Dalamud/Dalamud/Interface/Internal/Windows/Data/Widgets/BuddyListWidget.cs
2025-04-08 22:21:04 +02:00

111 lines
3.2 KiB
C#

using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Buddy;
using Dalamud.Utility;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
/// Widget for displaying data about the Buddy List.
/// </summary>
internal class BuddyListWidget : IDataWindowWidget
{
private bool resolveGameData;
/// <inheritdoc/>
public bool Ready { get; set; }
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = { "buddy", "buddylist" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Buddy List";
/// <inheritdoc/>
public void Load()
{
this.Ready = true;
}
/// <inheritdoc/>
public void Draw()
{
var buddyList = Service<BuddyList>.Get();
ImGui.Checkbox("Resolve GameData", ref this.resolveGameData);
{
var member = buddyList.CompanionBuddy;
if (member == null)
{
ImGui.Text("[Companion] null");
}
else
{
ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}");
if (this.resolveGameData)
{
var gameObject = member.GameObject;
if (gameObject == null)
{
ImGui.Text("GameObject was null");
}
else
{
Util.PrintGameObject(gameObject, "-", this.resolveGameData);
}
}
}
}
{
var member = buddyList.PetBuddy;
if (member == null)
{
ImGui.Text("[Pet] null");
}
else
{
ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}");
if (this.resolveGameData)
{
var gameObject = member.GameObject;
if (gameObject == null)
{
ImGui.Text("GameObject was null");
}
else
{
Util.PrintGameObject(gameObject, "-", this.resolveGameData);
}
}
}
}
{
var count = buddyList.Length;
if (count == 0)
{
ImGui.Text("[BattleBuddy] None present");
}
else
{
for (var i = 0; i < count; i++)
{
var member = buddyList[i];
ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.ObjectId} - {member?.DataID}");
if (this.resolveGameData)
{
var gameObject = member?.GameObject;
if (gameObject == null)
{
ImGui.Text("GameObject was null");
}
else
{
Util.PrintGameObject(gameObject, "-", this.resolveGameData);
}
}
}
}
}
}
}