Dalamud/Dalamud/Interface/Internal/UiDebug2/UiDebug2.cs
2025-04-08 22:21:04 +02:00

109 lines
3.1 KiB
C#

using System.Collections.Generic;
using Dalamud.Bindings.ImGui;
using Dalamud.Game.Gui;
using Dalamud.Interface.Internal.UiDebug2.Browsing;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Interface.Windowing;
using Dalamud.Logging.Internal;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Component.GUI;
using static Dalamud.Bindings.ImGui.ImGuiWindowFlags;
namespace Dalamud.Interface.Internal.UiDebug2;
// Original version by aers https://github.com/aers/FFXIVUIDebug
// Also incorporates features from Caraxi's fork https://github.com/Caraxi/SimpleTweaksPlugin/blob/main/Debugging/UIDebug.cs
/// <summary>
/// A tool for browsing the contents and structure of UI elements.
/// </summary>
internal partial class UiDebug2 : IDisposable
{
private readonly ElementSelector elementSelector;
/// <summary>
/// Initializes a new instance of the <see cref="UiDebug2"/> class.
/// </summary>
internal UiDebug2()
{
this.elementSelector = new(this);
}
/// <inheritdoc cref="ModuleLog"/>
internal static ModuleLog Log { get; set; } = new("UiDebug2");
/// <inheritdoc cref="IGameGui"/>
internal static IGameGui GameGui { get; set; } = Service<GameGui>.Get();
/// <summary>
/// Gets a collection of <see cref="AddonTree"/> instances, each representing an <see cref="FFXIVClientStructs.FFXIV.Component.GUI.AtkUnitBase"/>.
/// </summary>
internal static Dictionary<string, AddonTree> AddonTrees { get; } = [];
/// <summary>
/// Gets or sets a window system to handle any popout windows for addons or nodes.
/// </summary>
internal static WindowSystem PopoutWindows { get; set; } = new("UiDebugPopouts");
/// <summary>
/// Gets or sets the name of the currently-selected <see cref="AtkUnitBase"/>.
/// </summary>
internal string? SelectedAddonName { get; set; }
/// <summary>
/// Clears all windows and <see cref="AddonTree"/>s.
/// </summary>
public void Dispose()
{
foreach (var a in AddonTrees)
{
a.Value.Dispose();
}
AddonTrees.Clear();
PopoutWindows.RemoveAllWindows();
this.elementSelector.Dispose();
}
/// <summary>
/// Draws the UiDebug tool's interface and contents.
/// </summary>
internal void Draw()
{
PopoutWindows.Draw();
this.DrawSidebar();
this.DrawMainPanel();
}
private void DrawMainPanel()
{
ImGui.SameLine();
using var ch = ImRaii.Child("###uiDebugMainPanel", new(-1, -1), true, HorizontalScrollbar);
if (ch.Success)
{
if (this.elementSelector.Active)
{
this.elementSelector.DrawSelectorOutput();
}
else
{
if (this.SelectedAddonName != null)
{
var addonTree = AddonTree.GetOrCreate(this.SelectedAddonName);
if (addonTree == null)
{
this.SelectedAddonName = null;
return;
}
addonTree.Draw();
}
}
}
}
}