Dalamud/Dalamud/Game/ClientState/Fates/Fate.cs
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Merge remote-tracking branch 'origin/master' into api14-rollup
2025-11-17 22:05:40 +00:00

210 lines
5.4 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Dalamud.Data;
using Dalamud.Game.Player;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
using Lumina.Excel;
using CSFateContext = FFXIVClientStructs.FFXIV.Client.Game.Fate.FateContext;
namespace Dalamud.Game.ClientState.Fates;
/// <summary>
/// Interface representing a fate entry that can be seen in the current area.
/// </summary>
public interface IFate : IEquatable<IFate>
{
/// <summary>
/// Gets the Fate ID of this <see cref="Fate" />.
/// </summary>
ushort FateId { get; }
/// <summary>
/// Gets game data linked to this Fate.
/// </summary>
RowRef<Lumina.Excel.Sheets.Fate> GameData { get; }
/// <summary>
/// Gets the time this <see cref="Fate"/> started.
/// </summary>
int StartTimeEpoch { get; }
/// <summary>
/// Gets how long this <see cref="Fate"/> will run.
/// </summary>
short Duration { get; }
/// <summary>
/// Gets the remaining time in seconds for this <see cref="Fate"/>.
/// </summary>
long TimeRemaining { get; }
/// <summary>
/// Gets the displayname of this <see cref="Fate" />.
/// </summary>
SeString Name { get; }
/// <summary>
/// Gets the description of this <see cref="Fate" />.
/// </summary>
SeString Description { get; }
/// <summary>
/// Gets the objective of this <see cref="Fate" />.
/// </summary>
SeString Objective { get; }
/// <summary>
/// Gets the state of this <see cref="Fate"/> (Running, Ended, Failed, Preparation, WaitingForEnd).
/// </summary>
FateState State { get; }
/// <summary>
/// Gets the hand in count of this <see cref="Fate"/>.
/// </summary>
byte HandInCount { get; }
/// <summary>
/// Gets the progress amount of this <see cref="Fate"/>.
/// </summary>
byte Progress { get; }
/// <summary>
/// Gets a value indicating whether this <see cref="Fate"/> has a bonus.
/// </summary>
bool HasBonus { get; }
/// <summary>
/// Gets the icon id of this <see cref="Fate"/>.
/// </summary>
uint IconId { get; }
/// <summary>
/// Gets the level of this <see cref="Fate"/>.
/// </summary>
byte Level { get; }
/// <summary>
/// Gets the max level level of this <see cref="Fate"/>.
/// </summary>
byte MaxLevel { get; }
/// <summary>
/// Gets the position of this <see cref="Fate"/>.
/// </summary>
Vector3 Position { get; }
/// <summary>
/// Gets the radius of this <see cref="Fate"/>.
/// </summary>
float Radius { get; }
/// <summary>
/// Gets the map icon id of this <see cref="Fate"/>.
/// </summary>
uint MapIconId { get; }
/// <summary>
/// Gets the territory this <see cref="Fate"/> is located in.
/// </summary>
RowRef<Lumina.Excel.Sheets.TerritoryType> TerritoryType { get; }
/// <summary>
/// Gets the address of this Fate in memory.
/// </summary>
nint Address { get; }
}
/// <summary>
/// This struct represents a Fate.
/// </summary>
/// <param name="ptr">A pointer to the FateContext.</param>
internal readonly unsafe struct Fate(CSFateContext* ptr) : IFate
{
/// <inheritdoc />
public nint Address => (nint)ptr;
/// <inheritdoc/>
public ushort FateId => ptr->FateId;
/// <inheritdoc/>
public RowRef<Lumina.Excel.Sheets.Fate> GameData => LuminaUtils.CreateRef<Lumina.Excel.Sheets.Fate>(this.FateId);
/// <inheritdoc/>
public int StartTimeEpoch => ptr->StartTimeEpoch;
/// <inheritdoc/>
public short Duration => ptr->Duration;
/// <inheritdoc/>
public long TimeRemaining => this.StartTimeEpoch + this.Duration - DateTimeOffset.Now.ToUnixTimeSeconds();
/// <inheritdoc/>
public SeString Name => MemoryHelper.ReadSeString(&ptr->Name);
/// <inheritdoc/>
public SeString Description => MemoryHelper.ReadSeString(&ptr->Description);
/// <inheritdoc/>
public SeString Objective => MemoryHelper.ReadSeString(&ptr->Objective);
/// <inheritdoc/>
public FateState State => (FateState)ptr->State;
/// <inheritdoc/>
public byte HandInCount => ptr->HandInCount;
/// <inheritdoc/>
public byte Progress => ptr->Progress;
/// <inheritdoc/>
public bool HasBonus => ptr->IsBonus;
/// <inheritdoc/>
public uint IconId => ptr->IconId;
/// <inheritdoc/>
public byte Level => ptr->Level;
/// <inheritdoc/>
public byte MaxLevel => ptr->MaxLevel;
/// <inheritdoc/>
public Vector3 Position => ptr->Location;
/// <inheritdoc/>
public float Radius => ptr->Radius;
/// <inheritdoc/>
public uint MapIconId => ptr->MapIconId;
/// <summary>
/// Gets the territory this <see cref="Fate"/> is located in.
/// </summary>
public RowRef<Lumina.Excel.Sheets.TerritoryType> TerritoryType => LuminaUtils.CreateRef<Lumina.Excel.Sheets.TerritoryType>(ptr->MapMarkers[0].MapMarkerData.TerritoryTypeId);
public static bool operator ==(Fate x, Fate y) => x.Equals(y);
public static bool operator !=(Fate x, Fate y) => !(x == y);
/// <inheritdoc/>
public bool Equals(IFate? other)
{
return this.FateId == other.FateId;
}
/// <inheritdoc/>
public override bool Equals([NotNullWhen(true)] object? obj)
{
return obj is Fate fate && this.Equals(fate);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return this.FateId.GetHashCode();
}
}