Dalamud/Dalamud/Interface/ImGuiNotification/Internal/NotificationIcon/GamePathNotificationIcon.cs
2024-02-28 17:11:30 +09:00

34 lines
1.5 KiB
C#

using System.Numerics;
using Dalamud.Interface.Internal;
using Dalamud.Plugin.Services;
namespace Dalamud.Interface.ImGuiNotification.Internal.NotificationIcon;
/// <summary>Represents the use of a game-shipped texture as the icon of a notification.</summary>
/// <remarks>If there was no texture loaded for any reason, the plugin icon will be displayed instead.</remarks>
internal class GamePathNotificationIcon : INotificationIcon
{
private readonly string gamePath;
/// <summary>Initializes a new instance of the <see cref="GamePathNotificationIcon"/> class.</summary>
/// <param name="gamePath">The path to a .tex file inside the game resources.</param>
/// <remarks>Use <see cref="ITextureProvider.GetIconPath"/> to get the game path from icon IDs.</remarks>
public GamePathNotificationIcon(string gamePath) => this.gamePath = gamePath;
/// <inheritdoc/>
public bool DrawIcon(Vector2 minCoord, Vector2 maxCoord, Vector4 color) =>
NotificationUtilities.DrawIconFrom(
minCoord,
maxCoord,
Service<TextureManager>.Get().GetTextureFromGame(this.gamePath));
/// <inheritdoc/>
public override bool Equals(object? obj) => obj is GamePathNotificationIcon r && r.gamePath == this.gamePath;
/// <inheritdoc/>
public override int GetHashCode() => HashCode.Combine(this.GetType().GetHashCode(), this.gamePath);
/// <inheritdoc/>
public override string ToString() => $"{nameof(GamePathNotificationIcon)}({this.gamePath})";
}