Dalamud/Dalamud/Game/Gui/FlyText/FlyTextKind.cs
2023-09-18 03:55:43 +02:00

305 lines
8.5 KiB
C#

namespace Dalamud.Game.Gui.FlyText;
/// <summary>
/// Enum of FlyTextKind values.
/// </summary>
public enum FlyTextKind : int
{
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// </summary>
AutoAttackOrDot = 0,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Does a bounce effect on appearance.
/// </summary>
AutoAttackOrDotDh = 1,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance.
/// </summary>
AutoAttackOrDotCrit = 2,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary>
AutoAttackOrDotCritDh = 3,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// </summary>
Damage = 4,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// Does a bounce effect on appearance.
/// </summary>
DamageDh = 5,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// Does a bigger bounce effect on appearance.
/// </summary>
DamageCrit = 6,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary>
DamageCritDh = 7,
/// <summary>
/// The text changes to DODGE under certain circumstances.
/// All caps, serif MISS.
/// </summary>
Miss = 8,
/// <summary>
/// Sans-serif Text1 next to all caps serif MISS.
/// </summary>
NamedMiss = 9,
/// <summary>
/// All caps serif DODGE.
/// </summary>
Dodge = 10,
/// <summary>
/// Sans-serif Text1 next to all caps serif DODGE.
/// </summary>
NamedDodge = 11,
/// <summary>
/// Icon next to sans-serif Text1.
/// </summary>
Buff = 12,
/// <summary>
/// Icon next to sans-serif Text1.
/// </summary>
Debuff = 13,
/// <summary>
/// Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.
/// </summary>
Exp = 14,
/// <summary>
/// Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle.
/// </summary>
IslandExp = 15,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
MpDrain = 16,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp = 17,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// </summary>
Healing = 18,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
MpRegen = 19,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp2 = 20,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
/// </summary>
EpRegen = 21,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
/// </summary>
CpRegen = 22,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
/// </summary>
GpRegen = 23,
/// <summary>
/// Displays nothing.
/// </summary>
None = 24,
/// <summary>
/// All caps serif INVULNERABLE.
/// </summary>
Invulnerable = 25,
/// <summary>
/// All caps sans-serif condensed font INTERRUPTED!
/// Does a large bounce effect on appearance.
/// Does not scroll up or down the screen.
/// </summary>
Interrupted = 26,
/// <summary>
/// Val1 in serif font.
/// </summary>
CraftingProgress = 27,
/// <summary>
/// Val1 in serif font.
/// </summary>
CraftingQuality = 28,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
/// </summary>
CraftingQualityCrit = 29,
/// <summary>
/// Currently not used by the game.
/// Val1 in serif font.
/// </summary>
AutoAttackNoText3 = 30,
/// <summary>
/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
HealingCrit = 31,
/// <summary>
/// Currently not used by the game.
/// Same as DamageCrit with a MP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithMp = 32,
/// <summary>
/// Currently not used by the game.
/// Same as DamageCrit with a TP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithTp = 33,
/// <summary>
/// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.
/// </summary>
DebuffNoEffect = 34,
/// <summary>
/// Icon next to sans-serif slightly faded Text1.
/// </summary>
BuffFading = 35,
/// <summary>
/// Icon next to sans-serif slightly faded Text1.
/// </summary>
DebuffFading = 36,
/// <summary>
/// Text1 in sans-serif font.
/// </summary>
Named = 37,
/// <summary>
/// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.
/// </summary>
DebuffResisted = 38,
/// <summary>
/// All caps serif 'INCAPACITATED!'.
/// </summary>
Incapacitated = 39,
/// <summary>
/// Text1 with sans-serif "(fully resisted)" to the right.
/// </summary>
FullyResisted = 40,
/// <summary>
/// Text1 with sans-serif "has no effect!" to the right.
/// </summary>
HasNoEffect = 41,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// </summary>
HpDrain = 42,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
NamedMp3 = 43,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp3 = 44,
/// <summary>
/// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.
/// </summary>
DebuffInvulnerable = 45,
/// <summary>
/// All caps serif RESIST.
/// </summary>
Resist = 46,
/// <summary>
/// Icon with an item icon outline next to sans-serif Text1.
/// </summary>
LootedItem = 47,
/// <summary>
/// Val1 in serif font.
/// </summary>
Collectability = 48,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance.
/// </summary>
CollectabilityCrit = 49,
/// <summary>
/// All caps serif REFLECT.
/// </summary>
Reflect = 50,
/// <summary>
/// All caps serif REFLECTED.
/// </summary>
Reflected = 51,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Does a bounce effect on appearance.
/// </summary>
CraftingQualityDh = 52,
/// <summary>
/// Currently not used by the game.
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit4 = 53,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary>
CraftingQualityCritDh = 54,
}