Dalamud/Dalamud/Game/BaseAddressResolver.cs
goat 448b0d16ea
Add "loading dialog" for service init, unify blocking logic (#1779)
* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
2024-04-21 17:28:37 +02:00

105 lines
3.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Dalamud.Game;
/// <summary>
/// Base memory address resolver.
/// </summary>
public abstract class BaseAddressResolver
{
/// <summary>
/// Gets a list of memory addresses that were found, to list in /xldata.
/// </summary>
public static Dictionary<string, List<(string ClassName, IntPtr Address)>> DebugScannedValues { get; } = new();
/// <summary>
/// Gets or sets a value indicating whether the resolver has successfully run <see cref="Setup32Bit(ISigScanner)"/> or <see cref="Setup64Bit(ISigScanner)"/>.
/// </summary>
protected bool IsResolved { get; set; }
/// <summary>
/// Setup the resolver, calling the appropriate method based on the process architecture.
/// </summary>
/// <param name="scanner">The SigScanner instance.</param>
public void Setup(ISigScanner scanner)
{
// Because C# don't allow to call virtual function while in ctor
// we have to do this shit :\
if (this.IsResolved)
{
return;
}
if (scanner.Is32BitProcess)
{
this.Setup32Bit(scanner);
}
else
{
this.Setup64Bit(scanner);
}
this.SetupInternal(scanner);
var className = this.GetType().Name;
var list = new List<(string, IntPtr)>();
lock (DebugScannedValues)
DebugScannedValues[className] = list;
foreach (var property in this.GetType().GetProperties().Where(x => x.PropertyType == typeof(IntPtr)))
{
list.Add((property.Name, (IntPtr)property.GetValue(this)));
}
this.IsResolved = true;
}
/// <summary>
/// Fetch vfunc N from a pointer to the vtable and return a delegate function pointer.
/// </summary>
/// <typeparam name="T">The delegate to marshal the function pointer to.</typeparam>
/// <param name="address">The address of the virtual table.</param>
/// <param name="vtableOffset">The offset from address to the vtable pointer.</param>
/// <param name="count">The vfunc index.</param>
/// <returns>A delegate function pointer that can be invoked.</returns>
public T GetVirtualFunction<T>(IntPtr address, int vtableOffset, int count) where T : class
{
// Get vtable
var vtable = Marshal.ReadIntPtr(address, vtableOffset);
// Get an address to the function
var functionAddress = Marshal.ReadIntPtr(vtable, IntPtr.Size * count);
return Marshal.GetDelegateForFunctionPointer<T>(functionAddress);
}
/// <summary>
/// Setup the resolver by finding any necessary memory addresses.
/// </summary>
/// <param name="scanner">The SigScanner instance.</param>
protected virtual void Setup32Bit(ISigScanner scanner)
{
throw new NotSupportedException("32 bit version is not supported.");
}
/// <summary>
/// Setup the resolver by finding any necessary memory addresses.
/// </summary>
/// <param name="scanner">The SigScanner instance.</param>
protected virtual void Setup64Bit(ISigScanner scanner)
{
throw new NotSupportedException("64 bit version is not supported.");
}
/// <summary>
/// Setup the resolver by finding any necessary memory addresses.
/// </summary>
/// <param name="scanner">The SigScanner instance.</param>
protected virtual void SetupInternal(ISigScanner scanner)
{
// Do nothing
}
}