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96 lines
2.2 KiB
C#
96 lines
2.2 KiB
C#
using System;
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namespace Dalamud.Game.ClientState
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{
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/// <summary>
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/// Bitmask of the Button ushort used by the game.
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/// </summary>
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[Flags]
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public enum GamepadButtons : ushort
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{
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/// <summary>
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/// No buttons pressed.
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/// </summary>
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None = 0,
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/// <summary>
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/// Digipad up.
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/// </summary>
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DpadUp = 0x0001,
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/// <summary>
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/// Digipad down.
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/// </summary>
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DpadDown = 0x0002,
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/// <summary>
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/// Digipad left.
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/// </summary>
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DpadLeft = 0x0004,
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/// <summary>
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/// Digipad right.
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/// </summary>
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DpadRight = 0x0008,
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/// <summary>
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/// North action button. Triangle on PS, Y on Xbox.
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/// </summary>
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North = 0x0010,
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/// <summary>
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/// South action button. Cross on PS, A on Xbox.
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/// </summary>
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South = 0x0020,
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/// <summary>
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/// West action button. Square on PS, X on Xbos.
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/// </summary>
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West = 0x0040,
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/// <summary>
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/// East action button. Circle on PS, B on Xbox.
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/// </summary>
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East = 0x0080,
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/// <summary>
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/// First button on left shoulder side.
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/// </summary>
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L1 = 0x0100,
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/// <summary>
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/// Second button on left shoulder side. Analog input lost in this bitmask.
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/// </summary>
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L2 = 0x0200,
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/// <summary>
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/// Press on left analogue stick.
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/// </summary>
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L3 = 0x0400,
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/// <summary>
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/// First button on right shoulder.
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/// </summary>
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R1 = 0x0800,
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/// <summary>
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/// Second button on right shoulder. Analog input lost in this bitmask.
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/// </summary>
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R2 = 0x1000,
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/// <summary>
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/// Press on right analogue stick.
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/// </summary>
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R3 = 0x2000,
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/// <summary>
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/// Button on the right inner side of the controller. Options on PS, Start on Xbox.
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/// </summary>
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Start = 0x8000,
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/// <summary>
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/// Button on the left inner side of the controller. ??? on PS, Back on Xbox.
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/// </summary>
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Select = 0x4000,
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}
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}
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