mirror of
https://github.com/goatcorp/Dalamud.git
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396 lines
20 KiB
HTML
396 lines
20 KiB
HTML
<!DOCTYPE html>
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<!--[if IE]><![endif]-->
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<html>
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<title>Namespace SDL2
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</title>
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<meta name="viewport" content="width=device-width">
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<meta name="title" content="Namespace SDL2
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">
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<input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off">
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</form>
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<div class="container hide-when-search" id="breadcrumb">
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<ul class="breadcrumb">
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<li></li>
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</ul>
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</div>
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</div>
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</header>
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<div role="main" class="container body-content hide-when-search">
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<div class="sidenav hide-when-search">
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<a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a>
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<div class="sidetoggle collapse" id="sidetoggle">
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<div id="sidetoc"></div>
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</div>
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</div>
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<div class="article row grid-right">
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<div class="col-md-10">
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<article class="content wrap" id="_content" data-uid="SDL2">
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<h1 id="SDL2" data-uid="SDL2" class="text-break">Namespace SDL2
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 conceptual"></div>
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<div class="markdown level0 remarks"></div>
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<h3 id="classes">Classes
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</h3>
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<h4><a class="xref" href="SDL2.SDL.html">SDL</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_image.html">SDL_image</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.html">SDL_mixer</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_ttf.html">SDL_ttf</a></h4>
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<section></section>
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<h3 id="structs">Structs
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</h3>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_android_wminfo.html">SDL.INTERNAL_android_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_cocoa_wminfo.html">SDL.INTERNAL_cocoa_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_directfb_wminfo.html">SDL.INTERNAL_directfb_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_GameControllerButtonBind_hat.html">SDL.INTERNAL_GameControllerButtonBind_hat</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_GameControllerButtonBind_union.html">SDL.INTERNAL_GameControllerButtonBind_union</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_mir_wminfo.html">SDL.INTERNAL_mir_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_SysWMDriverUnion.html">SDL.INTERNAL_SysWMDriverUnion</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_uikit_wminfo.html">SDL.INTERNAL_uikit_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_wayland_wminfo.html">SDL.INTERNAL_wayland_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_windows_wminfo.html">SDL.INTERNAL_windows_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_winrt_wminfo.html">SDL.INTERNAL_winrt_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.INTERNAL_x11_wminfo.html">SDL.INTERNAL_x11_wminfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_AudioDeviceEvent.html">SDL.SDL_AudioDeviceEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_AudioSpec.html">SDL.SDL_AudioSpec</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Color.html">SDL.SDL_Color</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_ControllerAxisEvent.html">SDL.SDL_ControllerAxisEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_ControllerButtonEvent.html">SDL.SDL_ControllerButtonEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_ControllerDeviceEvent.html">SDL.SDL_ControllerDeviceEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_DisplayEvent.html">SDL.SDL_DisplayEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_DisplayMode.html">SDL.SDL_DisplayMode</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_DollarGestureEvent.html">SDL.SDL_DollarGestureEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_DropEvent.html">SDL.SDL_DropEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Event.html">SDL.SDL_Event</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Finger.html">SDL.SDL_Finger</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_FPoint.html">SDL.SDL_FPoint</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_FRect.html">SDL.SDL_FRect</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GameControllerButtonBind.html">SDL.SDL_GameControllerButtonBind</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GenericEvent.html">SDL.SDL_GenericEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticCondition.html">SDL.SDL_HapticCondition</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticConstant.html">SDL.SDL_HapticConstant</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticCustom.html">SDL.SDL_HapticCustom</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticDirection.html">SDL.SDL_HapticDirection</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticEffect.html">SDL.SDL_HapticEffect</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticLeftRight.html">SDL.SDL_HapticLeftRight</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticPeriodic.html">SDL.SDL_HapticPeriodic</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HapticRamp.html">SDL.SDL_HapticRamp</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_JoyAxisEvent.html">SDL.SDL_JoyAxisEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_JoyBallEvent.html">SDL.SDL_JoyBallEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_JoyButtonEvent.html">SDL.SDL_JoyButtonEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_JoyDeviceEvent.html">SDL.SDL_JoyDeviceEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_JoyHatEvent.html">SDL.SDL_JoyHatEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_KeyboardEvent.html">SDL.SDL_KeyboardEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Keysym.html">SDL.SDL_Keysym</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MessageBoxButtonData.html">SDL.SDL_MessageBoxButtonData</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MessageBoxColor.html">SDL.SDL_MessageBoxColor</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MessageBoxColorScheme.html">SDL.SDL_MessageBoxColorScheme</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MessageBoxData.html">SDL.SDL_MessageBoxData</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MouseButtonEvent.html">SDL.SDL_MouseButtonEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MouseMotionEvent.html">SDL.SDL_MouseMotionEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MouseWheelEvent.html">SDL.SDL_MouseWheelEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MultiGestureEvent.html">SDL.SDL_MultiGestureEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Palette.html">SDL.SDL_Palette</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_PixelFormat.html">SDL.SDL_PixelFormat</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Point.html">SDL.SDL_Point</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_QuitEvent.html">SDL.SDL_QuitEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Rect.html">SDL.SDL_Rect</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_RendererInfo.html">SDL.SDL_RendererInfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_RWops.html">SDL.SDL_RWops</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_SensorEvent.html">SDL.SDL_SensorEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Surface.html">SDL.SDL_Surface</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_SysWMEvent.html">SDL.SDL_SysWMEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_SysWMinfo.html">SDL.SDL_SysWMinfo</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_TextEditingEvent.html">SDL.SDL_TextEditingEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_TextInputEvent.html">SDL.SDL_TextInputEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_TouchFingerEvent.html">SDL.SDL_TouchFingerEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_UserEvent.html">SDL.SDL_UserEvent</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_version.html">SDL.SDL_version</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_WindowEvent.html">SDL.SDL_WindowEvent</a></h4>
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<section></section>
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<h3 id="enums">Enums
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</h3>
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<h4><a class="xref" href="SDL2.SDL.SDL_AudioStatus.html">SDL.SDL_AudioStatus</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_BlendFactor.html">SDL.SDL_BlendFactor</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_BlendMode.html">SDL.SDL_BlendMode</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_BlendOperation.html">SDL.SDL_BlendOperation</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_bool.html">SDL.SDL_bool</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_DisplayEventID.html">SDL.SDL_DisplayEventID</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_DisplayOrientation.html">SDL.SDL_DisplayOrientation</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_eventaction.html">SDL.SDL_eventaction</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_EventType.html">SDL.SDL_EventType</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GameControllerAxis.html">SDL.SDL_GameControllerAxis</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GameControllerBindType.html">SDL.SDL_GameControllerBindType</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GameControllerButton.html">SDL.SDL_GameControllerButton</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GLattr.html">SDL.SDL_GLattr</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GLcontext.html">SDL.SDL_GLcontext</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_GLprofile.html">SDL.SDL_GLprofile</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HintPriority.html">SDL.SDL_HintPriority</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_HitTestResult.html">SDL.SDL_HitTestResult</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_JoystickPowerLevel.html">SDL.SDL_JoystickPowerLevel</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_JoystickType.html">SDL.SDL_JoystickType</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Keycode.html">SDL.SDL_Keycode</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Keymod.html">SDL.SDL_Keymod</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_LogPriority.html">SDL.SDL_LogPriority</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MessageBoxButtonFlags.html">SDL.SDL_MessageBoxButtonFlags</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MessageBoxColorType.html">SDL.SDL_MessageBoxColorType</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MessageBoxFlags.html">SDL.SDL_MessageBoxFlags</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_MouseWheelDirection.html">SDL.SDL_MouseWheelDirection</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_PACKEDLAYOUT_ENUM.html">SDL.SDL_PACKEDLAYOUT_ENUM</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_PIXELORDER_ENUM.html">SDL.SDL_PIXELORDER_ENUM</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_PIXELTYPE_ENUM.html">SDL.SDL_PIXELTYPE_ENUM</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_PowerState.html">SDL.SDL_PowerState</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_RendererFlags.html">SDL.SDL_RendererFlags</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_RendererFlip.html">SDL.SDL_RendererFlip</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_Scancode.html">SDL.SDL_Scancode</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_SensorType.html">SDL.SDL_SensorType</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_SystemCursor.html">SDL.SDL_SystemCursor</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_SYSWM_TYPE.html">SDL.SDL_SYSWM_TYPE</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_TextureAccess.html">SDL.SDL_TextureAccess</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_TextureModulate.html">SDL.SDL_TextureModulate</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_TouchDeviceType.html">SDL.SDL_TouchDeviceType</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_WindowEventID.html">SDL.SDL_WindowEventID</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_WindowFlags.html">SDL.SDL_WindowFlags</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_WinRT_DeviceFamily.html">SDL.SDL_WinRT_DeviceFamily</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_image.IMG_InitFlags.html">SDL_image.IMG_InitFlags</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.Mix_Fading.html">SDL_mixer.Mix_Fading</a></h4>
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<h4><a class="xref" href="SDL2.SDL_mixer.MIX_InitFlags.html">SDL_mixer.MIX_InitFlags</a></h4>
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<h4><a class="xref" href="SDL2.SDL_mixer.Mix_MusicType.html">SDL_mixer.Mix_MusicType</a></h4>
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<h3 id="delegates">Delegates
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<h4><a class="xref" href="SDL2.SDL.SDL_AudioCallback.html">SDL.SDL_AudioCallback</a></h4>
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<h4><a class="xref" href="SDL2.SDL.SDL_main_func.html">SDL.SDL_main_func</a></h4>
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<h4><a class="xref" href="SDL2.SDL.SDL_TimerCallback.html">SDL.SDL_TimerCallback</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDL_WindowsMessageHook.html">SDL.SDL_WindowsMessageHook</a></h4>
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<h4><a class="xref" href="SDL2.SDL.SDLRWopsCloseCallback.html">SDL.SDLRWopsCloseCallback</a></h4>
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<h4><a class="xref" href="SDL2.SDL.SDLRWopsReadCallback.html">SDL.SDLRWopsReadCallback</a></h4>
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<h4><a class="xref" href="SDL2.SDL.SDLRWopsSeekCallback.html">SDL.SDLRWopsSeekCallback</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDLRWopsSizeCallback.html">SDL.SDLRWopsSizeCallback</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL.SDLRWopsWriteCallback.html">SDL.SDLRWopsWriteCallback</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.ChannelFinishedDelegate.html">SDL_mixer.ChannelFinishedDelegate</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.Mix_EffectDone_t.html">SDL_mixer.Mix_EffectDone_t</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.Mix_EffectFunc_t.html">SDL_mixer.Mix_EffectFunc_t</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.MixFuncDelegate.html">SDL_mixer.MixFuncDelegate</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.MusicFinishedDelegate.html">SDL_mixer.MusicFinishedDelegate</a></h4>
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<section></section>
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<h4><a class="xref" href="SDL2.SDL_mixer.SoundFontDelegate.html">SDL_mixer.SoundFontDelegate</a></h4>
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