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33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
using System.Numerics;
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using Dalamud.Interface.Textures.Internal;
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namespace Dalamud.Interface.ImGuiNotification.Internal.NotificationIcon;
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/// <summary>Represents the use of a texture from a file as the icon of a notification.</summary>
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/// <remarks>If there was no texture loaded for any reason, the plugin icon will be displayed instead.</remarks>
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internal class FilePathNotificationIcon : INotificationIcon
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{
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private readonly string filePath;
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/// <summary>Initializes a new instance of the <see cref="FilePathNotificationIcon"/> class.</summary>
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/// <param name="filePath">The path to a .tex file inside the game resources.</param>
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public FilePathNotificationIcon(string filePath) => this.filePath = new(filePath);
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/// <inheritdoc/>
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public bool DrawIcon(Vector2 minCoord, Vector2 maxCoord, Vector4 color) =>
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NotificationUtilities.DrawIconFrom(
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minCoord,
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maxCoord,
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Service<TextureManager>.Get().Shared.GetFromFile(this.filePath).GetWrapOrDefault());
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/// <inheritdoc/>
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public override bool Equals(object? obj) =>
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obj is FilePathNotificationIcon r && r.filePath == this.filePath;
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/// <inheritdoc/>
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public override int GetHashCode() => HashCode.Combine(this.GetType().GetHashCode(), this.filePath);
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/// <inheritdoc/>
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public override string ToString() => $"{nameof(FilePathNotificationIcon)}({this.filePath})";
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}
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