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* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
147 lines
5.3 KiB
C#
147 lines
5.3 KiB
C#
using System.Runtime.InteropServices;
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using Dalamud.Configuration.Internal;
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using Dalamud.Hooking;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Network;
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using Serilog;
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namespace Dalamud.Game.Network;
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/// <summary>
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/// This class handles interacting with game network events.
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/// </summary>
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[ServiceManager.EarlyLoadedService]
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internal sealed unsafe class GameNetwork : IInternalDisposableService
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{
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private readonly GameNetworkAddressResolver address;
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private readonly Hook<PacketDispatcher.Delegates.OnReceivePacket> processZonePacketDownHook;
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private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
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private readonly HitchDetector hitchDetectorUp;
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private readonly HitchDetector hitchDetectorDown;
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[ServiceManager.ServiceDependency]
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private readonly DalamudConfiguration configuration = Service<DalamudConfiguration>.Get();
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[ServiceManager.ServiceConstructor]
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private unsafe GameNetwork(TargetSigScanner sigScanner)
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{
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this.hitchDetectorUp = new HitchDetector("GameNetworkUp", this.configuration.GameNetworkUpHitch);
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this.hitchDetectorDown = new HitchDetector("GameNetworkDown", this.configuration.GameNetworkDownHitch);
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this.address = new GameNetworkAddressResolver();
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this.address.Setup(sigScanner);
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var onReceivePacketAddress = (nint)PacketDispatcher.StaticVirtualTablePointer->OnReceivePacket;
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Log.Verbose("===== G A M E N E T W O R K =====");
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Log.Verbose($"OnReceivePacket address {Util.DescribeAddress(onReceivePacketAddress)}");
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Log.Verbose($"ProcessZonePacketUp address {Util.DescribeAddress(this.address.ProcessZonePacketUp)}");
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this.processZonePacketDownHook = Hook<PacketDispatcher.Delegates.OnReceivePacket>.FromAddress(onReceivePacketAddress, this.ProcessZonePacketDownDetour);
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this.processZonePacketUpHook = Hook<ProcessZonePacketUpDelegate>.FromAddress(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
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this.processZonePacketDownHook.Enable();
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this.processZonePacketUpHook.Enable();
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}
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/// <summary>
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/// The delegate type of a network message event.
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/// </summary>
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/// <param name="dataPtr">The pointer to the raw data.</param>
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/// <param name="opCode">The operation ID code.</param>
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/// <param name="sourceActorId">The source actor ID.</param>
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/// <param name="targetActorId">The taret actor ID.</param>
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/// <param name="direction">The direction of the packed.</param>
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public delegate void OnNetworkMessageDelegate(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate byte ProcessZonePacketUpDelegate(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4);
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/// <summary>
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/// Event that is called when a network message is sent/received.
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/// </summary>
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public event OnNetworkMessageDelegate? NetworkMessage;
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/// <inheritdoc/>
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void IInternalDisposableService.DisposeService()
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{
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this.processZonePacketDownHook.Dispose();
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this.processZonePacketUpHook.Dispose();
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}
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private void ProcessZonePacketDownDetour(PacketDispatcher* dispatcher, uint targetId, IntPtr dataPtr)
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{
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this.hitchDetectorDown.Start();
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// Go back 0x10 to get back to the start of the packet header
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dataPtr -= 0x10;
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foreach (var d in Delegate.EnumerateInvocationList(this.NetworkMessage))
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{
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try
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{
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d.Invoke(
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dataPtr + 0x20,
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(ushort)Marshal.ReadInt16(dataPtr, 0x12),
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0,
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targetId,
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NetworkMessageDirection.ZoneDown);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketDown hook. Header: " + header);
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}
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}
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this.processZonePacketDownHook.Original(dispatcher, targetId, dataPtr + 0x10);
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this.hitchDetectorDown.Stop();
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}
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private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
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{
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this.hitchDetectorUp.Start();
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try
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{
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// Call events
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// TODO: Implement actor IDs
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
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}
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this.hitchDetectorUp.Stop();
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return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
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}
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}
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