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37 lines
1.5 KiB
C#
37 lines
1.5 KiB
C#
using System.Collections.Generic;
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using Dalamud.Game.Gui.NamePlate;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// Class used to modify the data used when rendering nameplates.
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/// </summary>
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public interface INamePlateGui
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{
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/// <summary>
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/// The delegate used for receiving nameplate update events.
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/// </summary>
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/// <param name="context">An object containing information about the pending data update.</param>
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/// <param name="handlers>">A list of handlers used for updating nameplate data.</param>
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public delegate void OnPlateUpdateDelegate(
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INamePlateUpdateContext context, IReadOnlyList<INamePlateUpdateHandler> handlers);
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/// <summary>
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/// An event which fires when nameplate data is updated and at least one nameplate has important updates. The
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/// subscriber is provided with a list of handlers for nameplates with important updates.
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/// </summary>
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event OnPlateUpdateDelegate? OnNamePlateUpdate;
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/// <summary>
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/// An event which fires when nameplate data is updated. The subscriber is provided with a list of handlers for all
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/// nameplates. This event is likely to fire every frame even when no nameplates are actually updated, so in most
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/// cases <see cref="OnNamePlateUpdate"/> is preferred.
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/// </summary>
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event OnPlateUpdateDelegate? OnDataUpdate;
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/// <summary>
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/// Requests that all nameplates should be redrawn on the following frame.
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/// </summary>
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void RequestRedraw();
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}
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