Dalamud/Dalamud/Plugin/Services/IGameNetwork.cs
2025-10-19 23:19:48 +02:00

27 lines
1.1 KiB
C#

using Dalamud.Game.Network;
namespace Dalamud.Plugin.Services;
/// <summary>
/// This class handles interacting with game network events.
/// </summary>
[Obsolete("Will be removed in a future release. Use packet handler hooks instead.", true)]
public interface IGameNetwork : IDalamudService
{
// TODO(v9): we shouldn't be passing pointers to the actual data here
/// <summary>
/// The delegate type of a network message event.
/// </summary>
/// <param name="dataPtr">The pointer to the raw data.</param>
/// <param name="opCode">The operation ID code.</param>
/// <param name="sourceActorId">The source actor ID.</param>
/// <param name="targetActorId">The taret actor ID.</param>
/// <param name="direction">The direction of the packed.</param>
public delegate void OnNetworkMessageDelegate(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
/// <summary>
/// Event that is called when a network message is sent/received.
/// </summary>
public event OnNetworkMessageDelegate NetworkMessage;
}