mirror of
https://github.com/goatcorp/Dalamud.git
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200 lines
5.6 KiB
C#
200 lines
5.6 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// Windows data saved in imgui.ini file<br/>
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/// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily.<br/>
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/// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure)<br/>
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiWindowSettings
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint ID;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImVec2Ih Pos;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImVec2Ih Size;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImVec2Ih ViewportPos;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint ViewportId;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint DockId;
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/// <summary>
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/// To be documented.
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/// </summary>
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public uint ClassId;
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/// <summary>
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/// To be documented.
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/// </summary>
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public short DockOrder;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte Collapsed;
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/// <summary>
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/// To be documented.
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/// </summary>
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public byte WantApply;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiWindowSettings(uint id = default, ImVec2Ih pos = default, ImVec2Ih size = default, ImVec2Ih viewportPos = default, uint viewportId = default, uint dockId = default, uint classId = default, short dockOrder = default, bool collapsed = default, bool wantApply = default)
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{
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ID = id;
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Pos = pos;
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Size = size;
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ViewportPos = viewportPos;
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ViewportId = viewportId;
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DockId = dockId;
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ClassId = classId;
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DockOrder = dockOrder;
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Collapsed = collapsed ? (byte)1 : (byte)0;
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WantApply = wantApply ? (byte)1 : (byte)0;
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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fixed (ImGuiWindowSettings* @this = &this)
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{
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ImGui.DestroyNative(@this);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImGuiWindowSettingsPtr : IEquatable<ImGuiWindowSettingsPtr>
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{
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public ImGuiWindowSettingsPtr(ImGuiWindowSettings* handle) { Handle = handle; }
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public ImGuiWindowSettings* Handle;
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public bool IsNull => Handle == null;
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public static ImGuiWindowSettingsPtr Null => new ImGuiWindowSettingsPtr(null);
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public ImGuiWindowSettings this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImGuiWindowSettingsPtr(ImGuiWindowSettings* handle) => new ImGuiWindowSettingsPtr(handle);
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public static implicit operator ImGuiWindowSettings*(ImGuiWindowSettingsPtr handle) => handle.Handle;
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public static bool operator ==(ImGuiWindowSettingsPtr left, ImGuiWindowSettingsPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImGuiWindowSettingsPtr left, ImGuiWindowSettingsPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImGuiWindowSettingsPtr left, ImGuiWindowSettings* right) => left.Handle == right;
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public static bool operator !=(ImGuiWindowSettingsPtr left, ImGuiWindowSettings* right) => left.Handle != right;
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public bool Equals(ImGuiWindowSettingsPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImGuiWindowSettingsPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImGuiWindowSettingsPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint ID => ref Unsafe.AsRef<uint>(&Handle->ID);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImVec2Ih Pos => ref Unsafe.AsRef<ImVec2Ih>(&Handle->Pos);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImVec2Ih Size => ref Unsafe.AsRef<ImVec2Ih>(&Handle->Size);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImVec2Ih ViewportPos => ref Unsafe.AsRef<ImVec2Ih>(&Handle->ViewportPos);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint ViewportId => ref Unsafe.AsRef<uint>(&Handle->ViewportId);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint DockId => ref Unsafe.AsRef<uint>(&Handle->DockId);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref uint ClassId => ref Unsafe.AsRef<uint>(&Handle->ClassId);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref short DockOrder => ref Unsafe.AsRef<short>(&Handle->DockOrder);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool Collapsed => ref Unsafe.AsRef<bool>(&Handle->Collapsed);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref bool WantApply => ref Unsafe.AsRef<bool>(&Handle->WantApply);
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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ImGui.DestroyNative(Handle);
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}
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}
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}
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