Dalamud/Dalamud/Configuration/Internal/DalamudConfiguration.cs

377 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using Dalamud.Game.Text;
using Dalamud.Interface.Style;
using Newtonsoft.Json;
using Serilog;
using Serilog.Events;
namespace Dalamud.Configuration.Internal
{
/// <summary>
/// Class containing Dalamud settings.
/// </summary>
[Serializable]
internal sealed class DalamudConfiguration : IServiceType
{
private static readonly JsonSerializerSettings SerializerSettings = new()
{
TypeNameHandling = TypeNameHandling.All,
TypeNameAssemblyFormatHandling = TypeNameAssemblyFormatHandling.Simple,
Formatting = Formatting.Indented,
};
[JsonIgnore]
private string configPath;
/// <summary>
/// Delegate for the <see cref="DalamudConfiguration.DalamudConfigurationSaved"/> event that occurs when the dalamud configuration is saved.
/// </summary>
/// <param name="dalamudConfiguration">The current dalamud configuration.</param>
public delegate void DalamudConfigurationSavedDelegate(DalamudConfiguration dalamudConfiguration);
/// <summary>
/// Event that occurs when dalamud configuration is saved.
/// </summary>
public event DalamudConfigurationSavedDelegate DalamudConfigurationSaved;
/// <summary>
/// Gets or sets a list of muted works.
/// </summary>
public List<string> BadWords { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not the taskbar should flash once a duty is found.
/// </summary>
public bool DutyFinderTaskbarFlash { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not a message should be sent in chat once a duty is found.
/// </summary>
public bool DutyFinderChatMessage { get; set; } = true;
/// <summary>
/// Gets or sets the language code to load Dalamud localization with.
/// </summary>
public string LanguageOverride { get; set; } = null;
/// <summary>
/// Gets or sets the last loaded Dalamud version.
/// </summary>
public string LastVersion { get; set; } = null;
/// <summary>
/// Gets or sets the last loaded Dalamud version.
/// </summary>
public string LastChangelogMajorMinor { get; set; } = null;
/// <summary>
/// Gets or sets the chat type used by default for plugin messages.
/// </summary>
public XivChatType GeneralChatType { get; set; } = XivChatType.Debug;
/// <summary>
/// Gets or sets a value indicating whether or not plugin testing builds should be shown.
/// </summary>
public bool DoPluginTest { get; set; } = false;
/// <summary>
/// Gets or sets a key to opt into Dalamud staging builds.
/// </summary>
public string? DalamudBetaKey { get; set; } = null;
/// <summary>
/// Gets or sets a list of custom repos.
/// </summary>
public List<ThirdPartyRepoSettings> ThirdRepoList { get; set; } = new();
/// <summary>
/// Gets or sets a list of hidden plugins.
/// </summary>
public List<string> HiddenPluginInternalName { get; set; } = new();
/// <summary>
/// Gets or sets a list of seen plugins.
/// </summary>
public List<string> SeenPluginInternalName { get; set; } = new();
/// <summary>
/// Gets or sets a list of additional settings for devPlugins. The key is the absolute path
/// to the plugin DLL. This is automatically generated for any plugins in the devPlugins folder.
/// However by specifiying this value manually, you can add arbitrary files outside the normal
/// file paths.
/// </summary>
public Dictionary<string, DevPluginSettings> DevPluginSettings { get; set; } = new();
/// <summary>
/// Gets or sets a list of additional locations that dev plugins should be loaded from. This can
/// be either a DLL or folder, but should be the absolute path, or a path relative to the currently
/// injected Dalamud instance.
/// </summary>
public List<DevPluginLocationSettings> DevPluginLoadLocations { get; set; } = new();
/// <summary>
/// Gets or sets the global UI scale.
/// </summary>
public float GlobalUiScale { get; set; } = 1.0f;
/// <summary>
/// Gets or sets a value indicating whether to use AXIS fonts from the game.
/// </summary>
public bool UseAxisFontsFromGame { get; set; } = false;
/// <summary>
/// Gets or sets the gamma value to apply for Dalamud fonts. Effects text thickness.
///
/// Before gamma is applied...
/// * ...TTF fonts loaded with stb or FreeType are in linear space.
/// * ...the game's prebaked AXIS fonts are in gamma space with gamma value of 1.4.
/// </summary>
public float FontGammaLevel { get; set; } = 1.4f;
/// <summary>
/// Gets or sets a value indicating whether or not plugin UI should be hidden.
/// </summary>
public bool ToggleUiHide { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not plugin UI should be hidden during cutscenes.
/// </summary>
public bool ToggleUiHideDuringCutscenes { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not plugin UI should be hidden during GPose.
/// </summary>
public bool ToggleUiHideDuringGpose { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not a message containing detailed plugin information should be sent at login.
/// </summary>
public bool PrintPluginsWelcomeMsg { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not plugins should be auto-updated.
/// </summary>
public bool AutoUpdatePlugins { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not Dalamud should add buttons to the system menu.
/// </summary>
public bool DoButtonsSystemMenu { get; set; } = true;
/// <summary>
/// Gets or sets the default Dalamud debug log level on startup.
/// </summary>
public LogEventLevel LogLevel { get; set; } = LogEventLevel.Information;
/// <summary>
/// Gets or sets a value indicating whether to write to log files synchronously.
/// </summary>
public bool LogSynchronously { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether or not the debug log should scroll automatically.
/// </summary>
public bool LogAutoScroll { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not the debug log should open at startup.
/// </summary>
public bool LogOpenAtStartup { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not the dev bar should open at startup.
/// </summary>
public bool DevBarOpenAtStartup { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not ImGui asserts should be enabled at startup.
/// </summary>
public bool AssertsEnabledAtStartup { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not docking should be globally enabled in ImGui.
/// </summary>
public bool IsDocking { get; set; }
/// <summary>
/// Gets or sets a value indicating whether viewports should always be disabled.
/// </summary>
public bool IsDisableViewport { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not navigation via a gamepad should be globally enabled in ImGui.
/// </summary>
public bool IsGamepadNavigationEnabled { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not focus management is enabled.
/// </summary>
public bool IsFocusManagementEnabled { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not the anti-anti-debug check is enabled on startup.
/// </summary>
public bool IsAntiAntiDebugEnabled { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether to resume game main thread after plugins load.
/// </summary>
public bool IsResumeGameAfterPluginLoad { get; set; } = false;
/// <summary>
/// Gets or sets the kind of beta to download when <see cref="DalamudBetaKey"/> matches the server value.
/// </summary>
public string DalamudBetaKind { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not all plugins, regardless of API level, should be loaded.
/// </summary>
public bool LoadAllApiLevels { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not banned plugins should be loaded.
/// </summary>
public bool LoadBannedPlugins { get; set; }
/// <summary>
/// Gets or sets a value indicating whether or not any plugin should be loaded when the game is started.
/// It is reset immediately when read.
/// </summary>
public bool PluginSafeMode { get; set; }
/// <summary>
/// Gets or sets a value indicating the wait time between plugin unload and plugin assembly unload.
/// Uses default value that may change between versions if set to null.
/// </summary>
public int? PluginWaitBeforeFree { get; set; }
/// <summary>
/// Gets or sets a list of saved styles.
/// </summary>
[JsonProperty("SavedStyles")]
public List<StyleModelV1>? SavedStylesOld { get; set; }
/// <summary>
/// Gets or sets a list of saved styles.
/// </summary>
[JsonProperty("SavedStylesVersioned")]
public List<StyleModel>? SavedStyles { get; set; }
/// <summary>
/// Gets or sets the name of the currently chosen style.
/// </summary>
public string ChosenStyle { get; set; } = "Dalamud Standard";
/// <summary>
/// Gets or sets a value indicating whether or not Dalamud RMT filtering should be disabled.
/// </summary>
public bool DisableRmtFiltering { get; set; }
/// <summary>
/// Gets or sets the order of DTR elements, by title.
/// </summary>
public List<string>? DtrOrder { get; set; }
/// <summary>
/// Gets or sets the list of ignored DTR elements, by title.
/// </summary>
public List<string>? DtrIgnore { get; set; }
/// <summary>
/// Gets or sets the spacing used for DTR entries.
/// </summary>
public int DtrSpacing { get; set; } = 10;
/// <summary>
/// Gets or sets a value indicating whether to swap the
/// direction in which elements are drawn in the DTR.
/// False indicates that elements will be drawn from the end of
/// the left side of the Server Info bar, and continue leftwards.
/// True indicates the opposite.
/// </summary>
public bool DtrSwapDirection { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether the title screen menu is shown.
/// </summary>
public bool ShowTsm { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether or not market board data should be uploaded.
/// </summary>
public bool IsMbCollect { get; set; } = true;
/// <summary>
/// Gets the ISO 639-1 two-letter code for the language of the effective Dalamud display language.
/// </summary>
public string EffectiveLanguage
{
get
{
var languages = Localization.ApplicableLangCodes.Prepend("en").ToArray();
try
{
if (string.IsNullOrEmpty(this.LanguageOverride))
{
var currentUiLang = CultureInfo.CurrentUICulture;
if (Localization.ApplicableLangCodes.Any(x => currentUiLang.TwoLetterISOLanguageName == x))
return currentUiLang.TwoLetterISOLanguageName;
else
return languages[0];
}
else
{
return this.LanguageOverride;
}
}
catch (Exception)
{
return languages[0];
}
}
}
/// <summary>
/// Gets or sets a value indicating whether or not to show info on dev bar.
/// </summary>
public bool ShowDevBarInfo { get; set; } = true;
/// <summary>
/// Load a configuration from the provided path.
/// </summary>
/// <param name="path">The path to load the configuration file from.</param>
/// <returns>The deserialized configuration file.</returns>
public static DalamudConfiguration Load(string path)
{
DalamudConfiguration deserialized = null;
try
{
deserialized = JsonConvert.DeserializeObject<DalamudConfiguration>(File.ReadAllText(path), SerializerSettings);
}
catch (Exception ex)
{
Log.Warning(ex, "Failed to load DalamudConfiguration at {0}", path);
}
deserialized ??= new DalamudConfiguration();
deserialized.configPath = path;
return deserialized;
}
/// <summary>
/// Save the configuration at the path it was loaded from.
/// </summary>
public void Save()
{
File.WriteAllText(this.configPath, JsonConvert.SerializeObject(this, SerializerSettings));
this.DalamudConfigurationSaved?.Invoke(this);
}
}
}