mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
using Dalamud.Game.ClientState.Objects.Types;
|
|
using Dalamud.IoC;
|
|
using Dalamud.IoC.Internal;
|
|
|
|
using FFXIVClientStructs.FFXIV.Client.Game.Control;
|
|
|
|
#pragma warning disable CS0618
|
|
|
|
namespace Dalamud.Game.ClientState.Objects;
|
|
|
|
/// <summary>
|
|
/// Get and set various kinds of targets for the player.
|
|
/// </summary>
|
|
[PluginInterface]
|
|
[ServiceManager.EarlyLoadedService]
|
|
#pragma warning disable SA1015
|
|
[ResolveVia<ITargetManager>]
|
|
#pragma warning restore SA1015
|
|
internal sealed unsafe class TargetManager : IServiceType, ITargetManager
|
|
{
|
|
[ServiceManager.ServiceDependency]
|
|
private readonly ObjectTable objectTable = Service<ObjectTable>.Get();
|
|
|
|
[ServiceManager.ServiceConstructor]
|
|
private TargetManager()
|
|
{
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? Target
|
|
{
|
|
get => this.objectTable.CreateObjectReference((IntPtr)this.Struct->GetHardTarget());
|
|
set => this.Struct->SetHardTarget((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? MouseOverTarget
|
|
{
|
|
get => this.objectTable.CreateObjectReference((IntPtr)this.Struct->MouseOverTarget);
|
|
set => this.Struct->MouseOverTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? FocusTarget
|
|
{
|
|
get => this.objectTable.CreateObjectReference((IntPtr)this.Struct->FocusTarget);
|
|
set => this.Struct->FocusTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? PreviousTarget
|
|
{
|
|
get => this.objectTable.CreateObjectReference((IntPtr)this.Struct->PreviousTarget);
|
|
set => this.Struct->PreviousTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? SoftTarget
|
|
{
|
|
get => this.objectTable.CreateObjectReference((IntPtr)this.Struct->GetSoftTarget());
|
|
set => this.Struct->SetSoftTarget((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? GPoseTarget
|
|
{
|
|
get => this.objectTable.CreateObjectReference((IntPtr)this.Struct->GPoseTarget);
|
|
set => this.Struct->GPoseTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IGameObject? MouseOverNameplateTarget
|
|
{
|
|
get => this.objectTable.CreateObjectReference((IntPtr)this.Struct->MouseOverNameplateTarget);
|
|
set => this.Struct->MouseOverNameplateTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
|
|
}
|
|
|
|
private TargetSystem* Struct => TargetSystem.Instance();
|
|
}
|