Dalamud/Dalamud/Plugin/Services/INamePlateGui.cs
2024-07-18 16:22:13 +09:00

37 lines
1.5 KiB
C#

using System.Collections.Generic;
using Dalamud.Game.Gui.NamePlate;
namespace Dalamud.Plugin.Services;
/// <summary>
/// Class used to modify the data used when rendering nameplates.
/// </summary>
public interface INamePlateGui
{
/// <summary>
/// The delegate used for receiving nameplate update events.
/// </summary>
/// <param name="context">An object containing information about the pending data update.</param>
/// <param name="handlers>">A list of handlers used for updating nameplate data.</param>
public delegate void OnPlateUpdateDelegate(
INamePlateUpdateContext context, IReadOnlyList<INamePlateUpdateHandler> handlers);
/// <summary>
/// An event which fires when nameplate data is updated and at least one nameplate has important updates. The
/// subscriber is provided with a list of handlers for nameplates with important updates.
/// </summary>
event OnPlateUpdateDelegate? OnNamePlateUpdate;
/// <summary>
/// An event which fires when nameplate data is updated. The subscriber is provided with a list of handlers for all
/// nameplates. This event is likely to fire every frame even when no nameplates are actually updated, so in most
/// cases <see cref="OnNamePlateUpdate"/> is preferred.
/// </summary>
event OnPlateUpdateDelegate? OnDataUpdate;
/// <summary>
/// Requests that all nameplates should be redrawn on the following frame.
/// </summary>
void RequestRedraw();
}