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27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
using Dalamud.Game.Network;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This class handles interacting with game network events.
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/// </summary>
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[Obsolete("Will be removed in a future release. Use packet handler hooks instead.", true)]
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public interface IGameNetwork : IDalamudService
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{
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// TODO(v9): we shouldn't be passing pointers to the actual data here
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/// <summary>
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/// The delegate type of a network message event.
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/// </summary>
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/// <param name="dataPtr">The pointer to the raw data.</param>
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/// <param name="opCode">The operation ID code.</param>
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/// <param name="sourceActorId">The source actor ID.</param>
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/// <param name="targetActorId">The taret actor ID.</param>
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/// <param name="direction">The direction of the packed.</param>
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public delegate void OnNetworkMessageDelegate(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
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/// <summary>
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/// Event that is called when a network message is sent/received.
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/// </summary>
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public event OnNetworkMessageDelegate NetworkMessage;
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}
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