Dalamud/docs/api/Dalamud.Game.ClientState.GamePad.GamepadInput.html
2021-08-21 22:57:51 +02:00

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<article class="content wrap" id="_content" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput">
<h1 id="Dalamud_Game_ClientState_GamePad_GamepadInput" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput" class="text-break">Struct GamepadInput
</h1>
<div class="markdown level0 summary"><p>Struct which gets populated by polling the gamepads.</p>
<p>Has an array of gamepads, among many other things (here not mapped).
All we really care about is the final data which the game uses to determine input.</p>
<p>The size is definitely bigger than only the following fields but I do not know how big.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
</div>
<div>
<span class="xref">System.ValueType.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.GamePad.html">Dalamud.Game.ClientState.GamePad</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_GamePad_GamepadInput_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct GamepadInput</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsPressed.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsPressed%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/GamePad/GamepadInput.cs/#L56">View Source</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsPressed" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsPressed">ButtonsPressed</h4>
<div class="markdown level1 summary"><p>Button pressed, set once when the button is pressed. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort ButtonsPressed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsPressed_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>This is a bitfield.</p>
</div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRaw.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsRaw%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/GamePad/GamepadInput.cs/#L47">View Source</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRaw" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsRaw">ButtonsRaw</h4>
<div class="markdown level1 summary"><p>Raw input, set the whole time while a button is held. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort ButtonsRaw</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRaw_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>This is a bitfield.</p>
</div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsReleased.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsReleased%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/GamePad/GamepadInput.cs/#L65">View Source</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsReleased" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsReleased">ButtonsReleased</h4>
<div class="markdown level1 summary"><p>Button released input, set once right after the button is not hold anymore. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort ButtonsReleased</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsReleased_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>This is a bitfield.</p>
</div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRepeat.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsRepeat%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRepeat" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.ButtonsRepeat">ButtonsRepeat</h4>
<div class="markdown level1 summary"><p>Repeatedly emits the held button input in fixed intervals. See <a class="xref" href="Dalamud.Game.ClientState.GamePad.GamepadButtons.html">GamepadButtons</a> for the mapping.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort ButtonsRepeat</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_ClientState_GamePad_GamepadInput_ButtonsRepeat_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>This is a bitfield.</p>
</div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_LeftStickX.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.LeftStickX%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_LeftStickX" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.LeftStickX">LeftStickX</h4>
<div class="markdown level1 summary"><p>Left analogue stick's horizontal value, -99 for left, 99 for right.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int LeftStickX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_LeftStickY.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.LeftStickY%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_LeftStickY" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.LeftStickY">LeftStickY</h4>
<div class="markdown level1 summary"><p>Left analogue stick's vertical value, -99 for down, 99 for up.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int LeftStickY</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_RightStickX.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.RightStickX%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/ClientState/GamePad/GamepadInput.cs/#L32">View Source</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_RightStickX" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.RightStickX">RightStickX</h4>
<div class="markdown level1 summary"><p>Right analogue stick's horizontal value, -99 for left, 99 for right.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int RightStickX</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_GamePad_GamepadInput_RightStickY.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.GamePad.GamepadInput.RightStickY%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_GamePad_GamepadInput_RightStickY" data-uid="Dalamud.Game.ClientState.GamePad.GamepadInput.RightStickY">RightStickY</h4>
<div class="markdown level1 summary"><p>Right analogue stick's vertical value, -99 for down, 99 for up.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int RightStickY</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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