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13 lines
182 B
GLSL
13 lines
182 B
GLSL
#version 330 core
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uniform sampler2D FontTexture;
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in vec4 color;
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in vec2 texCoord;
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out vec4 outputColor;
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void main()
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{
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outputColor = color * texture(FontTexture, texCoord);
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}
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