotFoundException(name);
throw new InvalidOperationException($"Command '{name}' is not a variable.");
}
/// <summary>
/// Set the value of a variable.
/// </summary>
/// <param name="name">The name of the variable.</param>
/// <param name="value">The value to set.</param>
/// <typeparam name="T">The type of the value to set.</typeparam>
/// <exception cref="InvalidOperationException">Thrown if the found console entry is not of the expected type.</exception>
/// <exception cref="EntryNotFoundException">Thrown if the variable could not be found.</exception>
public void SetVariable<T>(string name, T value)
{
ArgumentNullException.ThrowIfNull(name);
Traits.ThrowIfTIsNullableAndNull(value);
var entry = this.FindEntry(name);
if (entry is ConsoleVariable<T> variable)
variable.Value = value;
if (entry is ConsoleVariable)
throw new InvalidOperationException($"Variable '{name}' is not of type {typeof(T).Name}.");
if (entry is null)
throw new EntryNotFoundException(name);
throw new InvalidOperationException($"Command '{name}' is not a variable.");
}
/// <summary>
/// Process a console command.
/// </summary>
/// <param name="command">The command to process.</param>
/// <returns>Whether the command was successfully processed.</returns>
public bool ProcessCommand(string command)
{
foreach (var action in Delegate.EnumerateInvocationList(this.Invoke))
{
try
{
if (action(command))
return true;
}
catch (Exception ex)
{
Log.Error(ex, "Exception during raise of {handler}", action.Method);
}
}
var matches = GetCommandParsingRegex().Matches(command);
if (matches.Count == 0)
return false;
var entryName = matches[0].Value;
if (string.IsNullOrEmpty(entryName) || entryName.Any(char.IsWhiteSpace))
{
Log.Error("No valid command specified");
return false;
}
var entry = this.FindEntry(entryName);
if (entry == null)
{
Log.Error("Command {CommandName} not found", entryName);
return false;
}
var parsedArguments = new List<object>();
if (entry.ValidArguments != null)
{
for (var i = 1; i < matches.Count; i++)
{
if (i - 1 >= entry.ValidArguments.Count)
{
Log.Error("Too many arguments for command {CommandName}", entryName);
PrintUsage(entry);
return false;
}
var argumentToMatch = entry.ValidArguments[i - 1];
var group = matches[i];
if (!group.Success)
continue;
var value = group.Value;
if (string.IsNullOrEmpty(value))
continue;
switch (argumentToMatch.Type)
{
case ConsoleArgumentType.String:
parsedArguments.Add(value);
break;
case ConsoleArgumentType.Integer when int.TryParse(value, out var intValue):
parsedArguments.Add(intValue);
break;
case ConsoleArgumentType.Integer:
Log.Error("Argument {Argument} for command {CommandName} is not an integer", value, entryName);
PrintUsage(entry);
return false;
case ConsoleArgumentType.Float when float.TryParse(value, out var floatValue):
parsedArguments.Add(floatValue);
break;
case ConsoleArgumentType.Float:
Log.Error("Argument {Argument} for command {CommandName} is not a float", value, entryName);
PrintUsage(entry);
return false;
case ConsoleArgumentType.Bool when bool.TryParse(value, out var boolValue):
parsedArguments.Add(boolValue);
break;
case ConsoleArgumentType.Bool:
Log.Error("Argument {Argument} for command {CommandName} is not a boolean", value, entryName);
PrintUsage(entry);
return false;
default:
throw new Exception("Unhandled argument type.");
}
}
if (parsedArguments.Count != entry.ValidArguments.Count)
{
// Either fill in the default values or error out
for (var i = parsedArguments.Count; i < entry.ValidArguments.Count; i++)
{
var argument = entry.ValidArguments[i];
// If the default value is DBNull, we need to error out as that means it was not specified
if (argument.DefaultValue == DBNull.Value)
{
Log.Error("Not enough arguments for command {CommandName}", entryName);
PrintUsage(entry);
return false;
}
parsedArguments.Add(argument.DefaultValue);
}
if (parsedArguments.Count != entry.ValidArguments.Count)
{
Log.Error("Too many arguments for command {CommandName}", entryName);
PrintUsage(entry);
return false;
}
}
}
else
{
if (matches.Count > 1)
{
Log.Error("Command {CommandName} does not take any arguments", entryName);
PrintUsage(entry);
return false;
}
}
return entry.Invoke(parsedArguments);
}
[GeneratedRegex("""("[^"]+"|[^\s"]+)""", RegexOptions.Compiled)]
private static partial Regex GetCommandParsingRegex();
private static void PrintUsage(ConsoleEntry entry, bool error = true)
{
Log.WriteLog(
error ? LogEventLevel.Error : LogEventLevel.Information,
"Usage: {CommandName} {Arguments}",
null,
entry.Name,
string.Join(" ", entry.ValidArguments?.Select(x => $"<{x.Type.ToString().ToLowerInvariant()}>") ?? Enumerable.Empty<string>()));
}
private ConsoleEntry? FindEntry(string name)
{
return this.entries.TryGetValue(name, out var entry) ? entry as ConsoleEntry : null;
}
private bool OnToggleVariable(string name)
{
if (this.FindEntry(name) is not IConsoleVariable<bool> variable)
{
Log.Error("Variable {VariableName} not found or not a boolean", name);
return false;
}
variable.Value = !variable.Value;
return true;
}
private static class Traits
{
public static void ThrowIfTIsNullableAndNull<T>(T? argument, [CallerArgumentExpression(nameof(argument))] string? paramName = null)
{
if (argument == null && !typeof(T).IsValueType)
throw new ArgumentNullException(paramName);
}
}
/// <summary>
/// Class representing an entry in the console.
/// </summary>
private abstract class ConsoleEntry : IConsoleEntry
{
/// <summary>
/// Initializes a new instance of the <see cref="ConsoleEntry"/> class.
/// </summary>
/// <param name="name">The name of the entry.</param>
/// <param name="description">A description of the entry.</param>
public ConsoleEntry(string name, string description)
{
this.Name = name;
this.Description = description;
}
/// <inheritdoc/>
public string Name { get; }
/// <inheritdoc/>
public string Description { get; }
/// <summary>
/// Gets or sets a list of valid argument types for this console entry.
/// </summary>
public IReadOnlyList<ArgumentInfo>? ValidArguments { get; protected set; }
/// <summary>
/// Execute this command.
/// </summary>
/// <param name="arguments">Arguments to invoke the entry with.</param>
/// <returns>Whether execution succeeded.</returns>
public abstract bool Invoke(IEnumerable<object> arguments);
/// <summary>
/// Get an instance of <see cref="ArgumentInfo"/> for a given type.
/// </summary>
/// <param name="type">The type of the argument.</param>
/// <param name="defaultValue">The default value to use if none is specified.</param>
/// <returns>An <see cref="ArgumentInfo"/> instance.</returns>
/// <exception cref="ArgumentException">Thrown if the given type cannot be handled by the console system.</exception>
protected static ArgumentInfo TypeToArgument(Type type, object? defaultValue)
{
if (type == typeof(string))
return new ArgumentInfo(ConsoleArgumentType.String, defaultValue);
if (type == typeof(int))
return new ArgumentInfo(ConsoleArgumentType.Integer, defaultValue);
if (type == typeof(float))
return new ArgumentInfo(ConsoleArgumentType.Float, defaultValue);
if (type == typeof(bool))
return new ArgumentInfo(ConsoleArgumentType.Bool, defaultValue);
throw new ArgumentException($"Invalid argument type: {type.Name}");
}
public record ArgumentInfo(ConsoleArgumentType Type, object? DefaultValue);
}
/// <summary>
/// Class representing an alias to another console entry.
/// </summary>
private class ConsoleAlias : ConsoleEntry
{
private readonly ConsoleEntry target;
/// <summary>
/// Initializes a new instance of the <see cref="ConsoleAlias"/> class.
/// </summary>
/// <param name="name">The name of the alias.</param>
/// <param name="target">The target entry to alias to.</param>
public ConsoleAlias(string name, ConsoleEntry target)
: base(name, target.Description)
{
this.target = target;
this.ValidArguments = target.ValidArguments;
}
/// <inheritdoc/>
public override bool Invoke(IEnumerable<object> arguments)
{
return this.target.Invoke(arguments);
}
}
/// <summary>
/// Class representing a console command.
/// </summary>
private class ConsoleCommand : ConsoleEntry, IConsoleCommand
{
private readonly Delegate func;
/// <summary>
/// Initializes a new instance of the <see cref="ConsoleCommand"/> class.
/// </summary>
/// <param name="name">The name of the variable.</param>
/// <param name="description">A description of the variable.</param>
/// <param name="func">The function to invoke.</param>
public ConsoleCommand(string name, string description, Delegate func)
: base(name, description)
{
this.func = func;
if (func.Method.ReturnType != typeof(bool))
throw new ArgumentException("Console command functions must return a boolean indicating success.");
var validArguments = new List<ArgumentInfo>();
foreach (var parameterInfo in func.Method.GetParameters())
{
var paraT = parameterInfo.ParameterType;
validArguments.Add(TypeToArgument(paraT, parameterInfo.DefaultValue));
}
this.ValidArguments = validArguments;
}
/// <inheritdoc cref="ConsoleEntry.Invoke" />
public override bool Invoke(IEnumerable<object> arguments)
{
return (bool)this.func.DynamicInvoke(arguments.ToArray())!;
}
}
/// <summary>
/// Class representing a basic console variable.
/// </summary>
/// <param name="name">The name of the variable.</param>
/// <param name="description">A description of the variable.</param>
private abstract class ConsoleVariable(string name, string description) : ConsoleEntry(name, description);
/// <summary>
/// Class representing a generic console variable.
/// </summary>
/// <typeparam name="T">The type of the variable.</typeparam>
private class ConsoleVariable<T> : ConsoleVariable, IConsoleVariable<T>
{
/// <summary>
/// Initializes a new instance of the <see cref="ConsoleVariable{T}"/> class.
/// </summary>
/// <param name="name">The name of the variable.</param>
/// <param name="description">A description of the variable.</param>
public ConsoleVariable(string name, string description)
: base(name, description)
{
this.ValidArguments = new List<ArgumentInfo> { TypeToArgument(typeof(T), null) };
}
/// <inheritdoc/>
public T Value { get; set; }
/// <inheritdoc/>
public override bool Invoke(IEnumerable<object> arguments)
{
var first = arguments.FirstOrDefault();
if (first == null)
{
// Invert the value if it's a boolean
if (this.Value is bool boolValue)
{
this.Value = (T)(object)!boolValue;
}
Log.WriteLog(LogEventLevel.Information, "{VariableName} = {VariableValue}", null, this.Name, this.Value);
return true;
}
if (first.GetType() != typeof(T))
throw new ArgumentException($"Console variable must be set with an argument of type {typeof(T).Name}.");
this.Value = (T)first;
return true;
}
}
}
/// <summary>
/// Exception thrown when a console entry is not found.
/// </summary>
internal class EntryNotFoundException : Exception
{
/// <summary>
/// Initializes a new instance of the <see cref="EntryNotFoundException"/> class.
/// </summary>
/// <param name="name">The name of the entry.</param>
public EntryNotFoundException(string name)
: base($"Console entry '{name}' does not exist.")
{
}
}