Dalamud/imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImGuiWindowSettings.cs
2025-04-06 21:08:34 +02:00

200 lines
5.6 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// Windows data saved in imgui.ini file<br/>
/// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily.<br/>
/// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure)<br/>
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiWindowSettings
{
/// <summary>
/// To be documented.
/// </summary>
public uint ID;
/// <summary>
/// To be documented.
/// </summary>
public ImVec2Ih Pos;
/// <summary>
/// To be documented.
/// </summary>
public ImVec2Ih Size;
/// <summary>
/// To be documented.
/// </summary>
public ImVec2Ih ViewportPos;
/// <summary>
/// To be documented.
/// </summary>
public uint ViewportId;
/// <summary>
/// To be documented.
/// </summary>
public uint DockId;
/// <summary>
/// To be documented.
/// </summary>
public uint ClassId;
/// <summary>
/// To be documented.
/// </summary>
public short DockOrder;
/// <summary>
/// To be documented.
/// </summary>
public byte Collapsed;
/// <summary>
/// To be documented.
/// </summary>
public byte WantApply;
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImGuiWindowSettings(uint id = default, ImVec2Ih pos = default, ImVec2Ih size = default, ImVec2Ih viewportPos = default, uint viewportId = default, uint dockId = default, uint classId = default, short dockOrder = default, bool collapsed = default, bool wantApply = default)
{
ID = id;
Pos = pos;
Size = size;
ViewportPos = viewportPos;
ViewportId = viewportId;
DockId = dockId;
ClassId = classId;
DockOrder = dockOrder;
Collapsed = collapsed ? (byte)1 : (byte)0;
WantApply = wantApply ? (byte)1 : (byte)0;
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
fixed (ImGuiWindowSettings* @this = &this)
{
ImGui.DestroyNative(@this);
}
}
}
/// <summary>
/// To be documented.
/// </summary>
#if NET5_0_OR_GREATER
[DebuggerDisplay("{DebuggerDisplay,nq}")]
#endif
public unsafe struct ImGuiWindowSettingsPtr : IEquatable<ImGuiWindowSettingsPtr>
{
public ImGuiWindowSettingsPtr(ImGuiWindowSettings* handle) { Handle = handle; }
public ImGuiWindowSettings* Handle;
public bool IsNull => Handle == null;
public static ImGuiWindowSettingsPtr Null => new ImGuiWindowSettingsPtr(null);
public ImGuiWindowSettings this[int index] { get => Handle[index]; set => Handle[index] = value; }
public static implicit operator ImGuiWindowSettingsPtr(ImGuiWindowSettings* handle) => new ImGuiWindowSettingsPtr(handle);
public static implicit operator ImGuiWindowSettings*(ImGuiWindowSettingsPtr handle) => handle.Handle;
public static bool operator ==(ImGuiWindowSettingsPtr left, ImGuiWindowSettingsPtr right) => left.Handle == right.Handle;
public static bool operator !=(ImGuiWindowSettingsPtr left, ImGuiWindowSettingsPtr right) => left.Handle != right.Handle;
public static bool operator ==(ImGuiWindowSettingsPtr left, ImGuiWindowSettings* right) => left.Handle == right;
public static bool operator !=(ImGuiWindowSettingsPtr left, ImGuiWindowSettings* right) => left.Handle != right;
public bool Equals(ImGuiWindowSettingsPtr other) => Handle == other.Handle;
/// <inheritdoc/>
public override bool Equals(object obj) => obj is ImGuiWindowSettingsPtr handle && Equals(handle);
/// <inheritdoc/>
public override int GetHashCode() => ((nuint)Handle).GetHashCode();
#if NET5_0_OR_GREATER
private string DebuggerDisplay => string.Format("ImGuiWindowSettingsPtr [0x{0}]", ((nuint)Handle).ToString("X"));
#endif
/// <summary>
/// To be documented.
/// </summary>
public ref uint ID => ref Unsafe.AsRef<uint>(&Handle->ID);
/// <summary>
/// To be documented.
/// </summary>
public ref ImVec2Ih Pos => ref Unsafe.AsRef<ImVec2Ih>(&Handle->Pos);
/// <summary>
/// To be documented.
/// </summary>
public ref ImVec2Ih Size => ref Unsafe.AsRef<ImVec2Ih>(&Handle->Size);
/// <summary>
/// To be documented.
/// </summary>
public ref ImVec2Ih ViewportPos => ref Unsafe.AsRef<ImVec2Ih>(&Handle->ViewportPos);
/// <summary>
/// To be documented.
/// </summary>
public ref uint ViewportId => ref Unsafe.AsRef<uint>(&Handle->ViewportId);
/// <summary>
/// To be documented.
/// </summary>
public ref uint DockId => ref Unsafe.AsRef<uint>(&Handle->DockId);
/// <summary>
/// To be documented.
/// </summary>
public ref uint ClassId => ref Unsafe.AsRef<uint>(&Handle->ClassId);
/// <summary>
/// To be documented.
/// </summary>
public ref short DockOrder => ref Unsafe.AsRef<short>(&Handle->DockOrder);
/// <summary>
/// To be documented.
/// </summary>
public ref bool Collapsed => ref Unsafe.AsRef<bool>(&Handle->Collapsed);
/// <summary>
/// To be documented.
/// </summary>
public ref bool WantApply => ref Unsafe.AsRef<bool>(&Handle->WantApply);
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
ImGui.DestroyNative(Handle);
}
}
}