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44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
using Dalamud.Game.Addon.Events;
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using Dalamud.Game.Addon.Events.EventDataTypes;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// Service provider for addon event management.
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/// </summary>
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public interface IAddonEventManager : IDalamudService
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{
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/// <summary>
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/// Delegate to be called when an event is received.
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/// </summary>
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/// <param name="atkEventType">The AtkEventType that triggered this event.</param>
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/// <param name="data">The event data object for use in handling this event.</param>
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public delegate void AddonEventDelegate(AddonEventType atkEventType, AddonEventData data);
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/// <summary>
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/// Registers an event handler for the specified addon, node, and type.
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/// </summary>
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/// <param name="atkUnitBase">The parent addon for this event.</param>
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/// <param name="atkResNode">The node that will trigger this event.</param>
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/// <param name="eventType">The event type for this event.</param>
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/// <param name="eventDelegate">The handler to call when event is triggered.</param>
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/// <returns>IAddonEventHandle used to remove the event. Null if no event was added.</returns>
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IAddonEventHandle? AddEvent(nint atkUnitBase, nint atkResNode, AddonEventType eventType, AddonEventDelegate eventDelegate);
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/// <summary>
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/// Unregisters an event handler with the specified event id and event type.
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/// </summary>
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/// <param name="eventHandle">Unique handle identifying this event.</param>
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void RemoveEvent(IAddonEventHandle eventHandle);
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/// <summary>
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/// Force the game cursor to be the specified cursor.
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/// </summary>
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/// <param name="cursor">Which cursor to use.</param>
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void SetCursor(AddonCursorType cursor);
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/// <summary>
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/// Un-forces the game cursor.
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/// </summary>
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void ResetCursor();
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}
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