mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-01 13:23:40 +01:00
* wip * hacky fix for overlapping event text in profiler * move IsResumeGameAfterPluginLoad logic to PluginManager * fix some warnings * handle exceptions properly * remove ability to cancel, rename button to "hide" instead * undo Dalamud.Service refactor for now * warnings * add explainer, show which plugins are still loading * add some text if loading takes more than 3 minutes * undo wrong CS merge
111 lines
4.4 KiB
C#
111 lines
4.4 KiB
C#
using System.Numerics;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// A class handling many aspects of the in-game UI.
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/// </summary>
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public unsafe interface IGameGui
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{
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/// <summary>
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/// Event which is fired when the game UI hiding is toggled.
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/// </summary>
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public event EventHandler<bool> UiHideToggled;
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/// <summary>
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/// Event that is fired when the currently hovered item changes.
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/// </summary>
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public event EventHandler<ulong> HoveredItemChanged;
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/// <summary>
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/// Event that is fired when the currently hovered action changes.
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/// </summary>
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public event EventHandler<HoveredAction> HoveredActionChanged;
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/// <summary>
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/// Gets a value indicating whether the game UI is hidden.
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/// </summary>
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public bool GameUiHidden { get; }
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/// <summary>
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/// Gets or sets the item ID that is currently hovered by the player. 0 when no item is hovered.
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/// If > 1.000.000, subtract 1.000.000 and treat it as HQ.
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/// </summary>
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public ulong HoveredItem { get; set; }
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/// <summary>
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/// Gets the action ID that is current hovered by the player. 0 when no action is hovered.
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/// </summary>
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public HoveredAction HoveredAction { get; }
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/// <summary>
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/// Opens the in-game map with a flag on the location of the parameter.
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/// </summary>
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/// <param name="mapLink">Link to the map to be opened.</param>
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/// <returns>True if there were no errors and it could open the map.</returns>
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public bool OpenMapWithMapLink(MapLinkPayload mapLink);
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/// <summary>
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/// Converts in-world coordinates to screen coordinates (upper left corner origin).
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/// </summary>
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/// <param name="worldPos">Coordinates in the world.</param>
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/// <param name="screenPos">Converted coordinates.</param>
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/// <returns>True if worldPos corresponds to a position in front of the camera and screenPos is in the viewport.</returns>
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public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos);
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/// <summary>
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/// Converts in-world coordinates to screen coordinates (upper left corner origin).
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/// </summary>
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/// <param name="worldPos">Coordinates in the world.</param>
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/// <param name="screenPos">Converted coordinates.</param>
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/// <param name="inView">True if screenPos corresponds to a position inside the camera viewport.</param>
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/// <returns>True if worldPos corresponds to a position in front of the camera.</returns>
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public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos, out bool inView);
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/// <summary>
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/// Converts screen coordinates to in-world coordinates via raycasting.
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/// </summary>
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/// <param name="screenPos">Screen coordinates.</param>
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/// <param name="worldPos">Converted coordinates.</param>
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/// <param name="rayDistance">How far to search for a collision.</param>
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/// <returns>True if successful. On false, worldPos's contents are undefined.</returns>
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public bool ScreenToWorld(Vector2 screenPos, out Vector3 worldPos, float rayDistance = 100000.0f);
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/// <summary>
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/// Gets a pointer to the game's UI module.
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/// </summary>
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/// <returns>IntPtr pointing to UI module.</returns>
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public nint GetUIModule();
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/// <summary>
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/// Gets the pointer to the Addon with the given name and index.
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/// </summary>
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/// <param name="name">Name of addon to find.</param>
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/// <param name="index">Index of addon to find (1-indexed).</param>
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/// <returns>nint.Zero if unable to find UI, otherwise nint pointing to the start of the addon.</returns>
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public nint GetAddonByName(string name, int index = 1);
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/// <summary>
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/// Find the agent associated with an addon, if possible.
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/// </summary>
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/// <param name="addonName">The addon name.</param>
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/// <returns>A pointer to the agent interface.</returns>
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public nint FindAgentInterface(string addonName);
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/// <summary>
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/// Find the agent associated with an addon, if possible.
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/// </summary>
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/// <param name="addon">The addon address.</param>
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/// <returns>A pointer to the agent interface.</returns>
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public nint FindAgentInterface(void* addon);
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/// <summary>
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/// Find the agent associated with an addon, if possible.
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/// </summary>
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/// <param name="addonPtr">The addon address.</param>
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/// <returns>A pointer to the agent interface.</returns>
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public IntPtr FindAgentInterface(IntPtr addonPtr);
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}
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