Dalamud/docs/api/Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.html
2021-08-21 22:57:51 +02:00

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<h1 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload" class="text-break">Class UIGlowPayload
</h1>
<div class="markdown level0 summary"><p>An SeString Payload representing a UI glow color applied to following text payloads.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">UIGlowPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DataResolver">Payload.DataResolver</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Dirty">Payload.Dirty</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Decode_System_IO_BinaryReader_">Payload.Decode(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Encode_System_Boolean_">Payload.Encode(Boolean)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakeInteger_System_UInt32_">Payload.MakeInteger(UInt32)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_">Payload.GetPackedIntegers(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_">Payload.MakePackedInteger(UInt32, UInt32)</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.html">Dalamud.Game.Text.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class UIGlowPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload__ctor_System_UInt16_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.%23ctor(System.UInt16)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs/#L24">View Source</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload__ctor_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload__ctor_System_UInt16_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.#ctor(System.UInt16)">UIGlowPayload(UInt16)</h4>
<div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.html">UIGlowPayload</a> class.
Creates a new UIForegroundPayload for the given UIColor key.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public UIGlowPayload(ushort colorKey)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td><span class="parametername">colorKey</span></td>
<td><p>A UIColor key.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_ColorKey.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.ColorKey%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs/#L49">View Source</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_ColorKey_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.ColorKey*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_ColorKey" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.ColorKey">ColorKey</h4>
<div class="markdown level1 summary"><p>Gets or sets the color key used as a lookup in the UIColor table for this glow color.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public ushort ColorKey { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_IsEnabled.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.IsEnabled%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Text/SeStringHandling/Payloads/UIGlowPayload.cs/#L68">View Source</a>
</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_IsEnabled_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.IsEnabled*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_IsEnabled" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.IsEnabled">IsEnabled</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether or not this payload represents applying a glow color, or disabling one.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsEnabled { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_RGB.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.RGB%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_RGB_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.RGB*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_RGB" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.RGB">RGB</h4>
<div class="markdown level1 summary"><p>Gets the Red/Green/Blue values for this glow color, encoded as a typical hex color.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public uint RGB { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_Type_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.Type*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_Type" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.Type">Type</h4>
<div class="markdown level1 summary"><p>Gets the type of this payload.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_Type">Payload.Type</a></div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_UIColor.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.UIColor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_UIColor_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.UIColor*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_UIColor" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.UIColor">UIColor</h4>
<div class="markdown level1 summary"><p>Gets a Lumina UIColor object representing this payload. The actual color data is at UIColor.UIGlow.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[JsonIgnore]
public UIColor UIColor { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Lumina.Excel.GeneratedSheets.UIColor</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_UIColor_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>The value is evaluated lazily and cached.</p>
</div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_UIGlowOff.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.UIGlowOff%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_UIGlowOff_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.UIGlowOff*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_UIGlowOff" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.UIGlowOff">UIGlowOff</h4>
<div class="markdown level1 summary"><p>Gets a payload representing disabling glow color on following text.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static UIGlowPayload UIGlowOff { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.html">UIGlowPayload</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.DecodeImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_DecodeImpl_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.DecodeImpl*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_DecodeImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.DecodeImpl(System.IO.BinaryReader,System.Int64)">DecodeImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"><p>Decodes a byte stream from the game into a payload object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void DecodeImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td><p>A BinaryReader containing at least all the data for this payload.</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td><p>The location holding the end of the data for this payload.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_DecodeImpl_System_IO_BinaryReader_System_Int64_">Payload.DecodeImpl(BinaryReader, Int64)</a></div>
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<a id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_EncodeImpl_" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.EncodeImpl*"></a>
<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_EncodeImpl" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.EncodeImpl">EncodeImpl()</h4>
<div class="markdown level1 summary"><p>Encodes the internal state of this payload into a byte[] suitable for sending to in-game
handlers such as the chat log.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override byte[] EncodeImpl()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><p>Encoded binary payload data suitable for use with in-game handlers.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Text.SeStringHandling.Payload.html#Dalamud_Game_Text_SeStringHandling_Payload_EncodeImpl">Payload.EncodeImpl()</a></div>
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<h4 id="Dalamud_Game_Text_SeStringHandling_Payloads_UIGlowPayload_ToString" data-uid="Dalamud.Game.Text.SeStringHandling.Payloads.UIGlowPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
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