Dalamud/imgui/StandaloneImGuiTestbed/Shaders/SPIR-V/imgui-vertex.glsl
2025-04-07 20:05:11 +02:00

28 lines
586 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec2 in_position;
layout (location = 1) in vec2 in_texCoord;
layout (location = 2) in vec4 in_color;
layout (binding = 0) uniform ProjectionMatrixBuffer
{
mat4 projection_matrix;
};
layout (location = 0) out vec4 color;
layout (location = 1) out vec2 texCoord;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
gl_Position = projection_matrix * vec4(in_position, 0, 1);
color = in_color;
texCoord = in_texCoord;
}