mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-13 12:14:16 +01:00
144 lines
4.4 KiB
C#
144 lines
4.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
using Dalamud.IoC;
|
|
using Dalamud.IoC.Internal;
|
|
using Serilog;
|
|
|
|
namespace Dalamud.Game.ClientState.Fates
|
|
{
|
|
/// <summary>
|
|
/// This collection represents the currently available Fate events.
|
|
/// </summary>
|
|
[PluginInterface]
|
|
[InterfaceVersion("1.0")]
|
|
public sealed partial class FateTable
|
|
{
|
|
private readonly ClientStateAddressResolver address;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="FateTable"/> class.
|
|
/// </summary>
|
|
/// <param name="addressResolver">Client state address resolver.</param>
|
|
internal FateTable(ClientStateAddressResolver addressResolver)
|
|
{
|
|
this.address = addressResolver;
|
|
|
|
Log.Verbose($"Fate table address 0x{this.address.FateTablePtr.ToInt64():X}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the address of the Fate table.
|
|
/// </summary>
|
|
public IntPtr Address => this.address.FateTablePtr;
|
|
|
|
/// <summary>
|
|
/// Gets the amount of currently active Fates.
|
|
/// </summary>
|
|
public unsafe int Length
|
|
{
|
|
get
|
|
{
|
|
var fateTable = this.FateTableAddress;
|
|
if (fateTable == IntPtr.Zero)
|
|
return 0;
|
|
|
|
// Sonar used this to check if the table was safe to read
|
|
if (Struct->FateDirector == null)
|
|
return 0;
|
|
|
|
if (Struct->Fates.First == null || Struct->Fates.Last == null)
|
|
return 0;
|
|
|
|
return (int)Struct->Fates.Capacity();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the address of the Fate table.
|
|
/// </summary>
|
|
internal unsafe IntPtr FateTableAddress
|
|
{
|
|
get
|
|
{
|
|
if (this.address.FateTablePtr == IntPtr.Zero)
|
|
return IntPtr.Zero;
|
|
|
|
return *(IntPtr*)this.address.FateTablePtr;
|
|
}
|
|
}
|
|
|
|
private unsafe FFXIVClientStructs.FFXIV.Client.Game.Fate.FateManager* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Fate.FateManager*)this.FateTableAddress;
|
|
|
|
/// <summary>
|
|
/// Get an actor at the specified spawn index.
|
|
/// </summary>
|
|
/// <param name="index">Spawn index.</param>
|
|
/// <returns>A <see cref="Fate"/> at the specified spawn index.</returns>
|
|
public Fate? this[int index]
|
|
{
|
|
get
|
|
{
|
|
var address = this.GetFateAddress(index);
|
|
return this.CreateFateReference(address);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the address of the Fate at the specified index of the fate table.
|
|
/// </summary>
|
|
/// <param name="index">The index of the Fate.</param>
|
|
/// <returns>The memory address of the Fate.</returns>
|
|
public unsafe IntPtr GetFateAddress(int index)
|
|
{
|
|
if (index >= this.Length)
|
|
return IntPtr.Zero;
|
|
|
|
var fateTable = this.FateTableAddress;
|
|
if (fateTable == IntPtr.Zero)
|
|
return IntPtr.Zero;
|
|
|
|
return *(IntPtr*)this.Struct->Fates.Get((ulong)index).Value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a reference to a FFXIV actor.
|
|
/// </summary>
|
|
/// <param name="offset">The offset of the actor in memory.</param>
|
|
/// <returns><see cref="Fate"/> object containing requested data.</returns>
|
|
public Fate? CreateFateReference(IntPtr offset)
|
|
{
|
|
var clientState = Service<ClientState>.Get();
|
|
|
|
if (clientState.LocalContentId == 0)
|
|
return null;
|
|
|
|
if (offset == IntPtr.Zero)
|
|
return null;
|
|
|
|
return new Fate(offset);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This collection represents the currently available Fate events.
|
|
/// </summary>
|
|
public sealed partial class FateTable : IReadOnlyCollection<Fate>
|
|
{
|
|
/// <inheritdoc/>
|
|
int IReadOnlyCollection<Fate>.Count => this.Length;
|
|
|
|
/// <inheritdoc/>
|
|
public IEnumerator<Fate> GetEnumerator()
|
|
{
|
|
for (var i = 0; i < this.Length; i++)
|
|
{
|
|
yield return this[i];
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
|
|
}
|
|
}
|