Dalamud/imgui/StandaloneImGuiTestbed/Shaders/GLSL/imgui-vertex.glsl
2025-04-07 20:05:11 +02:00

20 lines
307 B
GLSL

#version 330 core
uniform ProjectionMatrixBuffer
{
mat4 projection_matrix;
};
in vec2 in_position;
in vec2 in_texCoord;
in vec4 in_color;
out vec4 color;
out vec2 texCoord;
void main()
{
gl_Position = projection_matrix * vec4(in_position, 0, 1);
color = in_color;
texCoord = in_texCoord;
}