Dalamud/docs/api/Dalamud.Game.ClientState.Objects.Types.BattleChara.html
2021-08-28 19:41:14 +02:00

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<article class="content wrap" id="_content" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara">
<h1 id="Dalamud_Game_ClientState_Objects_Types_BattleChara" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara" class="text-break">Class BattleChara
</h1>
<div class="markdown level0 summary"><p>This class represents the battle characters.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></div>
<div class="level2"><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html">Character</a></div>
<div class="level3"><span class="xref">BattleChara</span></div>
<div class="level4"><a class="xref" href="Dalamud.Game.ClientState.Objects.SubKinds.PlayerCharacter.html">PlayerCharacter</a></div>
<div class="level4"><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.BattleNpc.html">BattleNpc</a></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.IEquatable</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>&gt;</div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_CurrentHp">Character.CurrentHp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_MaxHp">Character.MaxHp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_CurrentMp">Character.CurrentMp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_MaxMp">Character.MaxMp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_CurrentGp">Character.CurrentGp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_MaxGp">Character.MaxGp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_CurrentCp">Character.CurrentCp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_MaxCp">Character.MaxCp</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_ClassJob">Character.ClassJob</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_Level">Character.Level</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_Customize">Character.Customize</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_CompanyTag">Character.CompanyTag</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_TargetObjectId">Character.TargetObjectId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_NameId">Character.NameId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html#Dalamud_Game_ClientState_Objects_Types_Character_StatusFlags">Character.StatusFlags</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_InvalidGameObjectId">GameObject.InvalidGameObjectId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Address">GameObject.Address</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_IsValid_Dalamud_Game_ClientState_Objects_Types_GameObject_">GameObject.IsValid(GameObject)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_IsValid">GameObject.IsValid()</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_System_IEquatable_Dalamud_Game_ClientState_Objects_Types_GameObject__Equals_Dalamud_Game_ClientState_Objects_Types_GameObject_">GameObject.IEquatable&lt;GameObject&gt;.Equals(GameObject)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Equals_System_Object_">GameObject.Equals(Object)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_GetHashCode">GameObject.GetHashCode()</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Name">GameObject.Name</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectId">GameObject.ObjectId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_DataId">GameObject.DataId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_OwnerId">GameObject.OwnerId</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectKind">GameObject.ObjectKind</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_SubKind">GameObject.SubKind</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceX">GameObject.YalmDistanceX</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceZ">GameObject.YalmDistanceZ</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Position">GameObject.Position</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_Rotation">GameObject.Rotation</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_HitboxRadius">GameObject.HitboxRadius</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObject">GameObject.TargetObject</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_ToString">GameObject.ToString()</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.html">Dalamud.Game.ClientState.Objects.Types</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class BattleChara : Character, IEquatable&lt;GameObject&gt;</code></pre>
</div>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CastActionId_" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CastActionId*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CastActionId" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CastActionId">CastActionId</h4>
<div class="markdown level1 summary"><p>Gets the spell action ID of the spell being cast by the actor.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint CastActionId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CastActionType_" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CastActionType*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CastActionType" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CastActionType">CastActionType</h4>
<div class="markdown level1 summary"><p>Gets the spell action type of the spell being cast by the actor.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte CastActionType { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CastTargetObjectId_" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CastTargetObjectId*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CastTargetObjectId" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CastTargetObjectId">CastTargetObjectId</h4>
<div class="markdown level1 summary"><p>Gets the object ID of the target currently being cast at by the chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint CastTargetObjectId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CurrentCastTime_" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CurrentCastTime*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_CurrentCastTime" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.CurrentCastTime">CurrentCastTime</h4>
<div class="markdown level1 summary"><p>Gets the current casting time of the spell being cast by the chara.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float CurrentCastTime { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_IsCasting" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.IsCasting">IsCasting</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether the chara is currently casting.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsCasting { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_IsCastInterruptible" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.IsCastInterruptible">IsCastInterruptible</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether the cast is interruptible.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsCastInterruptible { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_StatusList" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.StatusList">StatusList</h4>
<div class="markdown level1 summary"><p>Gets the current status effects.</p>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public StatusList StatusList { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_BattleChara_TotalCastTime.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.BattleChara.TotalCastTime%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_BattleChara_TotalCastTime" data-uid="Dalamud.Game.ClientState.Objects.Types.BattleChara.TotalCastTime">TotalCastTime</h4>
<div class="markdown level1 summary"><p>Gets the total casting time of the spell being cast by the chara.</p>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float TotalCastTime { get; }</code></pre>
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<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
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</thead>
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<td><span class="xref">System.Single</span></td>
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<h3 id="implements">Implements</h3>
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<span class="xref">System.IEquatable&lt;T&gt;</span>
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