Dalamud/Dalamud/Game/Text/SeIconChar.cs

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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

namespace Dalamud.Game.Text;
/// <summary>
/// Special unicode characters with game-related symbols that work both in-game and in any dalamud window.
/// </summary>
public enum SeIconChar
{
/// <summary>
/// The sprout icon unicode character.
/// </summary>
BotanistSprout = 0xE034,
/// <summary>
/// The item level icon unicode character.
/// </summary>
ItemLevel = 0xE033,
/// <summary>
/// The auto translate open icon unicode character.
/// </summary>
AutoTranslateOpen = 0xE040,
/// <summary>
/// The auto translate close icon unicode character.
/// </summary>
AutoTranslateClose = 0xE041,
/// <summary>
/// The high quality icon unicode character.
/// </summary>
HighQuality = 0xE03C,
/// <summary>
/// The collectible icon unicode character.
/// </summary>
Collectible = 0xE03D,
/// <summary>
/// The clock icon unicode character.
/// </summary>
Clock = 0xE031,
/// <summary>
/// The gil icon unicode character.
/// </summary>
Gil = 0xE049,
/// <summary>
/// The Hydaelyn icon unicode character.
/// </summary>
Hyadelyn = 0xE048,
/// <summary>
/// The no mouse click icon unicode character.
/// </summary>
MouseNoClick = 0xE050,
/// <summary>
/// The left mouse click icon unicode character.
/// </summary>
MouseLeftClick = 0xE051,
/// <summary>
/// The right mouse click icon unicode character.
/// </summary>
MouseRightClick = 0xE052,
/// <summary>
/// The left/right mouse click icon unicode character.
/// </summary>
MouseBothClick = 0xE053,
/// <summary>
/// The mouse wheel icon unicode character.
/// </summary>
MouseWheel = 0xE054,
/// <summary>
/// The mouse with a 1 icon unicode character.
/// </summary>
Mouse1 = 0xE055,
/// <summary>
/// The mouse with a 2 icon unicode character.
/// </summary>
Mouse2 = 0xE056,
/// <summary>
/// The mouse with a 3 icon unicode character.
/// </summary>
Mouse3 = 0xE057,
/// <summary>
/// The mouse with a 4 icon unicode character.
/// </summary>
Mouse4 = 0xE058,
/// <summary>
/// The mouse with a 5 icon unicode character.
/// </summary>
Mouse5 = 0xE059,
/// <summary>
/// The level English icon unicode character.
/// </summary>
LevelEn = 0xE06A,
/// <summary>
/// The level German icon unicode character.
/// </summary>
LevelDe = 0xE06B,
/// <summary>
/// The level French icon unicode character.
/// </summary>
LevelFr = 0xE06C,
/// <summary>
/// The experience icon unicode character.
/// </summary>
Experience = 0xE0BC,
/// <summary>
/// The experience filled icon unicode character.
/// </summary>
ExperienceFilled = 0xE0BD,
/// <summary>
/// The A.M. time icon unicode character.
/// </summary>
TimeAm = 0xE06D,
/// <summary>
/// The P.M. time icon unicode character.
/// </summary>
TimePm = 0xE06E,
/// <summary>
/// The right arrow icon unicode character.
/// </summary>
ArrowRight = 0xE06F,
/// <summary>
/// The down arrow icon unicode character.
/// </summary>
ArrowDown = 0xE035,
/// <summary>
/// The number 0 icon unicode character.
/// </summary>
Number0 = 0xE060,
/// <summary>
/// The number 1 icon unicode character.
/// </summary>
Number1 = 0xE061,
/// <summary>
/// The number 2 icon unicode character.
/// </summary>
Number2 = 0xE062,
/// <summary>
/// The number 3 icon unicode character.
/// </summary>
Number3 = 0xE063,
/// <summary>
/// The number 4 icon unicode character.
/// </summary>
Number4 = 0xE064,
/// <summary>
/// The number 5 icon unicode character.
/// </summary>
Number5 = 0xE065,
/// <summary>
/// The number 6 icon unicode character.
/// </summary>
Number6 = 0xE066,
/// <summary>
/// The number 7 icon unicode character.
/// </summary>
Number7 = 0xE067,
/// <summary>
/// The number 8 icon unicode character.
/// </summary>
Number8 = 0xE068,
/// <summary>
/// The number 9 icon unicode character.
/// </summary>
Number9 = 0xE069,
/// <summary>
/// The boxed number 0 icon unicode character.
/// </summary>
BoxedNumber0 = 0xE08F,
/// <summary>
/// The boxed number 1 icon unicode character.
/// </summary>
BoxedNumber1 = 0xE090,
/// <summary>
/// The boxed number 2 icon unicode character.
/// </summary>
BoxedNumber2 = 0xE091,
/// <summary>
/// The boxed number 3 icon unicode character.
/// </summary>
BoxedNumber3 = 0xE092,
/// <summary>
/// The boxed number 4 icon unicode character.
/// </summary>
BoxedNumber4 = 0xE093,
/// <summary>
/// The boxed number 5 icon unicode character.
/// </summary>
BoxedNumber5 = 0xE094,
/// <summary>
/// The boxed number 6 icon unicode character.
/// </summary>
BoxedNumber6 = 0xE095,
/// <summary>
/// The boxed number 7 icon unicode character.
/// </summary>
BoxedNumber7 = 0xE096,
/// <summary>
/// The boxed number 8 icon unicode character.
/// </summary>
BoxedNumber8 = 0xE097,
/// <summary>
/// The boxed number 9 icon unicode character.
/// </summary>
BoxedNumber9 = 0xE098,
/// <summary>
/// The boxed number 10 icon unicode character.
/// </summary>
BoxedNumber10 = 0xE099,
/// <summary>
/// The boxed number 11 icon unicode character.
/// </summary>
BoxedNumber11 = 0xE09A,
/// <summary>
/// The boxed number 12 icon unicode character.
/// </summary>
BoxedNumber12 = 0xE09B,
/// <summary>
/// The boxed number 13 icon unicode character.
/// </summary>
BoxedNumber13 = 0xE09C,
/// <summary>
/// The boxed number 14 icon unicode character.
/// </summary>
BoxedNumber14 = 0xE09D,
/// <summary>
/// The boxed number 15 icon unicode character.
/// </summary>
BoxedNumber15 = 0xE09E,
/// <summary>
/// The boxed number 16 icon unicode character.
/// </summary>
BoxedNumber16 = 0xE09F,
/// <summary>
/// The boxed number 17 icon unicode character.
/// </summary>
BoxedNumber17 = 0xE0A0,
/// <summary>
/// The boxed number 18 icon unicode character.
/// </summary>
BoxedNumber18 = 0xE0A1,
/// <summary>
/// The boxed number 19 icon unicode character.
/// </summary>
BoxedNumber19 = 0xE0A2,
/// <summary>
/// The boxed number 20 icon unicode character.
/// </summary>
BoxedNumber20 = 0xE0A3,
/// <summary>
/// The boxed number 21 icon unicode character.
/// </summary>
BoxedNumber21 = 0xE0A4,
/// <summary>
/// The boxed number 22 icon unicode character.
/// </summary>
BoxedNumber22 = 0xE0A5,
/// <summary>
/// The boxed number 23 icon unicode character.
/// </summary>
BoxedNumber23 = 0xE0A6,
/// <summary>
/// The boxed number 24 icon unicode character.
/// </summary>
BoxedNumber24 = 0xE0A7,
/// <summary>
/// The boxed number 25 icon unicode character.
/// </summary>
BoxedNumber25 = 0xE0A8,
/// <summary>
/// The boxed number 26 icon unicode character.
/// </summary>
BoxedNumber26 = 0xE0A9,
/// <summary>
/// The boxed number 27 icon unicode character.
/// </summary>
BoxedNumber27 = 0xE0AA,
/// <summary>
/// The boxed number 28 icon unicode character.
/// </summary>
BoxedNumber28 = 0xE0AB,
/// <summary>
/// The boxed number 29 icon unicode character.
/// </summary>
BoxedNumber29 = 0xE0AC,
/// <summary>
/// The boxed number 30 icon unicode character.
/// </summary>
BoxedNumber30 = 0xE0AD,
/// <summary>
/// The boxed number 31 icon unicode character.
/// </summary>
BoxedNumber31 = 0xE0AE,
/// <summary>
/// The boxed plus icon unicode character.
/// </summary>
BoxedPlus = 0xE0AF,
/// <summary>
/// The bosed question mark icon unicode character.
/// </summary>
BoxedQuestionMark = 0xE070,
/// <summary>
/// The boxed star icon unicode character.
/// </summary>
BoxedStar = 0xE0C0,
/// <summary>
/// The boxed Roman numeral 1 (I) icon unicode character.
/// </summary>
BoxedRoman1 = 0xE0C1,
/// <summary>
/// The boxed Roman numeral 2 (II) icon unicode character.
/// </summary>
BoxedRoman2 = 0xE0C2,
/// <summary>
/// The boxed Roman numeral 3 (III) icon unicode character.
/// </summary>
BoxedRoman3 = 0xE0C3,
/// <summary>
/// The boxed Roman numeral 4 (IV) icon unicode character.
/// </summary>
BoxedRoman4 = 0xE0C4,
/// <summary>
/// The boxed Roman numeral 5 (V) icon unicode character.
/// </summary>
BoxedRoman5 = 0xE0C5,
/// <summary>
/// The boxed Roman numeral 6 (VI) icon unicode character.
/// </summary>
BoxedRoman6 = 0xE0C6,
/// <summary>
/// The boxed letter A icon unicode character.
/// </summary>
BoxedLetterA = 0xE071,
/// <summary>
/// The boxed letter B icon unicode character.
/// </summary>
BoxedLetterB = 0xE072,
/// <summary>
/// The boxed letter C icon unicode character.
/// </summary>
BoxedLetterC = 0xE073,
/// <summary>
/// The boxed letter D icon unicode character.
/// </summary>
BoxedLetterD = 0xE074,
/// <summary>
/// The boxed letter E icon unicode character.
/// </summary>
BoxedLetterE = 0xE075,
/// <summary>
/// The boxed letter F icon unicode character.
/// </summary>
BoxedLetterF = 0xE076,
/// <summary>
/// The boxed letter G icon unicode character.
/// </summary>
BoxedLetterG = 0xE077,
/// <summary>
/// The boxed letter H icon unicode character.
/// </summary>
BoxedLetterH = 0xE078,
/// <summary>
/// The boxed letter I icon unicode character.
/// </summary>
BoxedLetterI = 0xE079,
/// <summary>
/// The boxed letter J icon unicode character.
/// </summary>
BoxedLetterJ = 0xE07A,
/// <summary>
/// The boxed letter K icon unicode character.
/// </summary>
BoxedLetterK = 0xE07B,
/// <summary>
/// The boxed letter L icon unicode character.
/// </summary>
BoxedLetterL = 0xE07C,
/// <summary>
/// The boxed letter M icon unicode character.
/// </summary>
BoxedLetterM = 0xE07D,
/// <summary>
/// The boxed letter N icon unicode character.
/// </summary>
BoxedLetterN = 0xE07E,
/// <summary>
/// The boxed letter O icon unicode character.
/// </summary>
BoxedLetterO = 0xE07F,
/// <summary>
/// The boxed letter P icon unicode character.
/// </summary>
BoxedLetterP = 0xE080,
/// <summary>
/// The boxed letter Q icon unicode character.
/// </summary>
BoxedLetterQ = 0xE081,
/// <summary>
/// The boxed letter R icon unicode character.
/// </summary>
BoxedLetterR = 0xE082,
/// <summary>
/// The boxed letter S icon unicode character.
/// </summary>
BoxedLetterS = 0xE083,
/// <summary>
/// The boxed letter T icon unicode character.
/// </summary>
BoxedLetterT = 0xE084,
/// <summary>
/// The boxed letter U icon unicode character.
/// </summary>
BoxedLetterU = 0xE085,
/// <summary>
/// The boxed letter V icon unicode character.
/// </summary>
BoxedLetterV = 0xE086,
/// <summary>
/// The boxed letter W icon unicode character.
/// </summary>
BoxedLetterW = 0xE087,
/// <summary>
/// The boxed letter X icon unicode character.
/// </summary>
BoxedLetterX = 0xE088,
/// <summary>
/// The boxed letter Y icon unicode character.
/// </summary>
BoxedLetterY = 0xE089,
/// <summary>
/// The boxed letter Z icon unicode character.
/// </summary>
BoxedLetterZ = 0xE08A,
/// <summary>
/// The circle icon unicode character.
/// </summary>
Circle = 0xE04A,
/// <summary>
/// The square icon unicode character.
/// </summary>
Square = 0xE04B,
/// <summary>
/// The cross icon unicode character.
/// </summary>
Cross = 0xE04C,
/// <summary>
/// The triangle icon unicode character.
/// </summary>
Triangle = 0xE04D,
/// <summary>
/// The hexagon icon unicode character.
/// </summary>
Hexagon = 0xE042,
/// <summary>
/// The no-circle/prohobited icon unicode character.
/// </summary>
Prohibited = 0xE043,
/// <summary>
/// The dice icon unicode character.
/// </summary>
Dice = 0xE03E,
/// <summary>
/// The debuff icon unicode character.
/// </summary>
Debuff = 0xE05B,
/// <summary>
/// The buff icon unicode character.
/// </summary>
Buff = 0xE05C,
/// <summary>
/// The cross-world icon unicode character.
/// </summary>
CrossWorld = 0xE05D,
/// <summary>
/// The Eureka level icon unicode character.
/// </summary>
EurekaLevel = 0xE03A,
/// <summary>
/// The link marker icon unicode character.
/// </summary>
LinkMarker = 0xE0BB,
/// <summary>
/// The glamoured icon unicode character.
/// </summary>
Glamoured = 0xE03B,
/// <summary>
/// The glamoured and dyed icon unicode character.
/// </summary>
GlamouredDyed = 0xE04E,
/// <summary>
/// The synced quest icon unicode character.
/// </summary>
QuestSync = 0xE0BE,
/// <summary>
/// The repeatable quest icon unicode character.
/// </summary>
QuestRepeatable = 0xE0BF,
/// <summary>
/// The [あ] character indicating that the Japanese IME is in full-width Hiragana input mode.
/// </summary>
/// <remarks>
/// Half-width Hiragana exists as a Windows API constant, but the feature is unused, or at least unexposed to the end user via the IME.
/// </remarks>
ImeHiragana = 0xE020,
/// <summary>
/// The [ア] character indicating that the Japanese IME is in full-width Katakana input mode.
/// </summary>
ImeKatakana = 0xE021,
/// <summary>
/// The [] character indicating that Japanese or Korean IME is in full-width Latin character input mode.
/// </summary>
ImeAlphanumeric = 0xE022,
/// <summary>
/// The [_ア] character indicating that the Japanese IME is in half-width Katakana input mode.
/// </summary>
ImeKatakanaHalfWidth = 0xE023,
/// <summary>
/// The [_A] character indicating that Japanese or Korean IME is in half-width Latin character input mode.
/// </summary>
ImeAlphanumericHalfWidth = 0xE024,
/// <summary>
/// The [가] character indicating that the Korean IME is in Hangul input mode.
/// </summary>
/// <remarks>
/// Use <see cref="ImeAlphanumeric"/> and <see cref="ImeAlphanumericHalfWidth"/> for alphanumeric input mode,
/// toggled via Alt+=.
/// </remarks>
ImeKoreanHangul = 0xE025,
/// <summary>
/// The [中] character indicating that the Chinese IME is in Han character input mode.
/// </summary>
ImeChineseHan = 0xE026,
/// <summary>
/// The [英] character indicating that the Chinese IME is in Latin character input mode.
/// </summary>
ImeChineseLatin = 0xE027,
/// <summary>
/// The instance (1) icon unicode character.
/// </summary>
Instance1 = 0xE0B1,
/// <summary>
/// The instance (2) icon unicode character.
/// </summary>
Instance2 = 0xE0B2,
/// <summary>
/// The instance (3) icon unicode character.
/// </summary>
Instance3 = 0xE0B3,
/// <summary>
/// The instance (4) icon unicode character.
/// </summary>
Instance4 = 0xE0B4,
/// <summary>
/// The instance (5) icon unicode character.
/// </summary>
Instance5 = 0xE0B5,
/// <summary>
/// The instance (6) icon unicode character.
/// </summary>
Instance6 = 0xE0B6,
/// <summary>
/// The instance (7) icon unicode character.
/// </summary>
Instance7 = 0xE0B7,
/// <summary>
/// The instance (8) icon unicode character.
/// </summary>
Instance8 = 0xE0B8,
/// <summary>
/// The instance (9) icon unicode character.
/// </summary>
Instance9 = 0xE0B9,
/// <summary>
/// The instance merged icon unicode character.
/// </summary>
InstanceMerged = 0xE0BA,
/// <summary>
/// The English local time icon unicode character.
/// </summary>
LocalTimeEn = 0xE0D0,
/// <summary>
/// The English server time icon unicode character.
/// </summary>
ServerTimeEn = 0xE0D1,
/// <summary>
/// The English Eorzea time icon unicode character.
/// </summary>
EorzeaTimeEn = 0xE0D2,
/// <summary>
/// The German local time icon unicode character.
/// </summary>
LocalTimeDe = 0xE0D3,
/// <summary>
/// The German server time icon unicode character.
/// </summary>
ServerTimeDe = 0xE0D4,
/// <summary>
/// The German Eorzea time icon unicode character.
/// </summary>
EorzeaTimeDe = 0xE0D5,
/// <summary>
/// The French local time icon unicode character.
/// </summary>
LocalTimeFr = 0xE0D6,
/// <summary>
/// The French server time icon unicode character.
/// </summary>
ServerTimeFr = 0xE0D7,
/// <summary>
/// The French Eorzea time icon unicode character.
/// </summary>
EorzeaTimeFr = 0xE0D8,
/// <summary>
/// The Japanese local time icon unicode character.
/// </summary>
LocalTimeJa = 0xE0D9,
/// <summary>
/// The Japanese server time icon unicode character.
/// </summary>
ServerTimeJa = 0xE0DA,
/// <summary>
/// The Japanese Eorzea time icon unicode character.
/// </summary>
EorzeaTimeJa = 0xE0DB,
/// <summary>
/// The boxed, outlined number 0 icon unicode character.
/// </summary>
BoxedOutlinedNumber0 = 0xE0E0,
/// <summary>
/// The boxed, outlined number 1 icon unicode character.
/// </summary>
BoxedOutlinedNumber1 = 0xE0E1,
/// <summary>
/// The boxed, outlined number 2 icon unicode character.
/// </summary>
BoxedOutlinedNumber2 = 0xE0E2,
/// <summary>
/// The boxed, outlined number 3 icon unicode character.
/// </summary>
BoxedOutlinedNumber3 = 0xE0E3,
/// <summary>
/// The boxed, outlined number 4 icon unicode character.
/// </summary>
BoxedOutlinedNumber4 = 0xE0E4,
/// <summary>
/// The boxed, outlined number 5 icon unicode character.
/// </summary>
BoxedOutlinedNumber5 = 0xE0E5,
/// <summary>
/// The boxed, outlined number 6 icon unicode character.
/// </summary>
BoxedOutlinedNumber6 = 0xE0E6,
/// <summary>
/// The boxed, outlined number 7 icon unicode character.
/// </summary>
BoxedOutlinedNumber7 = 0xE0E7,
/// <summary>
/// The boxed, outlined number 8 icon unicode character.
/// </summary>
BoxedOutlinedNumber8 = 0xE0E8,
/// <summary>
/// The boxed, outlined number 9 icon unicode character.
/// </summary>
BoxedOutlinedNumber9 = 0xE0E9,
}