mirror of
https://github.com/goatcorp/Dalamud.git
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184 lines
6.1 KiB
C#
184 lines
6.1 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// [ALPHA] Rarely used very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions.<br/>
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/// Important: the content of this class is still highly WIP and likely to change and be refactored<br/>
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/// before we stabilize Docking features. Please be mindful if using this.<br/>
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/// Provide hints:<br/>
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/// - To the platform backend via altered viewport flags (enabledisable OS decoration, OS task bar icons, etc.)<br/>
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/// - To the platform backend for OS level parentchild relationships of viewport.<br/>
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/// - To the docking system for various options and filtering.<br/>
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiWindowClass
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint ClassId;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint ParentViewportId;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiViewportFlags ViewportFlagsOverrideSet;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiViewportFlags ViewportFlagsOverrideClear;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiTabItemFlags TabItemFlagsOverrideSet;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImGuiDockNodeFlags DockNodeFlagsOverrideSet;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte DockingAlwaysTabBar;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte DockingAllowUnclassed;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiWindowClass(uint classId = default, uint parentViewportId = default, ImGuiViewportFlags viewportFlagsOverrideSet = default, ImGuiViewportFlags viewportFlagsOverrideClear = default, ImGuiTabItemFlags tabItemFlagsOverrideSet = default, ImGuiDockNodeFlags dockNodeFlagsOverrideSet = default, bool dockingAlwaysTabBar = default, bool dockingAllowUnclassed = default)
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{
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ClassId = classId;
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ParentViewportId = parentViewportId;
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ViewportFlagsOverrideSet = viewportFlagsOverrideSet;
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ViewportFlagsOverrideClear = viewportFlagsOverrideClear;
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TabItemFlagsOverrideSet = tabItemFlagsOverrideSet;
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DockNodeFlagsOverrideSet = dockNodeFlagsOverrideSet;
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DockingAlwaysTabBar = dockingAlwaysTabBar ? (byte)1 : (byte)0;
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DockingAllowUnclassed = dockingAllowUnclassed ? (byte)1 : (byte)0;
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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fixed (ImGuiWindowClass* @this = &this)
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{
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ImGui.DestroyNative(@this);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImGuiWindowClassPtr : IEquatable<ImGuiWindowClassPtr>
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{
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public ImGuiWindowClassPtr(ImGuiWindowClass* handle) { Handle = handle; }
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public ImGuiWindowClass* Handle;
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public bool IsNull => Handle == null;
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public static ImGuiWindowClassPtr Null => new ImGuiWindowClassPtr(null);
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public ImGuiWindowClass this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImGuiWindowClassPtr(ImGuiWindowClass* handle) => new ImGuiWindowClassPtr(handle);
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public static implicit operator ImGuiWindowClass*(ImGuiWindowClassPtr handle) => handle.Handle;
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public static bool operator ==(ImGuiWindowClassPtr left, ImGuiWindowClassPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImGuiWindowClassPtr left, ImGuiWindowClassPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImGuiWindowClassPtr left, ImGuiWindowClass* right) => left.Handle == right;
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public static bool operator !=(ImGuiWindowClassPtr left, ImGuiWindowClass* right) => left.Handle != right;
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public bool Equals(ImGuiWindowClassPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImGuiWindowClassPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImGuiWindowClassPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint ClassId => ref Unsafe.AsRef<uint>(&Handle->ClassId);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint ParentViewportId => ref Unsafe.AsRef<uint>(&Handle->ParentViewportId);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImGuiViewportFlags ViewportFlagsOverrideSet => ref Unsafe.AsRef<ImGuiViewportFlags>(&Handle->ViewportFlagsOverrideSet);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImGuiViewportFlags ViewportFlagsOverrideClear => ref Unsafe.AsRef<ImGuiViewportFlags>(&Handle->ViewportFlagsOverrideClear);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImGuiTabItemFlags TabItemFlagsOverrideSet => ref Unsafe.AsRef<ImGuiTabItemFlags>(&Handle->TabItemFlagsOverrideSet);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImGuiDockNodeFlags DockNodeFlagsOverrideSet => ref Unsafe.AsRef<ImGuiDockNodeFlags>(&Handle->DockNodeFlagsOverrideSet);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool DockingAlwaysTabBar => ref Unsafe.AsRef<bool>(&Handle->DockingAlwaysTabBar);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool DockingAllowUnclassed => ref Unsafe.AsRef<bool>(&Handle->DockingAllowUnclassed);
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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ImGui.DestroyNative(Handle);
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}
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}
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}
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