mirror of
https://github.com/goatcorp/Dalamud.git
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This fixes a bug wherein compilation of Dalamud.Injector after Dalamud would place an outdated Reloaded.Memory.Buffers DLL in the output folders, which was missing methods needed
90 lines
4.2 KiB
XML
90 lines
4.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Target">
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<TargetFramework>net5.0</TargetFramework>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<PlatformTarget>x64</PlatformTarget>
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<Platforms>x64;AnyCPU</Platforms>
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<LangVersion>10.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Label="Feature">
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<InjectorVersion>5.2.4.6</InjectorVersion>
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<Description>XIV Launcher addon injector</Description>
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<AssemblyVersion>$(InjectorVersion)</AssemblyVersion>
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<FileVersion>$(InjectorVersion)</FileVersion>
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<Version>$(InjectorVersion)</Version>
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</PropertyGroup>
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<PropertyGroup Label="Output">
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<OutputType>Library</OutputType>
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<OutputPath>..\bin\$(Configuration)\</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
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<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
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</PropertyGroup>
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<PropertyGroup Label="Documentation">
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<DocumentationFile></DocumentationFile>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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<PropertyGroup Label="Build">
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Deterministic>true</Deterministic>
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<Nullable>annotations</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Label="Configuration">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
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<PathMap>$(AppOutputBase)=C:\goatsoft\companysecrets\injector\</PathMap>
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</PropertyGroup>
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<PropertyGroup Label="Warnings">
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<NoWarn>IDE0003;IDE0044;IDE1006;CS1591;CS1701;CS1702</NoWarn>
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<!-- IDE0003 - Name can be simplified -->
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<!-- IDE1006 - Naming violation -->
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<!-- CS1591 - Missing XML comment for publicly visible type or member -->
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<!-- CS1701 - Runtime policy may be needed -->
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<!-- CS1702 - Runtime policy may be needed -->
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Iced" Version="1.13.0" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="PeNet" Version="2.6.4" />
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<PackageReference Include="Reloaded.Memory" Version="4.1.1" />
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<PackageReference Include="Reloaded.Memory.Buffers" Version="1.4.4" />
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<PackageReference Include="Serilog" Version="2.10.0" />
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<PackageReference Include="Serilog.Sinks.Async" Version="1.5.0" />
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<PackageReference Include="Serilog.Sinks.Console" Version="4.0.1" />
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<PackageReference Include="Serilog.Sinks.File" Version="5.0.0" />
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<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.333">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="..\stylecop.json" />
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</ItemGroup>
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<ItemGroup>
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<!-- This prevents us from having to include Dalamud itself as a dependency -->
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<!-- If the files move just update the paths here -->
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<Compile Include="..\Dalamud\ClientLanguage.cs" Link="Included\%(Filename)%(Extension)" />
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<Compile Include="..\Dalamud\DalamudStartInfo.cs" Link="Included\%(Filename)%(Extension)" />
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<Compile Include="..\Dalamud\Game\GameVersion.cs" Link="Included\Game\%(Filename)%(Extension)" />
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<Compile Include="..\Dalamud\Game\GameVersionConverter.cs" Link="Included\Game\%(Filename)%(Extension)" />
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</ItemGroup>
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</Project>
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