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* wip * hacky fix for overlapping event text in profiler * move IsResumeGameAfterPluginLoad logic to PluginManager * fix some warnings * handle exceptions properly * remove ability to cancel, rename button to "hide" instead * undo Dalamud.Service refactor for now * warnings * add explainer, show which plugins are still loading * add some text if loading takes more than 3 minutes * undo wrong CS merge
19 lines
551 B
C#
19 lines
551 B
C#
using Dalamud.Game.ClientState.Objects.Types;
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namespace Dalamud.Game.ClientState.Objects.SubKinds;
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/// <summary>
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/// This class represents an EventObj.
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/// </summary>
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public unsafe class EventObj : GameObject
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="EventObj"/> class.
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/// Set up a new EventObj with the provided memory representation.
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/// </summary>
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/// <param name="address">The address of this event object in memory.</param>
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internal EventObj(IntPtr address)
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: base(address)
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{
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}
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}
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