Dalamud/imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImGuiStyle.cs
2025-04-06 21:08:34 +02:00

764 lines
23 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiStyle
{
/// <summary>
/// To be documented.
/// </summary>
public float Alpha;
/// <summary>
/// To be documented.
/// </summary>
public float DisabledAlpha;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 WindowPadding;
/// <summary>
/// To be documented.
/// </summary>
public float WindowRounding;
/// <summary>
/// To be documented.
/// </summary>
public float WindowBorderSize;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 WindowMinSize;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 WindowTitleAlign;
/// <summary>
/// To be documented.
/// </summary>
public ImGuiDir WindowMenuButtonPosition;
/// <summary>
/// To be documented.
/// </summary>
public float ChildRounding;
/// <summary>
/// To be documented.
/// </summary>
public float ChildBorderSize;
/// <summary>
/// To be documented.
/// </summary>
public float PopupRounding;
/// <summary>
/// To be documented.
/// </summary>
public float PopupBorderSize;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 FramePadding;
/// <summary>
/// To be documented.
/// </summary>
public float FrameRounding;
/// <summary>
/// To be documented.
/// </summary>
public float FrameBorderSize;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 ItemSpacing;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 ItemInnerSpacing;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 CellPadding;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 TouchExtraPadding;
/// <summary>
/// To be documented.
/// </summary>
public float IndentSpacing;
/// <summary>
/// To be documented.
/// </summary>
public float ColumnsMinSpacing;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollbarSize;
/// <summary>
/// To be documented.
/// </summary>
public float ScrollbarRounding;
/// <summary>
/// To be documented.
/// </summary>
public float GrabMinSize;
/// <summary>
/// To be documented.
/// </summary>
public float GrabRounding;
/// <summary>
/// To be documented.
/// </summary>
public float LogSliderDeadzone;
/// <summary>
/// To be documented.
/// </summary>
public float TabRounding;
/// <summary>
/// To be documented.
/// </summary>
public float TabBorderSize;
/// <summary>
/// To be documented.
/// </summary>
public float TabMinWidthForCloseButton;
/// <summary>
/// To be documented.
/// </summary>
public ImGuiDir ColorButtonPosition;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 ButtonTextAlign;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 SelectableTextAlign;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 DisplayWindowPadding;
/// <summary>
/// To be documented.
/// </summary>
public Vector2 DisplaySafeAreaPadding;
/// <summary>
/// To be documented.
/// </summary>
public float MouseCursorScale;
/// <summary>
/// To be documented.
/// </summary>
public byte AntiAliasedLines;
/// <summary>
/// To be documented.
/// </summary>
public byte AntiAliasedLinesUseTex;
/// <summary>
/// To be documented.
/// </summary>
public byte AntiAliasedFill;
/// <summary>
/// To be documented.
/// </summary>
public float CurveTessellationTol;
/// <summary>
/// To be documented.
/// </summary>
public float CircleTessellationMaxError;
/// <summary>
/// To be documented.
/// </summary>
public Vector4 Colors_0;
public Vector4 Colors_1;
public Vector4 Colors_2;
public Vector4 Colors_3;
public Vector4 Colors_4;
public Vector4 Colors_5;
public Vector4 Colors_6;
public Vector4 Colors_7;
public Vector4 Colors_8;
public Vector4 Colors_9;
public Vector4 Colors_10;
public Vector4 Colors_11;
public Vector4 Colors_12;
public Vector4 Colors_13;
public Vector4 Colors_14;
public Vector4 Colors_15;
public Vector4 Colors_16;
public Vector4 Colors_17;
public Vector4 Colors_18;
public Vector4 Colors_19;
public Vector4 Colors_20;
public Vector4 Colors_21;
public Vector4 Colors_22;
public Vector4 Colors_23;
public Vector4 Colors_24;
public Vector4 Colors_25;
public Vector4 Colors_26;
public Vector4 Colors_27;
public Vector4 Colors_28;
public Vector4 Colors_29;
public Vector4 Colors_30;
public Vector4 Colors_31;
public Vector4 Colors_32;
public Vector4 Colors_33;
public Vector4 Colors_34;
public Vector4 Colors_35;
public Vector4 Colors_36;
public Vector4 Colors_37;
public Vector4 Colors_38;
public Vector4 Colors_39;
public Vector4 Colors_40;
public Vector4 Colors_41;
public Vector4 Colors_42;
public Vector4 Colors_43;
public Vector4 Colors_44;
public Vector4 Colors_45;
public Vector4 Colors_46;
public Vector4 Colors_47;
public Vector4 Colors_48;
public Vector4 Colors_49;
public Vector4 Colors_50;
public Vector4 Colors_51;
public Vector4 Colors_52;
public Vector4 Colors_53;
public Vector4 Colors_54;
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImGuiStyle(float alpha = default, float disabledAlpha = default, Vector2 windowPadding = default, float windowRounding = default, float windowBorderSize = default, Vector2 windowMinSize = default, Vector2 windowTitleAlign = default, ImGuiDir windowMenuButtonPosition = default, float childRounding = default, float childBorderSize = default, float popupRounding = default, float popupBorderSize = default, Vector2 framePadding = default, float frameRounding = default, float frameBorderSize = default, Vector2 itemSpacing = default, Vector2 itemInnerSpacing = default, Vector2 cellPadding = default, Vector2 touchExtraPadding = default, float indentSpacing = default, float columnsMinSpacing = default, float scrollbarSize = default, float scrollbarRounding = default, float grabMinSize = default, float grabRounding = default, float logSliderDeadzone = default, float tabRounding = default, float tabBorderSize = default, float tabMinWidthForCloseButton = default, ImGuiDir colorButtonPosition = default, Vector2 buttonTextAlign = default, Vector2 selectableTextAlign = default, Vector2 displayWindowPadding = default, Vector2 displaySafeAreaPadding = default, float mouseCursorScale = default, bool antiAliasedLines = default, bool antiAliasedLinesUseTex = default, bool antiAliasedFill = default, float curveTessellationTol = default, float circleTessellationMaxError = default, Vector4* colors = default)
{
Alpha = alpha;
DisabledAlpha = disabledAlpha;
WindowPadding = windowPadding;
WindowRounding = windowRounding;
WindowBorderSize = windowBorderSize;
WindowMinSize = windowMinSize;
WindowTitleAlign = windowTitleAlign;
WindowMenuButtonPosition = windowMenuButtonPosition;
ChildRounding = childRounding;
ChildBorderSize = childBorderSize;
PopupRounding = popupRounding;
PopupBorderSize = popupBorderSize;
FramePadding = framePadding;
FrameRounding = frameRounding;
FrameBorderSize = frameBorderSize;
ItemSpacing = itemSpacing;
ItemInnerSpacing = itemInnerSpacing;
CellPadding = cellPadding;
TouchExtraPadding = touchExtraPadding;
IndentSpacing = indentSpacing;
ColumnsMinSpacing = columnsMinSpacing;
ScrollbarSize = scrollbarSize;
ScrollbarRounding = scrollbarRounding;
GrabMinSize = grabMinSize;
GrabRounding = grabRounding;
LogSliderDeadzone = logSliderDeadzone;
TabRounding = tabRounding;
TabBorderSize = tabBorderSize;
TabMinWidthForCloseButton = tabMinWidthForCloseButton;
ColorButtonPosition = colorButtonPosition;
ButtonTextAlign = buttonTextAlign;
SelectableTextAlign = selectableTextAlign;
DisplayWindowPadding = displayWindowPadding;
DisplaySafeAreaPadding = displaySafeAreaPadding;
MouseCursorScale = mouseCursorScale;
AntiAliasedLines = antiAliasedLines ? (byte)1 : (byte)0;
AntiAliasedLinesUseTex = antiAliasedLinesUseTex ? (byte)1 : (byte)0;
AntiAliasedFill = antiAliasedFill ? (byte)1 : (byte)0;
CurveTessellationTol = curveTessellationTol;
CircleTessellationMaxError = circleTessellationMaxError;
if (colors != default(Vector4*))
{
Colors_0 = colors[0];
Colors_1 = colors[1];
Colors_2 = colors[2];
Colors_3 = colors[3];
Colors_4 = colors[4];
Colors_5 = colors[5];
Colors_6 = colors[6];
Colors_7 = colors[7];
Colors_8 = colors[8];
Colors_9 = colors[9];
Colors_10 = colors[10];
Colors_11 = colors[11];
Colors_12 = colors[12];
Colors_13 = colors[13];
Colors_14 = colors[14];
Colors_15 = colors[15];
Colors_16 = colors[16];
Colors_17 = colors[17];
Colors_18 = colors[18];
Colors_19 = colors[19];
Colors_20 = colors[20];
Colors_21 = colors[21];
Colors_22 = colors[22];
Colors_23 = colors[23];
Colors_24 = colors[24];
Colors_25 = colors[25];
Colors_26 = colors[26];
Colors_27 = colors[27];
Colors_28 = colors[28];
Colors_29 = colors[29];
Colors_30 = colors[30];
Colors_31 = colors[31];
Colors_32 = colors[32];
Colors_33 = colors[33];
Colors_34 = colors[34];
Colors_35 = colors[35];
Colors_36 = colors[36];
Colors_37 = colors[37];
Colors_38 = colors[38];
Colors_39 = colors[39];
Colors_40 = colors[40];
Colors_41 = colors[41];
Colors_42 = colors[42];
Colors_43 = colors[43];
Colors_44 = colors[44];
Colors_45 = colors[45];
Colors_46 = colors[46];
Colors_47 = colors[47];
Colors_48 = colors[48];
Colors_49 = colors[49];
Colors_50 = colors[50];
Colors_51 = colors[51];
Colors_52 = colors[52];
Colors_53 = colors[53];
Colors_54 = colors[54];
}
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImGuiStyle(float alpha = default, float disabledAlpha = default, Vector2 windowPadding = default, float windowRounding = default, float windowBorderSize = default, Vector2 windowMinSize = default, Vector2 windowTitleAlign = default, ImGuiDir windowMenuButtonPosition = default, float childRounding = default, float childBorderSize = default, float popupRounding = default, float popupBorderSize = default, Vector2 framePadding = default, float frameRounding = default, float frameBorderSize = default, Vector2 itemSpacing = default, Vector2 itemInnerSpacing = default, Vector2 cellPadding = default, Vector2 touchExtraPadding = default, float indentSpacing = default, float columnsMinSpacing = default, float scrollbarSize = default, float scrollbarRounding = default, float grabMinSize = default, float grabRounding = default, float logSliderDeadzone = default, float tabRounding = default, float tabBorderSize = default, float tabMinWidthForCloseButton = default, ImGuiDir colorButtonPosition = default, Vector2 buttonTextAlign = default, Vector2 selectableTextAlign = default, Vector2 displayWindowPadding = default, Vector2 displaySafeAreaPadding = default, float mouseCursorScale = default, bool antiAliasedLines = default, bool antiAliasedLinesUseTex = default, bool antiAliasedFill = default, float curveTessellationTol = default, float circleTessellationMaxError = default, Span<Vector4> colors = default)
{
Alpha = alpha;
DisabledAlpha = disabledAlpha;
WindowPadding = windowPadding;
WindowRounding = windowRounding;
WindowBorderSize = windowBorderSize;
WindowMinSize = windowMinSize;
WindowTitleAlign = windowTitleAlign;
WindowMenuButtonPosition = windowMenuButtonPosition;
ChildRounding = childRounding;
ChildBorderSize = childBorderSize;
PopupRounding = popupRounding;
PopupBorderSize = popupBorderSize;
FramePadding = framePadding;
FrameRounding = frameRounding;
FrameBorderSize = frameBorderSize;
ItemSpacing = itemSpacing;
ItemInnerSpacing = itemInnerSpacing;
CellPadding = cellPadding;
TouchExtraPadding = touchExtraPadding;
IndentSpacing = indentSpacing;
ColumnsMinSpacing = columnsMinSpacing;
ScrollbarSize = scrollbarSize;
ScrollbarRounding = scrollbarRounding;
GrabMinSize = grabMinSize;
GrabRounding = grabRounding;
LogSliderDeadzone = logSliderDeadzone;
TabRounding = tabRounding;
TabBorderSize = tabBorderSize;
TabMinWidthForCloseButton = tabMinWidthForCloseButton;
ColorButtonPosition = colorButtonPosition;
ButtonTextAlign = buttonTextAlign;
SelectableTextAlign = selectableTextAlign;
DisplayWindowPadding = displayWindowPadding;
DisplaySafeAreaPadding = displaySafeAreaPadding;
MouseCursorScale = mouseCursorScale;
AntiAliasedLines = antiAliasedLines ? (byte)1 : (byte)0;
AntiAliasedLinesUseTex = antiAliasedLinesUseTex ? (byte)1 : (byte)0;
AntiAliasedFill = antiAliasedFill ? (byte)1 : (byte)0;
CurveTessellationTol = curveTessellationTol;
CircleTessellationMaxError = circleTessellationMaxError;
if (colors != default(Span<Vector4>))
{
Colors_0 = colors[0];
Colors_1 = colors[1];
Colors_2 = colors[2];
Colors_3 = colors[3];
Colors_4 = colors[4];
Colors_5 = colors[5];
Colors_6 = colors[6];
Colors_7 = colors[7];
Colors_8 = colors[8];
Colors_9 = colors[9];
Colors_10 = colors[10];
Colors_11 = colors[11];
Colors_12 = colors[12];
Colors_13 = colors[13];
Colors_14 = colors[14];
Colors_15 = colors[15];
Colors_16 = colors[16];
Colors_17 = colors[17];
Colors_18 = colors[18];
Colors_19 = colors[19];
Colors_20 = colors[20];
Colors_21 = colors[21];
Colors_22 = colors[22];
Colors_23 = colors[23];
Colors_24 = colors[24];
Colors_25 = colors[25];
Colors_26 = colors[26];
Colors_27 = colors[27];
Colors_28 = colors[28];
Colors_29 = colors[29];
Colors_30 = colors[30];
Colors_31 = colors[31];
Colors_32 = colors[32];
Colors_33 = colors[33];
Colors_34 = colors[34];
Colors_35 = colors[35];
Colors_36 = colors[36];
Colors_37 = colors[37];
Colors_38 = colors[38];
Colors_39 = colors[39];
Colors_40 = colors[40];
Colors_41 = colors[41];
Colors_42 = colors[42];
Colors_43 = colors[43];
Colors_44 = colors[44];
Colors_45 = colors[45];
Colors_46 = colors[46];
Colors_47 = colors[47];
Colors_48 = colors[48];
Colors_49 = colors[49];
Colors_50 = colors[50];
Colors_51 = colors[51];
Colors_52 = colors[52];
Colors_53 = colors[53];
Colors_54 = colors[54];
}
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe Span<Vector4> Colors
{
get
{
fixed (Vector4* p = &this.Colors_0)
{
return new Span<Vector4>(p, 55);
}
}
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
fixed (ImGuiStyle* @this = &this)
{
ImGui.DestroyNative(@this);
}
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void ScaleAllSizes(float scaleFactor)
{
fixed (ImGuiStyle* @this = &this)
{
ImGui.ScaleAllSizesNative(@this, scaleFactor);
}
}
}
/// <summary>
/// To be documented.
/// </summary>
#if NET5_0_OR_GREATER
[DebuggerDisplay("{DebuggerDisplay,nq}")]
#endif
public unsafe struct ImGuiStylePtr : IEquatable<ImGuiStylePtr>
{
public ImGuiStylePtr(ImGuiStyle* handle) { Handle = handle; }
public ImGuiStyle* Handle;
public bool IsNull => Handle == null;
public static ImGuiStylePtr Null => new ImGuiStylePtr(null);
public ImGuiStyle this[int index] { get => Handle[index]; set => Handle[index] = value; }
public static implicit operator ImGuiStylePtr(ImGuiStyle* handle) => new ImGuiStylePtr(handle);
public static implicit operator ImGuiStyle*(ImGuiStylePtr handle) => handle.Handle;
public static bool operator ==(ImGuiStylePtr left, ImGuiStylePtr right) => left.Handle == right.Handle;
public static bool operator !=(ImGuiStylePtr left, ImGuiStylePtr right) => left.Handle != right.Handle;
public static bool operator ==(ImGuiStylePtr left, ImGuiStyle* right) => left.Handle == right;
public static bool operator !=(ImGuiStylePtr left, ImGuiStyle* right) => left.Handle != right;
public bool Equals(ImGuiStylePtr other) => Handle == other.Handle;
/// <inheritdoc/>
public override bool Equals(object obj) => obj is ImGuiStylePtr handle && Equals(handle);
/// <inheritdoc/>
public override int GetHashCode() => ((nuint)Handle).GetHashCode();
#if NET5_0_OR_GREATER
private string DebuggerDisplay => string.Format("ImGuiStylePtr [0x{0}]", ((nuint)Handle).ToString("X"));
#endif
/// <summary>
/// To be documented.
/// </summary>
public ref float Alpha => ref Unsafe.AsRef<float>(&Handle->Alpha);
/// <summary>
/// To be documented.
/// </summary>
public ref float DisabledAlpha => ref Unsafe.AsRef<float>(&Handle->DisabledAlpha);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 WindowPadding => ref Unsafe.AsRef<Vector2>(&Handle->WindowPadding);
/// <summary>
/// To be documented.
/// </summary>
public ref float WindowRounding => ref Unsafe.AsRef<float>(&Handle->WindowRounding);
/// <summary>
/// To be documented.
/// </summary>
public ref float WindowBorderSize => ref Unsafe.AsRef<float>(&Handle->WindowBorderSize);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 WindowMinSize => ref Unsafe.AsRef<Vector2>(&Handle->WindowMinSize);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 WindowTitleAlign => ref Unsafe.AsRef<Vector2>(&Handle->WindowTitleAlign);
/// <summary>
/// To be documented.
/// </summary>
public ref ImGuiDir WindowMenuButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&Handle->WindowMenuButtonPosition);
/// <summary>
/// To be documented.
/// </summary>
public ref float ChildRounding => ref Unsafe.AsRef<float>(&Handle->ChildRounding);
/// <summary>
/// To be documented.
/// </summary>
public ref float ChildBorderSize => ref Unsafe.AsRef<float>(&Handle->ChildBorderSize);
/// <summary>
/// To be documented.
/// </summary>
public ref float PopupRounding => ref Unsafe.AsRef<float>(&Handle->PopupRounding);
/// <summary>
/// To be documented.
/// </summary>
public ref float PopupBorderSize => ref Unsafe.AsRef<float>(&Handle->PopupBorderSize);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 FramePadding => ref Unsafe.AsRef<Vector2>(&Handle->FramePadding);
/// <summary>
/// To be documented.
/// </summary>
public ref float FrameRounding => ref Unsafe.AsRef<float>(&Handle->FrameRounding);
/// <summary>
/// To be documented.
/// </summary>
public ref float FrameBorderSize => ref Unsafe.AsRef<float>(&Handle->FrameBorderSize);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 ItemSpacing => ref Unsafe.AsRef<Vector2>(&Handle->ItemSpacing);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 ItemInnerSpacing => ref Unsafe.AsRef<Vector2>(&Handle->ItemInnerSpacing);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 CellPadding => ref Unsafe.AsRef<Vector2>(&Handle->CellPadding);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 TouchExtraPadding => ref Unsafe.AsRef<Vector2>(&Handle->TouchExtraPadding);
/// <summary>
/// To be documented.
/// </summary>
public ref float IndentSpacing => ref Unsafe.AsRef<float>(&Handle->IndentSpacing);
/// <summary>
/// To be documented.
/// </summary>
public ref float ColumnsMinSpacing => ref Unsafe.AsRef<float>(&Handle->ColumnsMinSpacing);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollbarSize => ref Unsafe.AsRef<float>(&Handle->ScrollbarSize);
/// <summary>
/// To be documented.
/// </summary>
public ref float ScrollbarRounding => ref Unsafe.AsRef<float>(&Handle->ScrollbarRounding);
/// <summary>
/// To be documented.
/// </summary>
public ref float GrabMinSize => ref Unsafe.AsRef<float>(&Handle->GrabMinSize);
/// <summary>
/// To be documented.
/// </summary>
public ref float GrabRounding => ref Unsafe.AsRef<float>(&Handle->GrabRounding);
/// <summary>
/// To be documented.
/// </summary>
public ref float LogSliderDeadzone => ref Unsafe.AsRef<float>(&Handle->LogSliderDeadzone);
/// <summary>
/// To be documented.
/// </summary>
public ref float TabRounding => ref Unsafe.AsRef<float>(&Handle->TabRounding);
/// <summary>
/// To be documented.
/// </summary>
public ref float TabBorderSize => ref Unsafe.AsRef<float>(&Handle->TabBorderSize);
/// <summary>
/// To be documented.
/// </summary>
public ref float TabMinWidthForCloseButton => ref Unsafe.AsRef<float>(&Handle->TabMinWidthForCloseButton);
/// <summary>
/// To be documented.
/// </summary>
public ref ImGuiDir ColorButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&Handle->ColorButtonPosition);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 ButtonTextAlign => ref Unsafe.AsRef<Vector2>(&Handle->ButtonTextAlign);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 SelectableTextAlign => ref Unsafe.AsRef<Vector2>(&Handle->SelectableTextAlign);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 DisplayWindowPadding => ref Unsafe.AsRef<Vector2>(&Handle->DisplayWindowPadding);
/// <summary>
/// To be documented.
/// </summary>
public ref Vector2 DisplaySafeAreaPadding => ref Unsafe.AsRef<Vector2>(&Handle->DisplaySafeAreaPadding);
/// <summary>
/// To be documented.
/// </summary>
public ref float MouseCursorScale => ref Unsafe.AsRef<float>(&Handle->MouseCursorScale);
/// <summary>
/// To be documented.
/// </summary>
public ref bool AntiAliasedLines => ref Unsafe.AsRef<bool>(&Handle->AntiAliasedLines);
/// <summary>
/// To be documented.
/// </summary>
public ref bool AntiAliasedLinesUseTex => ref Unsafe.AsRef<bool>(&Handle->AntiAliasedLinesUseTex);
/// <summary>
/// To be documented.
/// </summary>
public ref bool AntiAliasedFill => ref Unsafe.AsRef<bool>(&Handle->AntiAliasedFill);
/// <summary>
/// To be documented.
/// </summary>
public ref float CurveTessellationTol => ref Unsafe.AsRef<float>(&Handle->CurveTessellationTol);
/// <summary>
/// To be documented.
/// </summary>
public ref float CircleTessellationMaxError => ref Unsafe.AsRef<float>(&Handle->CircleTessellationMaxError);
/// <summary>
/// To be documented.
/// </summary>
public unsafe Span<Vector4> Colors
{
get
{
return new Span<Vector4>(&Handle->Colors_0, 55);
}
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
ImGui.DestroyNative(Handle);
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void ScaleAllSizes(float scaleFactor)
{
ImGui.ScaleAllSizesNative(Handle, scaleFactor);
}
}
}