Dalamud/Dalamud/Game/ClientState/Objects/SubKinds/EventObj.cs
goat 448b0d16ea
Add "loading dialog" for service init, unify blocking logic (#1779)
* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
2024-04-21 17:28:37 +02:00

19 lines
551 B
C#

using Dalamud.Game.ClientState.Objects.Types;
namespace Dalamud.Game.ClientState.Objects.SubKinds;
/// <summary>
/// This class represents an EventObj.
/// </summary>
public unsafe class EventObj : GameObject
{
/// <summary>
/// Initializes a new instance of the <see cref="EventObj"/> class.
/// Set up a new EventObj with the provided memory representation.
/// </summary>
/// <param name="address">The address of this event object in memory.</param>
internal EventObj(IntPtr address)
: base(address)
{
}
}