Dalamud/Dalamud/ClientLanguageExtensions.cs
goat 448b0d16ea
Add "loading dialog" for service init, unify blocking logic (#1779)
* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
2024-04-21 17:28:37 +02:00

27 lines
987 B
C#

using Dalamud.Utility;
namespace Dalamud;
/// <summary>
/// Extension methods for the <see cref="ClientLanguage"/> class.
/// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public static class ClientLanguageExtensions
{
/// <summary>
/// Converts a Dalamud ClientLanguage to the corresponding Lumina variant.
/// </summary>
/// <param name="language">Language to convert.</param>
/// <returns>Converted language.</returns>
public static Lumina.Data.Language ToLumina(this ClientLanguage language)
{
return language switch
{
ClientLanguage.Japanese => Lumina.Data.Language.Japanese,
ClientLanguage.English => Lumina.Data.Language.English,
ClientLanguage.German => Lumina.Data.Language.German,
ClientLanguage.French => Lumina.Data.Language.French,
_ => throw new ArgumentOutOfRangeException(nameof(language)),
};
}
}