mirror of
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116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads;
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/// <summary>
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/// An SeString Payload representing unhandled raw payload data.
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/// Mainly useful for constructing unhandled hardcoded payloads, or forwarding any unknown
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/// payloads without modification.
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/// </summary>
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public class RawPayload : Payload
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{
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[JsonProperty]
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private byte chunkType;
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[JsonProperty]
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private byte[] data;
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/// <summary>
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/// Initializes a new instance of the <see cref="RawPayload"/> class.
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/// </summary>
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/// <param name="data">The payload data.</param>
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public RawPayload(byte[] data)
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{
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// this payload is 'special' in that we require the entire chunk to be passed in
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// and not just the data after the header
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// This sets data to hold the chunk data fter the header, excluding the END_BYTE
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this.chunkType = data[1];
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this.data = data.Skip(3).Take(data.Length - 4).ToArray();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="RawPayload"/> class.
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/// </summary>
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/// <param name="chunkType">The chunk type.</param>
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[JsonConstructor]
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internal RawPayload(byte chunkType)
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{
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this.chunkType = chunkType;
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}
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/// <summary>
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/// Gets a fixed Payload representing a common link-termination sequence, found in many payload chains.
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/// </summary>
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public static RawPayload LinkTerminator => new(new byte[] { 0x02, 0x27, 0x07, 0xCF, 0x01, 0x01, 0x01, 0xFF, 0x01, 0x03 });
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/// <inheritdoc/>
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public override PayloadType Type => PayloadType.Unknown;
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/// <summary>
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/// Gets the entire payload byte sequence for this payload.
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/// The returned data is a clone and modifications will not be persisted.
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/// </summary>
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[JsonIgnore]
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public byte[] Data
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{
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// this is a bit different from the underlying data
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// We need to store just the chunk data for decode to behave nicely, but when reading data out
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// it makes more sense to get the entire payload
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get
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{
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// for now don't allow modifying the contents
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// because we don't really have a way to track Dirty
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return (byte[])this.Encode().Clone();
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}
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}
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/// <inheritdoc/>
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public override bool Equals(object obj)
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{
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if (obj is RawPayload rp)
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{
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if (rp.Data.Length != this.Data.Length) return false;
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return !this.Data.Where((t, i) => rp.Data[i] != t).Any();
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}
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return false;
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}
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/// <inheritdoc/>
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public override int GetHashCode()
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{
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return HashCode.Combine(this.Type, this.chunkType, this.data);
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{this.Type} - Data: {BitConverter.ToString(this.Data).Replace("-", " ")}";
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}
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/// <inheritdoc/>
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protected override byte[] EncodeImpl()
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{
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var bytes = new List<byte>()
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{
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START_BYTE,
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this.chunkType,
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};
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bytes.AddRange(MakeInteger((uint)this.data.Length)); // chunkLen
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bytes.AddRange(this.data);
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bytes.Add(END_BYTE);
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return bytes.ToArray();
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}
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/// <inheritdoc/>
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protected override void DecodeImpl(BinaryReader reader, long endOfStream)
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{
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this.data = reader.ReadBytes((int)(endOfStream - reader.BaseStream.Position));
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}
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}
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