Dalamud/Dalamud/Game/Text/SeStringHandling/SeString.cs
2023-08-03 00:35:43 +02:00

465 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Dalamud.Data;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
using Newtonsoft.Json;
namespace Dalamud.Game.Text.SeStringHandling;
/// <summary>
/// This class represents a parsed SeString.
/// </summary>
public class SeString
{
/// <summary>
/// Initializes a new instance of the <see cref="SeString"/> class.
/// Creates a new SeString from an ordered list of payloads.
/// </summary>
public SeString()
{
this.Payloads = new List<Payload>();
}
/// <summary>
/// Initializes a new instance of the <see cref="SeString"/> class.
/// Creates a new SeString from an ordered list of payloads.
/// </summary>
/// <param name="payloads">The Payload objects to make up this string.</param>
[JsonConstructor]
public SeString(List<Payload> payloads)
{
this.Payloads = payloads;
}
/// <summary>
/// Initializes a new instance of the <see cref="SeString"/> class.
/// Creates a new SeString from an ordered list of payloads.
/// </summary>
/// <param name="payloads">The Payload objects to make up this string.</param>
public SeString(params Payload[] payloads)
{
this.Payloads = new List<Payload>(payloads);
}
/// <summary>
/// Gets a list of Payloads necessary to display the arrow link marker icon in chat
/// with the appropriate glow and coloring.
/// </summary>
/// <returns>A list of all the payloads required to insert the link marker.</returns>
public static IEnumerable<Payload> TextArrowPayloads
{
get
{
var clientState = Service<ClientState.ClientState>.Get();
var markerSpace = clientState.ClientLanguage switch
{
ClientLanguage.German => " ",
ClientLanguage.French => " ",
_ => string.Empty,
};
return new List<Payload>
{
new UIForegroundPayload(500),
new UIGlowPayload(501),
new TextPayload($"{(char)SeIconChar.LinkMarker}{markerSpace}"),
UIGlowPayload.UIGlowOff,
UIForegroundPayload.UIForegroundOff,
};
}
}
/// <summary>
/// Gets an empty SeString.
/// </summary>
public static SeString Empty => new();
/// <summary>
/// Gets the ordered list of payloads included in this SeString.
/// </summary>
public List<Payload> Payloads { get; }
/// <summary>
/// Gets all of the raw text from a message as a single joined string.
/// </summary>
/// <returns>
/// All the raw text from the contained payloads, joined into a single string.
/// </returns>
public string TextValue
{
get
{
return this.Payloads
.Where(p => p is ITextProvider)
.Cast<ITextProvider>()
.Aggregate(new StringBuilder(), (sb, tp) => sb.Append(tp.Text), sb => sb.ToString());
}
}
/// <summary>
/// Implicitly convert a string into a SeString containing a <see cref="TextPayload"/>.
/// </summary>
/// <param name="str">string to convert.</param>
/// <returns>Equivalent SeString.</returns>
public static implicit operator SeString(string str) => new(new TextPayload(str));
/// <summary>
/// Implicitly convert a string into a SeString containing a <see cref="TextPayload"/>.
/// </summary>
/// <param name="str">string to convert.</param>
/// <returns>Equivalent SeString.</returns>
public static explicit operator SeString(Lumina.Text.SeString str) => str.ToDalamudString();
/// <summary>
/// Parse a binary game message into an SeString.
/// </summary>
/// <param name="ptr">Pointer to the string's data in memory.</param>
/// <param name="len">Length of the string's data in memory.</param>
/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
public static unsafe SeString Parse(byte* ptr, int len)
{
if (ptr == null)
return Empty;
var payloads = new List<Payload>();
using (var stream = new UnmanagedMemoryStream(ptr, len))
using (var reader = new BinaryReader(stream))
{
while (stream.Position < len)
{
var payload = Payload.Decode(reader);
if (payload != null)
payloads.Add(payload);
}
}
return new SeString(payloads);
}
/// <summary>
/// Parse a binary game message into an SeString.
/// </summary>
/// <param name="data">Binary message payload data in SE's internal format.</param>
/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
public static unsafe SeString Parse(ReadOnlySpan<byte> data)
{
fixed (byte* ptr = data)
{
return Parse(ptr, data.Length);
}
}
/// <summary>
/// Parse a binary game message into an SeString.
/// </summary>
/// <param name="bytes">Binary message payload data in SE's internal format.</param>
/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
public static SeString Parse(byte[] bytes) => Parse(new ReadOnlySpan<byte>(bytes));
/// <summary>
/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
/// </summary>
/// <param name="itemId">The id of the item to link.</param>
/// <param name="isHq">Whether to link the high-quality variant of the item.</param>
/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
public static SeString CreateItemLink(uint itemId, bool isHq, string? displayNameOverride = null) =>
CreateItemLink(itemId, isHq ? ItemPayload.ItemKind.Hq : ItemPayload.ItemKind.Normal, displayNameOverride);
/// <summary>
/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
/// </summary>
/// <param name="itemId">The id of the item to link.</param>
/// <param name="kind">The kind of item to link.</param>
/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
public static SeString CreateItemLink(uint itemId, ItemPayload.ItemKind kind = ItemPayload.ItemKind.Normal, string? displayNameOverride = null)
{
var data = Service<DataManager>.Get();
var displayName = displayNameOverride;
var rarity = 1; // default: white
if (displayName == null)
{
switch (kind)
{
case ItemPayload.ItemKind.Normal:
case ItemPayload.ItemKind.Collectible:
case ItemPayload.ItemKind.Hq:
var item = data.GetExcelSheet<Item>()?.GetRow(itemId);
displayName = item?.Name;
rarity = item?.Rarity ?? 1;
break;
case ItemPayload.ItemKind.EventItem:
displayName = data.GetExcelSheet<EventItem>()?.GetRow(itemId)?.Name;
break;
default:
throw new ArgumentOutOfRangeException(nameof(kind), kind, null);
}
}
if (displayName == null)
{
throw new Exception("Invalid item ID specified, could not determine item name.");
}
if (kind == ItemPayload.ItemKind.Hq)
{
displayName += $" {(char)SeIconChar.HighQuality}";
}
else if (kind == ItemPayload.ItemKind.Collectible)
{
displayName += $" {(char)SeIconChar.Collectible}";
}
var textColor = (ushort)(549 + ((rarity - 1) * 2));
var textGlowColor = (ushort)(textColor + 1);
// Note: `SeStringBuilder.AddItemLink` uses this function, so don't call it here!
return new SeStringBuilder()
.AddUiForeground(textColor)
.AddUiGlow(textGlowColor)
.Add(new ItemPayload(itemId, kind))
.Append(TextArrowPayloads)
.AddText(displayName)
.AddUiGlowOff()
.AddUiForegroundOff()
.Add(RawPayload.LinkTerminator)
.Build();
}
/// <summary>
/// Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.
/// </summary>
/// <param name="item">The Lumina Item to link.</param>
/// <param name="isHq">Whether to link the high-quality variant of the item.</param>
/// <param name="displayNameOverride">An optional name override to display, instead of the actual item name.</param>
/// <returns>An SeString containing all the payloads necessary to display an item link in the chat log.</returns>
public static SeString CreateItemLink(Item item, bool isHq, string? displayNameOverride = null)
{
return CreateItemLink(item.RowId, isHq, displayNameOverride ?? item.Name);
}
/// <summary>
/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
/// </summary>
/// <param name="territoryId">The id of the TerritoryType for this map link.</param>
/// <param name="mapId">The id of the Map for this map link.</param>
/// <param name="rawX">The raw x-coordinate for this link.</param>
/// <param name="rawY">The raw y-coordinate for this link..</param>
/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
public static SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY)
{
var mapPayload = new MapLinkPayload(territoryId, mapId, rawX, rawY);
var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
var payloads = new List<Payload>(new Payload[]
{
mapPayload,
// arrow goes here
new TextPayload(nameString),
RawPayload.LinkTerminator,
});
payloads.InsertRange(1, TextArrowPayloads);
return new SeString(payloads);
}
/// <summary>
/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.
/// </summary>
/// <param name="territoryId">The id of the TerritoryType for this map link.</param>
/// <param name="mapId">The id of the Map for this map link.</param>
/// <param name="xCoord">The human-readable x-coordinate for this link.</param>
/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
public static SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05f)
{
var mapPayload = new MapLinkPayload(territoryId, mapId, xCoord, yCoord, fudgeFactor);
var nameString = $"{mapPayload.PlaceName} {mapPayload.CoordinateString}";
var payloads = new List<Payload>(new Payload[]
{
mapPayload,
// arrow goes here
new TextPayload(nameString),
RawPayload.LinkTerminator,
});
payloads.InsertRange(1, TextArrowPayloads);
return new SeString(payloads);
}
/// <summary>
/// Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log, matching a specified zone name.
/// Returns null if no corresponding PlaceName was found.
/// </summary>
/// <param name="placeName">The name of the location for this link. This should be exactly the name as seen in a displayed map link in-game for the same zone.</param>
/// <param name="xCoord">The human-readable x-coordinate for this link.</param>
/// <param name="yCoord">The human-readable y-coordinate for this link.</param>
/// <param name="fudgeFactor">An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</param>
/// <returns>An SeString containing all of the payloads necessary to display a map link in the chat log.</returns>
public static SeString? CreateMapLink(string placeName, float xCoord, float yCoord, float fudgeFactor = 0.05f)
{
var data = Service<DataManager>.Get();
var mapSheet = data.GetExcelSheet<Map>();
var matches = data.GetExcelSheet<PlaceName>()
.Where(row => row.Name.ToString().ToLowerInvariant() == placeName.ToLowerInvariant())
.ToArray();
foreach (var place in matches)
{
var map = mapSheet.FirstOrDefault(row => row.PlaceName.Row == place.RowId);
if (map != null && map.TerritoryType.Row != 0)
{
return CreateMapLink(map.TerritoryType.Row, map.RowId, xCoord, yCoord, fudgeFactor);
}
}
// TODO: empty? throw?
return null;
}
/// <summary>
/// Creates an SeString representing an entire payload chain that can be used to link party finder listings in the chat log.
/// </summary>
/// <param name="listingId">The listing ID of the party finder entry.</param>
/// <param name="recruiterName">The name of the recruiter.</param>
/// <param name="isCrossWorld">Whether the listing is limited to the current world or not.</param>
/// <returns>An SeString containing all the payloads necessary to display a party finder link in the chat log.</returns>
public static SeString CreatePartyFinderLink(uint listingId, string recruiterName, bool isCrossWorld = false)
{
var payloads = new List<Payload>()
{
new PartyFinderPayload(listingId, isCrossWorld ? PartyFinderPayload.PartyFinderLinkType.NotSpecified : PartyFinderPayload.PartyFinderLinkType.LimitedToHomeWorld),
// ->
new TextPayload($"Looking for Party ({recruiterName})"),
};
payloads.InsertRange(1, TextArrowPayloads);
if (isCrossWorld)
payloads.Add(new IconPayload(BitmapFontIcon.CrossWorld));
payloads.Add(RawPayload.LinkTerminator);
return new SeString(payloads);
}
/// <summary>
/// Creates an SeString representing an entire payload chain that can be used to link the party finder search conditions.
/// </summary>
/// <param name="message">The text that should be displayed for the link.</param>
/// <returns>An SeString containing all the payloads necessary to display a link to the party finder search conditions.</returns>
public static SeString CreatePartyFinderSearchConditionsLink(string message)
{
var payloads = new List<Payload>()
{
new PartyFinderPayload(),
// ->
new TextPayload(message),
};
payloads.InsertRange(1, TextArrowPayloads);
payloads.Add(RawPayload.LinkTerminator);
return new SeString(payloads);
}
/// <summary>
/// Creates a SeString from a json. (For testing - not recommended for production use.)
/// </summary>
/// <param name="json">A serialized SeString produced by ToJson() <see cref="ToJson"/>.</param>
/// <returns>A SeString initialized with values from the json.</returns>
public static SeString? FromJson(string json)
{
var s = JsonConvert.DeserializeObject<SeString>(json, new JsonSerializerSettings
{
PreserveReferencesHandling = PreserveReferencesHandling.Objects,
TypeNameHandling = TypeNameHandling.Auto,
ConstructorHandling = ConstructorHandling.AllowNonPublicDefaultConstructor,
});
return s;
}
/// <summary>
/// Serializes the SeString to json.
/// </summary>
/// <returns>An json representation of this object.</returns>
public string ToJson()
{
return JsonConvert.SerializeObject(this, Formatting.Indented, new JsonSerializerSettings()
{
PreserveReferencesHandling = PreserveReferencesHandling.Objects,
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
TypeNameHandling = TypeNameHandling.Auto,
});
}
/// <summary>
/// Appends the contents of one SeString to this one.
/// </summary>
/// <param name="other">The SeString to append to this one.</param>
/// <returns>This object.</returns>
public SeString Append(SeString other)
{
this.Payloads.AddRange(other.Payloads);
return this;
}
/// <summary>
/// Appends a list of payloads to this SeString.
/// </summary>
/// <param name="payloads">The Payloads to append.</param>
/// <returns>This object.</returns>
public SeString Append(List<Payload> payloads)
{
this.Payloads.AddRange(payloads);
return this;
}
/// <summary>
/// Appends a single payload to this SeString.
/// </summary>
/// <param name="payload">The payload to append.</param>
/// <returns>This object.</returns>
public SeString Append(Payload payload)
{
this.Payloads.Add(payload);
return this;
}
/// <summary>
/// Encodes the Payloads in this SeString into a binary representation
/// suitable for use by in-game handlers, such as the chat log.
/// </summary>
/// <returns>The binary encoded payload data.</returns>
public byte[] Encode()
{
var messageBytes = new List<byte>();
foreach (var p in this.Payloads)
{
messageBytes.AddRange(p.Encode());
}
return messageBytes.ToArray();
}
/// <summary>
/// Get the text value of this SeString.
/// </summary>
/// <returns>The TextValue property.</returns>
public override string ToString()
{
return this.TextValue;
}
}