Dalamud/imgui/Dalamud.Bindings.ImGui/Generated/Enums/ImGuiTreeNodeFlags.cs
2025-04-06 21:08:34 +02:00

102 lines
3.1 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// To be documented.
/// </summary>
[Flags]
public enum ImGuiTreeNodeFlags : int
{
/// <summary>
/// To be documented.
/// </summary>
None = unchecked(0),
/// <summary>
/// Draw as selected<br/>
/// </summary>
Selected = unchecked(1),
/// <summary>
/// Draw frame with background (e.g. for CollapsingHeader)<br/>
/// </summary>
Framed = unchecked(2),
/// <summary>
/// To be documented.
/// </summary>
AllowItemOverlap = unchecked(4),
/// <summary>
/// Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack<br/>
/// </summary>
NoTreePushOnOpen = unchecked(8),
/// <summary>
/// Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)<br/>
/// </summary>
NoAutoOpenOnLog = unchecked(16),
/// <summary>
/// Default node to be open<br/>
/// </summary>
DefaultOpen = unchecked(32),
/// <summary>
/// Open on double-click instead of simple click (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.<br/>
/// </summary>
OpenOnDoubleClick = unchecked(64),
/// <summary>
/// Open when clicking on the arrow part (default for multi-select unless any _OpenOnXXX behavior is set explicitly). Both behaviors may be combined.<br/>
/// </summary>
OpenOnArrow = unchecked(128),
/// <summary>
/// No collapsing, no arrow (use as a convenience for leaf nodes).<br/>
/// </summary>
Leaf = unchecked(256),
/// <summary>
/// Display a bullet instead of arrow. IMPORTANT: node can still be marked openclose if you don't set the _Leaf flag!<br/>
/// </summary>
Bullet = unchecked(512),
/// <summary>
/// Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.<br/>
/// </summary>
FramePadding = unchecked(1024),
/// <summary>
/// Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.<br/>
/// </summary>
SpanAvailWidth = unchecked(2048),
/// <summary>
/// Extend hit box to the left-most and right-most edges (cover the indent area).<br/>
/// </summary>
SpanFullWidth = unchecked(4096),
/// <summary>
/// (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)<br/>
/// </summary>
NavLeftJumpsBackHere = unchecked(8192),
/// <summary>
/// To be documented.
/// </summary>
CollapsingHeader = unchecked(26),
}
}