mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
764 lines
23 KiB
C#
764 lines
23 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiStyle
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public float Alpha;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float DisabledAlpha;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 WindowPadding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float WindowRounding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float WindowBorderSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 WindowMinSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 WindowTitleAlign;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiDir WindowMenuButtonPosition;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ChildRounding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ChildBorderSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float PopupRounding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float PopupBorderSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 FramePadding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float FrameRounding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float FrameBorderSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 ItemSpacing;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 ItemInnerSpacing;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 CellPadding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 TouchExtraPadding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float IndentSpacing;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ColumnsMinSpacing;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ScrollbarSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ScrollbarRounding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float GrabMinSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float GrabRounding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float LogSliderDeadzone;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float TabRounding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float TabBorderSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float TabMinWidthForCloseButton;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiDir ColorButtonPosition;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 ButtonTextAlign;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 SelectableTextAlign;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 DisplayWindowPadding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector2 DisplaySafeAreaPadding;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float MouseCursorScale;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte AntiAliasedLines;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte AntiAliasedLinesUseTex;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte AntiAliasedFill;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float CurveTessellationTol;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float CircleTessellationMaxError;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector4 Colors_0;
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public Vector4 Colors_1;
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public Vector4 Colors_2;
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public Vector4 Colors_3;
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public Vector4 Colors_4;
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public Vector4 Colors_5;
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public Vector4 Colors_6;
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public Vector4 Colors_7;
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public Vector4 Colors_8;
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public Vector4 Colors_9;
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public Vector4 Colors_10;
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public Vector4 Colors_11;
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public Vector4 Colors_12;
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public Vector4 Colors_13;
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public Vector4 Colors_14;
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public Vector4 Colors_15;
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public Vector4 Colors_16;
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public Vector4 Colors_17;
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public Vector4 Colors_18;
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public Vector4 Colors_19;
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public Vector4 Colors_20;
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public Vector4 Colors_21;
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public Vector4 Colors_22;
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public Vector4 Colors_23;
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public Vector4 Colors_24;
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public Vector4 Colors_25;
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public Vector4 Colors_26;
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public Vector4 Colors_27;
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public Vector4 Colors_28;
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public Vector4 Colors_29;
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public Vector4 Colors_30;
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public Vector4 Colors_31;
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public Vector4 Colors_32;
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public Vector4 Colors_33;
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public Vector4 Colors_34;
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public Vector4 Colors_35;
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public Vector4 Colors_36;
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public Vector4 Colors_37;
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public Vector4 Colors_38;
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public Vector4 Colors_39;
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public Vector4 Colors_40;
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public Vector4 Colors_41;
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public Vector4 Colors_42;
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public Vector4 Colors_43;
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public Vector4 Colors_44;
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public Vector4 Colors_45;
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public Vector4 Colors_46;
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public Vector4 Colors_47;
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public Vector4 Colors_48;
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public Vector4 Colors_49;
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public Vector4 Colors_50;
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public Vector4 Colors_51;
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public Vector4 Colors_52;
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public Vector4 Colors_53;
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public Vector4 Colors_54;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiStyle(float alpha = default, float disabledAlpha = default, Vector2 windowPadding = default, float windowRounding = default, float windowBorderSize = default, Vector2 windowMinSize = default, Vector2 windowTitleAlign = default, ImGuiDir windowMenuButtonPosition = default, float childRounding = default, float childBorderSize = default, float popupRounding = default, float popupBorderSize = default, Vector2 framePadding = default, float frameRounding = default, float frameBorderSize = default, Vector2 itemSpacing = default, Vector2 itemInnerSpacing = default, Vector2 cellPadding = default, Vector2 touchExtraPadding = default, float indentSpacing = default, float columnsMinSpacing = default, float scrollbarSize = default, float scrollbarRounding = default, float grabMinSize = default, float grabRounding = default, float logSliderDeadzone = default, float tabRounding = default, float tabBorderSize = default, float tabMinWidthForCloseButton = default, ImGuiDir colorButtonPosition = default, Vector2 buttonTextAlign = default, Vector2 selectableTextAlign = default, Vector2 displayWindowPadding = default, Vector2 displaySafeAreaPadding = default, float mouseCursorScale = default, bool antiAliasedLines = default, bool antiAliasedLinesUseTex = default, bool antiAliasedFill = default, float curveTessellationTol = default, float circleTessellationMaxError = default, Vector4* colors = default)
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{
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Alpha = alpha;
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DisabledAlpha = disabledAlpha;
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WindowPadding = windowPadding;
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WindowRounding = windowRounding;
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WindowBorderSize = windowBorderSize;
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WindowMinSize = windowMinSize;
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WindowTitleAlign = windowTitleAlign;
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WindowMenuButtonPosition = windowMenuButtonPosition;
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ChildRounding = childRounding;
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ChildBorderSize = childBorderSize;
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PopupRounding = popupRounding;
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PopupBorderSize = popupBorderSize;
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FramePadding = framePadding;
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FrameRounding = frameRounding;
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FrameBorderSize = frameBorderSize;
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ItemSpacing = itemSpacing;
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ItemInnerSpacing = itemInnerSpacing;
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CellPadding = cellPadding;
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TouchExtraPadding = touchExtraPadding;
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IndentSpacing = indentSpacing;
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ColumnsMinSpacing = columnsMinSpacing;
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ScrollbarSize = scrollbarSize;
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ScrollbarRounding = scrollbarRounding;
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GrabMinSize = grabMinSize;
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GrabRounding = grabRounding;
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LogSliderDeadzone = logSliderDeadzone;
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TabRounding = tabRounding;
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TabBorderSize = tabBorderSize;
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TabMinWidthForCloseButton = tabMinWidthForCloseButton;
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ColorButtonPosition = colorButtonPosition;
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ButtonTextAlign = buttonTextAlign;
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SelectableTextAlign = selectableTextAlign;
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DisplayWindowPadding = displayWindowPadding;
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DisplaySafeAreaPadding = displaySafeAreaPadding;
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MouseCursorScale = mouseCursorScale;
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AntiAliasedLines = antiAliasedLines ? (byte)1 : (byte)0;
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AntiAliasedLinesUseTex = antiAliasedLinesUseTex ? (byte)1 : (byte)0;
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AntiAliasedFill = antiAliasedFill ? (byte)1 : (byte)0;
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CurveTessellationTol = curveTessellationTol;
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CircleTessellationMaxError = circleTessellationMaxError;
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if (colors != default(Vector4*))
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{
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Colors_0 = colors[0];
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Colors_1 = colors[1];
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Colors_2 = colors[2];
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Colors_3 = colors[3];
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Colors_4 = colors[4];
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Colors_5 = colors[5];
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Colors_6 = colors[6];
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Colors_7 = colors[7];
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Colors_8 = colors[8];
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Colors_9 = colors[9];
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Colors_10 = colors[10];
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Colors_11 = colors[11];
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Colors_12 = colors[12];
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Colors_13 = colors[13];
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Colors_14 = colors[14];
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Colors_15 = colors[15];
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Colors_16 = colors[16];
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Colors_17 = colors[17];
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Colors_18 = colors[18];
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Colors_19 = colors[19];
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Colors_20 = colors[20];
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Colors_21 = colors[21];
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Colors_22 = colors[22];
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Colors_23 = colors[23];
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Colors_24 = colors[24];
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Colors_25 = colors[25];
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Colors_26 = colors[26];
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Colors_27 = colors[27];
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Colors_28 = colors[28];
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Colors_29 = colors[29];
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Colors_30 = colors[30];
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Colors_31 = colors[31];
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Colors_32 = colors[32];
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Colors_33 = colors[33];
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Colors_34 = colors[34];
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Colors_35 = colors[35];
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Colors_36 = colors[36];
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Colors_37 = colors[37];
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Colors_38 = colors[38];
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Colors_39 = colors[39];
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Colors_40 = colors[40];
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Colors_41 = colors[41];
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Colors_42 = colors[42];
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Colors_43 = colors[43];
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Colors_44 = colors[44];
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Colors_45 = colors[45];
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Colors_46 = colors[46];
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Colors_47 = colors[47];
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Colors_48 = colors[48];
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Colors_49 = colors[49];
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Colors_50 = colors[50];
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Colors_51 = colors[51];
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Colors_52 = colors[52];
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Colors_53 = colors[53];
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Colors_54 = colors[54];
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiStyle(float alpha = default, float disabledAlpha = default, Vector2 windowPadding = default, float windowRounding = default, float windowBorderSize = default, Vector2 windowMinSize = default, Vector2 windowTitleAlign = default, ImGuiDir windowMenuButtonPosition = default, float childRounding = default, float childBorderSize = default, float popupRounding = default, float popupBorderSize = default, Vector2 framePadding = default, float frameRounding = default, float frameBorderSize = default, Vector2 itemSpacing = default, Vector2 itemInnerSpacing = default, Vector2 cellPadding = default, Vector2 touchExtraPadding = default, float indentSpacing = default, float columnsMinSpacing = default, float scrollbarSize = default, float scrollbarRounding = default, float grabMinSize = default, float grabRounding = default, float logSliderDeadzone = default, float tabRounding = default, float tabBorderSize = default, float tabMinWidthForCloseButton = default, ImGuiDir colorButtonPosition = default, Vector2 buttonTextAlign = default, Vector2 selectableTextAlign = default, Vector2 displayWindowPadding = default, Vector2 displaySafeAreaPadding = default, float mouseCursorScale = default, bool antiAliasedLines = default, bool antiAliasedLinesUseTex = default, bool antiAliasedFill = default, float curveTessellationTol = default, float circleTessellationMaxError = default, Span<Vector4> colors = default)
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{
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Alpha = alpha;
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DisabledAlpha = disabledAlpha;
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WindowPadding = windowPadding;
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WindowRounding = windowRounding;
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WindowBorderSize = windowBorderSize;
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WindowMinSize = windowMinSize;
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WindowTitleAlign = windowTitleAlign;
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WindowMenuButtonPosition = windowMenuButtonPosition;
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ChildRounding = childRounding;
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ChildBorderSize = childBorderSize;
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PopupRounding = popupRounding;
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PopupBorderSize = popupBorderSize;
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FramePadding = framePadding;
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FrameRounding = frameRounding;
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FrameBorderSize = frameBorderSize;
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ItemSpacing = itemSpacing;
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ItemInnerSpacing = itemInnerSpacing;
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CellPadding = cellPadding;
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TouchExtraPadding = touchExtraPadding;
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IndentSpacing = indentSpacing;
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ColumnsMinSpacing = columnsMinSpacing;
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ScrollbarSize = scrollbarSize;
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ScrollbarRounding = scrollbarRounding;
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GrabMinSize = grabMinSize;
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GrabRounding = grabRounding;
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LogSliderDeadzone = logSliderDeadzone;
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TabRounding = tabRounding;
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TabBorderSize = tabBorderSize;
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TabMinWidthForCloseButton = tabMinWidthForCloseButton;
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ColorButtonPosition = colorButtonPosition;
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ButtonTextAlign = buttonTextAlign;
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SelectableTextAlign = selectableTextAlign;
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DisplayWindowPadding = displayWindowPadding;
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DisplaySafeAreaPadding = displaySafeAreaPadding;
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MouseCursorScale = mouseCursorScale;
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AntiAliasedLines = antiAliasedLines ? (byte)1 : (byte)0;
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AntiAliasedLinesUseTex = antiAliasedLinesUseTex ? (byte)1 : (byte)0;
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AntiAliasedFill = antiAliasedFill ? (byte)1 : (byte)0;
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CurveTessellationTol = curveTessellationTol;
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CircleTessellationMaxError = circleTessellationMaxError;
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if (colors != default(Span<Vector4>))
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{
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Colors_0 = colors[0];
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Colors_1 = colors[1];
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Colors_2 = colors[2];
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Colors_3 = colors[3];
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Colors_4 = colors[4];
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Colors_5 = colors[5];
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Colors_6 = colors[6];
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Colors_7 = colors[7];
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Colors_8 = colors[8];
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Colors_9 = colors[9];
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Colors_10 = colors[10];
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Colors_11 = colors[11];
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Colors_12 = colors[12];
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Colors_13 = colors[13];
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Colors_14 = colors[14];
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Colors_15 = colors[15];
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Colors_16 = colors[16];
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Colors_17 = colors[17];
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Colors_18 = colors[18];
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Colors_19 = colors[19];
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Colors_20 = colors[20];
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Colors_21 = colors[21];
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Colors_22 = colors[22];
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Colors_23 = colors[23];
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Colors_24 = colors[24];
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Colors_25 = colors[25];
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Colors_26 = colors[26];
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Colors_27 = colors[27];
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Colors_28 = colors[28];
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Colors_29 = colors[29];
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Colors_30 = colors[30];
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Colors_31 = colors[31];
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Colors_32 = colors[32];
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Colors_33 = colors[33];
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Colors_34 = colors[34];
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Colors_35 = colors[35];
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Colors_36 = colors[36];
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Colors_37 = colors[37];
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Colors_38 = colors[38];
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Colors_39 = colors[39];
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Colors_40 = colors[40];
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Colors_41 = colors[41];
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Colors_42 = colors[42];
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Colors_43 = colors[43];
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Colors_44 = colors[44];
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Colors_45 = colors[45];
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Colors_46 = colors[46];
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Colors_47 = colors[47];
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Colors_48 = colors[48];
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Colors_49 = colors[49];
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Colors_50 = colors[50];
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Colors_51 = colors[51];
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Colors_52 = colors[52];
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Colors_53 = colors[53];
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Colors_54 = colors[54];
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe Span<Vector4> Colors
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{
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get
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{
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fixed (Vector4* p = &this.Colors_0)
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{
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return new Span<Vector4>(p, 55);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
|
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public unsafe void Destroy()
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{
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fixed (ImGuiStyle* @this = &this)
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{
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ImGui.DestroyNative(@this);
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}
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}
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|
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/// <summary>
|
|
/// To be documented.
|
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/// </summary>
|
|
public unsafe void ScaleAllSizes(float scaleFactor)
|
|
{
|
|
fixed (ImGuiStyle* @this = &this)
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|
{
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ImGui.ScaleAllSizesNative(@this, scaleFactor);
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|
}
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|
}
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|
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|
}
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|
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|
/// <summary>
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|
/// To be documented.
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|
/// </summary>
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|
#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImGuiStylePtr : IEquatable<ImGuiStylePtr>
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{
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public ImGuiStylePtr(ImGuiStyle* handle) { Handle = handle; }
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public ImGuiStyle* Handle;
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public bool IsNull => Handle == null;
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public static ImGuiStylePtr Null => new ImGuiStylePtr(null);
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public ImGuiStyle this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImGuiStylePtr(ImGuiStyle* handle) => new ImGuiStylePtr(handle);
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public static implicit operator ImGuiStyle*(ImGuiStylePtr handle) => handle.Handle;
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public static bool operator ==(ImGuiStylePtr left, ImGuiStylePtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImGuiStylePtr left, ImGuiStylePtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImGuiStylePtr left, ImGuiStyle* right) => left.Handle == right;
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public static bool operator !=(ImGuiStylePtr left, ImGuiStyle* right) => left.Handle != right;
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public bool Equals(ImGuiStylePtr other) => Handle == other.Handle;
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|
/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImGuiStylePtr handle && Equals(handle);
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|
|
/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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|
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|
#if NET5_0_OR_GREATER
|
|
private string DebuggerDisplay => string.Format("ImGuiStylePtr [0x{0}]", ((nuint)Handle).ToString("X"));
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|
#endif
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float Alpha => ref Unsafe.AsRef<float>(&Handle->Alpha);
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|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float DisabledAlpha => ref Unsafe.AsRef<float>(&Handle->DisabledAlpha);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 WindowPadding => ref Unsafe.AsRef<Vector2>(&Handle->WindowPadding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float WindowRounding => ref Unsafe.AsRef<float>(&Handle->WindowRounding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float WindowBorderSize => ref Unsafe.AsRef<float>(&Handle->WindowBorderSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 WindowMinSize => ref Unsafe.AsRef<Vector2>(&Handle->WindowMinSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 WindowTitleAlign => ref Unsafe.AsRef<Vector2>(&Handle->WindowTitleAlign);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref ImGuiDir WindowMenuButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&Handle->WindowMenuButtonPosition);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float ChildRounding => ref Unsafe.AsRef<float>(&Handle->ChildRounding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float ChildBorderSize => ref Unsafe.AsRef<float>(&Handle->ChildBorderSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float PopupRounding => ref Unsafe.AsRef<float>(&Handle->PopupRounding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float PopupBorderSize => ref Unsafe.AsRef<float>(&Handle->PopupBorderSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 FramePadding => ref Unsafe.AsRef<Vector2>(&Handle->FramePadding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float FrameRounding => ref Unsafe.AsRef<float>(&Handle->FrameRounding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float FrameBorderSize => ref Unsafe.AsRef<float>(&Handle->FrameBorderSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 ItemSpacing => ref Unsafe.AsRef<Vector2>(&Handle->ItemSpacing);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 ItemInnerSpacing => ref Unsafe.AsRef<Vector2>(&Handle->ItemInnerSpacing);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 CellPadding => ref Unsafe.AsRef<Vector2>(&Handle->CellPadding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 TouchExtraPadding => ref Unsafe.AsRef<Vector2>(&Handle->TouchExtraPadding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float IndentSpacing => ref Unsafe.AsRef<float>(&Handle->IndentSpacing);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float ColumnsMinSpacing => ref Unsafe.AsRef<float>(&Handle->ColumnsMinSpacing);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float ScrollbarSize => ref Unsafe.AsRef<float>(&Handle->ScrollbarSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float ScrollbarRounding => ref Unsafe.AsRef<float>(&Handle->ScrollbarRounding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float GrabMinSize => ref Unsafe.AsRef<float>(&Handle->GrabMinSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float GrabRounding => ref Unsafe.AsRef<float>(&Handle->GrabRounding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float LogSliderDeadzone => ref Unsafe.AsRef<float>(&Handle->LogSliderDeadzone);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float TabRounding => ref Unsafe.AsRef<float>(&Handle->TabRounding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float TabBorderSize => ref Unsafe.AsRef<float>(&Handle->TabBorderSize);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float TabMinWidthForCloseButton => ref Unsafe.AsRef<float>(&Handle->TabMinWidthForCloseButton);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref ImGuiDir ColorButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&Handle->ColorButtonPosition);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 ButtonTextAlign => ref Unsafe.AsRef<Vector2>(&Handle->ButtonTextAlign);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 SelectableTextAlign => ref Unsafe.AsRef<Vector2>(&Handle->SelectableTextAlign);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 DisplayWindowPadding => ref Unsafe.AsRef<Vector2>(&Handle->DisplayWindowPadding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref Vector2 DisplaySafeAreaPadding => ref Unsafe.AsRef<Vector2>(&Handle->DisplaySafeAreaPadding);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float MouseCursorScale => ref Unsafe.AsRef<float>(&Handle->MouseCursorScale);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref bool AntiAliasedLines => ref Unsafe.AsRef<bool>(&Handle->AntiAliasedLines);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref bool AntiAliasedLinesUseTex => ref Unsafe.AsRef<bool>(&Handle->AntiAliasedLinesUseTex);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref bool AntiAliasedFill => ref Unsafe.AsRef<bool>(&Handle->AntiAliasedFill);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float CurveTessellationTol => ref Unsafe.AsRef<float>(&Handle->CurveTessellationTol);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public ref float CircleTessellationMaxError => ref Unsafe.AsRef<float>(&Handle->CircleTessellationMaxError);
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public unsafe Span<Vector4> Colors
|
|
|
|
{
|
|
get
|
|
{
|
|
return new Span<Vector4>(&Handle->Colors_0, 55);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public unsafe void Destroy()
|
|
{
|
|
ImGui.DestroyNative(Handle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// To be documented.
|
|
/// </summary>
|
|
public unsafe void ScaleAllSizes(float scaleFactor)
|
|
{
|
|
ImGui.ScaleAllSizesNative(Handle, scaleFactor);
|
|
}
|
|
|
|
}
|
|
|
|
}
|