Dalamud/Dalamud/Game/ClientState/Party/PartyList.cs
2025-11-18 00:52:30 +01:00

178 lines
4.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Dalamud.Game.Player;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using CSGroupManager = FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager;
using CSPartyMember = FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember;
namespace Dalamud.Game.ClientState.Party;
/// <summary>
/// This collection represents the actors present in your party or alliance.
/// </summary>
[PluginInterface]
[ServiceManager.EarlyLoadedService]
#pragma warning disable SA1015
[ResolveVia<IPartyList>]
#pragma warning restore SA1015
internal sealed unsafe partial class PartyList : IServiceType, IPartyList
{
private const int GroupLength = 8;
private const int AllianceLength = 20;
[ServiceManager.ServiceDependency]
private readonly PlayerState playerState = Service<PlayerState>.Get();
[ServiceManager.ServiceConstructor]
private PartyList()
{
}
/// <inheritdoc/>
public int Length => this.GroupManagerStruct->MainGroup.MemberCount;
/// <inheritdoc/>
public uint PartyLeaderIndex => this.GroupManagerStruct->MainGroup.PartyLeaderIndex;
/// <inheritdoc/>
public bool IsAlliance => this.GroupManagerStruct->MainGroup.AllianceFlags > 0;
/// <inheritdoc/>
public unsafe nint GroupManagerAddress => (nint)CSGroupManager.Instance();
/// <inheritdoc/>
public nint GroupListAddress => (nint)Unsafe.AsPointer(ref GroupManagerStruct->MainGroup.PartyMembers[0]);
/// <inheritdoc/>
public nint AllianceListAddress => (nint)Unsafe.AsPointer(ref this.GroupManagerStruct->MainGroup.AllianceMembers[0]);
/// <inheritdoc/>
public long PartyId => this.GroupManagerStruct->MainGroup.PartyId;
private static int PartyMemberSize { get; } = Marshal.SizeOf<CSPartyMember>();
private CSGroupManager* GroupManagerStruct => (CSGroupManager*)this.GroupManagerAddress;
/// <inheritdoc/>
public IPartyMember? this[int index]
{
get
{
// Normally using Length results in a recursion crash, however we know the party size via ptr.
if (index < 0 || index >= this.Length)
return null;
if (this.Length > GroupLength)
{
var addr = this.GetAllianceMemberAddress(index);
return this.CreateAllianceMemberReference(addr);
}
else
{
var addr = this.GetPartyMemberAddress(index);
return this.CreatePartyMemberReference(addr);
}
}
}
/// <inheritdoc/>
public nint GetPartyMemberAddress(int index)
{
if (index < 0 || index >= GroupLength)
return 0;
return this.GroupListAddress + (index * PartyMemberSize);
}
/// <inheritdoc/>
public IPartyMember? CreatePartyMemberReference(nint address)
{
if (this.playerState.ContentId == 0)
return null;
if (address == 0)
return null;
return new PartyMember((CSPartyMember*)address);
}
/// <inheritdoc/>
public nint GetAllianceMemberAddress(int index)
{
if (index < 0 || index >= AllianceLength)
return 0;
return this.AllianceListAddress + (index * PartyMemberSize);
}
/// <inheritdoc/>
public IPartyMember? CreateAllianceMemberReference(nint address)
{
if (this.playerState.ContentId == 0)
return null;
if (address == 0)
return null;
return new PartyMember((CSPartyMember*)address);
}
}
/// <summary>
/// This collection represents the party members present in your party or alliance.
/// </summary>
internal sealed partial class PartyList
{
/// <inheritdoc/>
int IReadOnlyCollection<IPartyMember>.Count => this.Length;
/// <inheritdoc/>
public IEnumerator<IPartyMember> GetEnumerator()
{
return new Enumerator(this);
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
private struct Enumerator(PartyList partyList) : IEnumerator<IPartyMember>
{
private int index = 0;
public IPartyMember Current { get; private set; }
object IEnumerator.Current => this.Current;
public bool MoveNext()
{
if (this.index == partyList.Length) return false;
for (; this.index < partyList.Length; this.index++)
{
var partyMember = partyList[this.index];
if (partyMember != null)
{
this.Current = partyMember;
return true;
}
}
return false;
}
public void Reset()
{
this.index = 0;
}
public void Dispose()
{
}
}
}