Dalamud/imgui/StandaloneImGuiTestbed/Shaders/HLSL/imgui-frag.hlsl
2025-04-07 20:05:11 +02:00

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317 B
HLSL

struct PS_INPUT
{
float4 pos : SV_POSITION;
float4 col : COLOR0;
float2 uv : TEXCOORD0;
};
Texture2D FontTexture : register(t0);
sampler FontSampler : register(s0);
float4 FS(PS_INPUT input) : SV_Target
{
float4 out_col = input.col * FontTexture.Sample(FontSampler, input.uv);
return out_col;
}