Dalamud/Dalamud/Game/ClientState/Fates/FateTable.cs
2021-12-03 10:01:37 -05:00

144 lines
4.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Fates
{
/// <summary>
/// This collection represents the currently available Fate events.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
public sealed partial class FateTable
{
private readonly ClientStateAddressResolver address;
/// <summary>
/// Initializes a new instance of the <see cref="FateTable"/> class.
/// </summary>
/// <param name="addressResolver">Client state address resolver.</param>
internal FateTable(ClientStateAddressResolver addressResolver)
{
this.address = addressResolver;
Log.Verbose($"Fate table address 0x{this.address.FateTablePtr.ToInt64():X}");
}
/// <summary>
/// Gets the address of the Fate table.
/// </summary>
public IntPtr Address => this.address.FateTablePtr;
/// <summary>
/// Gets the amount of currently active Fates.
/// </summary>
public unsafe int Length
{
get
{
var fateTable = this.FateTableAddress;
if (fateTable == IntPtr.Zero)
return 0;
// Sonar used this to check if the table was safe to read
if (Struct->FateDirector == null)
return 0;
if (Struct->Fates.First == null || Struct->Fates.Last == null)
return 0;
return (int)Struct->Fates.Capacity();
}
}
/// <summary>
/// Gets the address of the Fate table.
/// </summary>
internal unsafe IntPtr FateTableAddress
{
get
{
if (this.address.FateTablePtr == IntPtr.Zero)
return IntPtr.Zero;
return *(IntPtr*)this.address.FateTablePtr;
}
}
private unsafe FFXIVClientStructs.FFXIV.Client.Game.Fate.FateManager* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Fate.FateManager*)this.FateTableAddress;
/// <summary>
/// Get an actor at the specified spawn index.
/// </summary>
/// <param name="index">Spawn index.</param>
/// <returns>A <see cref="Fate"/> at the specified spawn index.</returns>
public Fate? this[int index]
{
get
{
var address = this.GetFateAddress(index);
return this.CreateFateReference(address);
}
}
/// <summary>
/// Gets the address of the Fate at the specified index of the fate table.
/// </summary>
/// <param name="index">The index of the Fate.</param>
/// <returns>The memory address of the Fate.</returns>
public unsafe IntPtr GetFateAddress(int index)
{
if (index >= this.Length)
return IntPtr.Zero;
var fateTable = this.FateTableAddress;
if (fateTable == IntPtr.Zero)
return IntPtr.Zero;
return *(IntPtr*)this.Struct->Fates.Get((ulong)index).Value;
}
/// <summary>
/// Create a reference to a FFXIV actor.
/// </summary>
/// <param name="offset">The offset of the actor in memory.</param>
/// <returns><see cref="Fate"/> object containing requested data.</returns>
public Fate? CreateFateReference(IntPtr offset)
{
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (offset == IntPtr.Zero)
return null;
return new Fate(offset);
}
}
/// <summary>
/// This collection represents the currently available Fate events.
/// </summary>
public sealed partial class FateTable : IReadOnlyCollection<Fate>
{
/// <inheritdoc/>
int IReadOnlyCollection<Fate>.Count => this.Length;
/// <inheritdoc/>
public IEnumerator<Fate> GetEnumerator()
{
for (var i = 0; i < this.Length; i++)
{
yield return this[i];
}
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}
}