Dalamud/Dalamud/Plugin/Internal/Loader/AssemblyLoadContextBuilder.cs

315 lines
12 KiB
C#

// Copyright (c) Nate McMaster, Dalamud contributors.
// Licensed under the Apache License, Version 2.0. See License.txt in the Loader root for license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Loader;
using Dalamud.Plugin.Internal.Loader.LibraryModel;
namespace Dalamud.Plugin.Internal.Loader;
/// <summary>
/// A builder for creating an instance of <see cref="AssemblyLoadContext" />.
/// </summary>
internal class AssemblyLoadContextBuilder
{
private readonly List<string> additionalProbingPaths = new();
private readonly List<string> resourceProbingPaths = new();
private readonly List<string> resourceProbingSubpaths = new();
private readonly Dictionary<string, ManagedLibrary> managedLibraries = new(StringComparer.Ordinal);
private readonly Dictionary<string, NativeLibrary> nativeLibraries = new(StringComparer.Ordinal);
private readonly HashSet<string> privateAssemblies = new(StringComparer.Ordinal);
private readonly HashSet<string> defaultAssemblies = new(StringComparer.Ordinal);
private AssemblyLoadContext defaultLoadContext = AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ?? AssemblyLoadContext.Default;
private string? mainAssemblyPath;
private bool preferDefaultLoadContext;
private bool isCollectible;
private bool loadInMemory;
private bool shadowCopyNativeLibraries;
/// <summary>
/// Creates an assembly load context using settings specified on the builder.
/// </summary>
/// <returns>A new ManagedLoadContext.</returns>
public AssemblyLoadContext Build()
{
var resourceProbingPaths = new List<string>(this.resourceProbingPaths);
foreach (var additionalPath in this.additionalProbingPaths)
{
foreach (var subPath in this.resourceProbingSubpaths)
{
resourceProbingPaths.Add(Path.Combine(additionalPath, subPath));
}
}
if (this.mainAssemblyPath == null)
throw new InvalidOperationException($"Missing required property. You must call '{nameof(this.SetMainAssemblyPath)}' to configure the default assembly.");
return new ManagedLoadContext(
this.mainAssemblyPath,
this.managedLibraries,
this.nativeLibraries,
this.privateAssemblies,
this.defaultAssemblies,
this.additionalProbingPaths,
resourceProbingPaths,
this.defaultLoadContext,
this.preferDefaultLoadContext,
this.isCollectible,
this.loadInMemory,
this.shadowCopyNativeLibraries);
}
/// <summary>
/// Set the file path to the main assembly for the context. This is used as the starting point for loading
/// other assemblies. The directory that contains it is also known as the 'app local' directory.
/// </summary>
/// <param name="path">The file path. Must not be null or empty. Must be an absolute path.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder SetMainAssemblyPath(string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Argument must not be null or empty.", nameof(path));
if (!Path.IsPathRooted(path))
throw new ArgumentException("Argument must be a full path.", nameof(path));
this.mainAssemblyPath = path;
return this;
}
/// <summary>
/// Replaces the default <see cref="AssemblyLoadContext"/> used by the <see cref="AssemblyLoadContextBuilder"/>.
/// Use this feature if the <see cref="AssemblyLoadContext"/> of the <see cref="Assembly"/> is not the Runtime's default load context.
/// i.e. (AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly) != <see cref="AssemblyLoadContext.Default"/>.
/// </summary>
/// <param name="context">The context to set.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder SetDefaultContext(AssemblyLoadContext context)
{
this.defaultLoadContext = context ?? throw new ArgumentException($"Bad Argument: AssemblyLoadContext in {nameof(AssemblyLoadContextBuilder)}.{nameof(this.SetDefaultContext)} is null.");
return this;
}
/// <summary>
/// Instructs the load context to prefer a private version of this assembly, even if that version is
/// different from the version used by the host application.
/// Use this when you do not need to exchange types created from within the load context with other contexts
/// or the default app context.
/// <para>
/// This may mean the types loaded from
/// this assembly will not match the types from an assembly with the same name, but different version,
/// in the host application.
/// </para>
/// <para>
/// For example, if the host application has a type named <c>Foo</c> from assembly <c>Banana, Version=1.0.0.0</c>
/// and the load context prefers a private version of <c>Banan, Version=2.0.0.0</c>, when comparing two objects,
/// one created by the host (Foo1) and one created from within the load context (Foo2), they will not have the same
/// type. <c>Foo1.GetType() != Foo2.GetType()</c>.
/// </para>
/// </summary>
/// <param name="assemblyName">The name of the assembly.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder PreferLoadContextAssembly(AssemblyName assemblyName)
{
if (assemblyName.Name != null)
this.privateAssemblies.Add(assemblyName.Name);
return this;
}
/// <summary>
/// Instructs the load context to first attempt to load assemblies by this name from the default app context, even
/// if other assemblies in this load context express a dependency on a higher or lower version.
/// Use this when you need to exchange types created from within the load context with other contexts
/// or the default app context.
/// </summary>
/// <param name="assemblyName">The name of the assembly.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder PreferDefaultLoadContextAssembly(AssemblyName assemblyName)
{
var names = new Queue<AssemblyName>(new[] { assemblyName });
while (names.TryDequeue(out var name))
{
if (name.Name == null || this.defaultAssemblies.Contains(name.Name))
{
// base cases
continue;
}
this.defaultAssemblies.Add(name.Name);
// Load and find all dependencies of default assemblies.
// This sacrifices some performance for determinism in how transitive
// dependencies will be shared between host and plugin.
var assembly = this.defaultLoadContext.LoadFromAssemblyName(name);
foreach (var reference in assembly.GetReferencedAssemblies())
{
names.Enqueue(reference);
}
}
return this;
}
/// <summary>
/// Instructs the load context to first search for binaries from the default app context, even
/// if other assemblies in this load context express a dependency on a higher or lower version.
/// Use this when you need to exchange types created from within the load context with other contexts
/// or the default app context.
/// <para>
/// This may mean the types loaded from within the context are force-downgraded to the version provided
/// by the host. <seealso cref="PreferLoadContextAssembly" /> can be used to selectively identify binaries
/// which should not be loaded from the default load context.
/// </para>
/// </summary>
/// <param name="preferDefaultLoadContext">When true, first attemp to load binaries from the default load context.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder PreferDefaultLoadContext(bool preferDefaultLoadContext)
{
this.preferDefaultLoadContext = preferDefaultLoadContext;
return this;
}
/// <summary>
/// Add a managed library to the load context.
/// </summary>
/// <param name="library">The managed library.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder AddManagedLibrary(ManagedLibrary library)
{
ValidateRelativePath(library.AdditionalProbingPath);
if (library.Name.Name != null)
{
this.managedLibraries.Add(library.Name.Name, library);
}
return this;
}
/// <summary>
/// Add a native library to the load context.
/// </summary>
/// <param name="library">A native library.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder AddNativeLibrary(NativeLibrary library)
{
ValidateRelativePath(library.AppLocalPath);
ValidateRelativePath(library.AdditionalProbingPath);
this.nativeLibraries.Add(library.Name, library);
return this;
}
/// <summary>
/// Add a <paramref name="path"/> that should be used to search for native and managed libraries.
/// </summary>
/// <param name="path">The file path. Must be a full file path.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder AddProbingPath(string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Value must not be null or empty.", nameof(path));
if (!Path.IsPathRooted(path))
throw new ArgumentException("Argument must be a full path.", nameof(path));
this.additionalProbingPaths.Add(path);
return this;
}
/// <summary>
/// Add a <paramref name="path"/> that should be use to search for resource assemblies (aka satellite assemblies).
/// </summary>
/// <param name="path">The file path. Must be a full file path.</param>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder AddResourceProbingPath(string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Value must not be null or empty.", nameof(path));
if (!Path.IsPathRooted(path))
throw new ArgumentException("Argument must be a full path.", nameof(path));
this.resourceProbingPaths.Add(path);
return this;
}
/// <summary>
/// Enable unloading the assembly load context.
/// </summary>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder EnableUnloading()
{
this.isCollectible = true;
return this;
}
/// <summary>
/// Read .dll files into memory to avoid locking the files.
/// This is not as efficient, so is not enabled by default, but is required for scenarios
/// like hot reloading.
/// </summary>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder PreloadAssembliesIntoMemory()
{
this.loadInMemory = true;
return this;
}
/// <summary>
/// Shadow copy native libraries (unmanaged DLLs) to avoid locking of these files.
/// This is not as efficient, so is not enabled by default, but is required for scenarios
/// like hot reloading of plugins dependent on native libraries.
/// </summary>
/// <returns>The builder.</returns>
public AssemblyLoadContextBuilder ShadowCopyNativeLibraries()
{
this.shadowCopyNativeLibraries = true;
return this;
}
/// <summary>
/// Add a <paramref name="path"/> that should be use to search for resource assemblies (aka satellite assemblies)
/// relative to any paths specified as <see cref="AddProbingPath"/>.
/// </summary>
/// <param name="path">The file path. Must not be a full file path since it will be appended to additional probing path roots.</param>
/// <returns>The builder.</returns>
internal AssemblyLoadContextBuilder AddResourceProbingSubpath(string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Value must not be null or empty.", nameof(path));
if (Path.IsPathRooted(path))
throw new ArgumentException("Argument must be not a full path.", nameof(path));
this.resourceProbingSubpaths.Add(path);
return this;
}
private static void ValidateRelativePath(string probingPath)
{
if (string.IsNullOrEmpty(probingPath))
throw new ArgumentException("Value must not be null or empty.", nameof(probingPath));
if (Path.IsPathRooted(probingPath))
throw new ArgumentException("Argument must be a relative path.", nameof(probingPath));
}
}