Dalamud/docs/api/Dalamud.Game.ClientState.Objects.TargetManager.html
2022-10-29 15:34:04 +02:00

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<h1 id="Dalamud_Game_ClientState_Objects_TargetManager" data-uid="Dalamud.Game.ClientState.Objects.TargetManager" class="text-break">Class TargetManager
</h1>
<div class="markdown level0 summary"><p>Get and set various kinds of targets for the player.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">TargetManager</span></div>
</div>
<div class="implements">
<h5>Implements</h5>
<div><a class="xref" href="Dalamud.IServiceType.html">IServiceType</a></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Objects.html">Dalamud.Game.ClientState.Objects</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Objects_TargetManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sealed class TargetManager : IServiceType</code></pre>
</div>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_Address.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.Address%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_Address_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.Address*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_Address" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.Address">Address</h4>
<div class="markdown level1 summary"><p>Gets the address of the target manager.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr Address { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_FocusTarget.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.FocusTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_FocusTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.FocusTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_FocusTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.FocusTarget">FocusTarget</h4>
<div class="markdown level1 summary"><p>Gets or sets the focus target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject FocusTarget { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_MouseOverTarget.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.MouseOverTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_MouseOverTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.MouseOverTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_MouseOverTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.MouseOverTarget">MouseOverTarget</h4>
<div class="markdown level1 summary"><p>Gets or sets the mouseover target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject MouseOverTarget { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_PreviousTarget.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.PreviousTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_PreviousTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.PreviousTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_PreviousTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.PreviousTarget">PreviousTarget</h4>
<div class="markdown level1 summary"><p>Gets or sets the previous target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject PreviousTarget { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_SoftTarget.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.SoftTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_SoftTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SoftTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SoftTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SoftTarget">SoftTarget</h4>
<div class="markdown level1 summary"><p>Gets or sets the soft target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject SoftTarget { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_Target.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.Target%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_Target_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.Target*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_Target" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.Target">Target</h4>
<div class="markdown level1 summary"><p>Gets or sets the current target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject Target { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_ClearFocusTarget.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.ClearFocusTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_ClearFocusTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.ClearFocusTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_ClearFocusTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.ClearFocusTarget">ClearFocusTarget()</h4>
<div class="markdown level1 summary"><p>Clears the focus target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ClearFocusTarget()</code></pre>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_ClearMouseOverTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.ClearMouseOverTarget">ClearMouseOverTarget()</h4>
<div class="markdown level1 summary"><p>Clears the mouseover target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ClearMouseOverTarget()</code></pre>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_ClearPreviousTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.ClearPreviousTarget">ClearPreviousTarget()</h4>
<div class="markdown level1 summary"><p>Clears the previous target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ClearPreviousTarget()</code></pre>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_ClearSoftTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.ClearSoftTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_ClearSoftTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.ClearSoftTarget">ClearSoftTarget()</h4>
<div class="markdown level1 summary"><p>Clears the soft target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ClearSoftTarget()</code></pre>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_ClearTarget" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.ClearTarget">ClearTarget()</h4>
<div class="markdown level1 summary"><p>Clears the current target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ClearTarget()</code></pre>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_SetFocusTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetFocusTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetFocusTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetFocusTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)">SetFocusTarget(GameObject)</h4>
<div class="markdown level1 summary"><p>Sets the focus target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetFocusTarget(GameObject actor)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor</span></td>
<td><p>Actor to target.</p>
</td>
</tr>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetFocusTarget_System_IntPtr_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetFocusTarget(System.IntPtr)">SetFocusTarget(IntPtr)</h4>
<div class="markdown level1 summary"><p>Sets the focus target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetFocusTarget(IntPtr actorAddress)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">actorAddress</span></td>
<td><p>Actor (address) to target.</p>
</td>
</tr>
</tbody>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_SetMouseOverTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.SetMouseOverTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_SetMouseOverTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetMouseOverTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetMouseOverTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetMouseOverTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)">SetMouseOverTarget(GameObject)</h4>
<div class="markdown level1 summary"><p>Sets the mouseover target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetMouseOverTarget(GameObject actor)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor</span></td>
<td><p>Actor to target.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetMouseOverTarget_System_IntPtr_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetMouseOverTarget(System.IntPtr)">SetMouseOverTarget(IntPtr)</h4>
<div class="markdown level1 summary"><p>Sets the mouseover target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetMouseOverTarget(IntPtr actorAddress)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">actorAddress</span></td>
<td><p>Actor (address) to target.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_SetPreviousTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.SetPreviousTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_SetPreviousTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetPreviousTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetPreviousTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetPreviousTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)">SetPreviousTarget(GameObject)</h4>
<div class="markdown level1 summary"><p>Sets the previous target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetPreviousTarget(GameObject actor)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor</span></td>
<td><p>Actor to target.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetPreviousTarget_System_IntPtr_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetPreviousTarget(System.IntPtr)">SetPreviousTarget(IntPtr)</h4>
<div class="markdown level1 summary"><p>Sets the previous target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetPreviousTarget(IntPtr actorAddress)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">actorAddress</span></td>
<td><p>Actor (address) to target.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_SetSoftTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.SetSoftTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetSoftTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetSoftTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)">SetSoftTarget(GameObject)</h4>
<div class="markdown level1 summary"><p>Sets the soft target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetSoftTarget(GameObject actor)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor</span></td>
<td><p>Actor to target.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetSoftTarget_System_IntPtr_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetSoftTarget(System.IntPtr)">SetSoftTarget(IntPtr)</h4>
<div class="markdown level1 summary"><p>Sets the soft target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetSoftTarget(IntPtr actorAddress)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">actorAddress</span></td>
<td><p>Actor (address) to target.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_TargetManager_SetTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.TargetManager.SetTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_TargetManager_SetTarget_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetTarget*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetTarget_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetTarget(Dalamud.Game.ClientState.Objects.Types.GameObject)">SetTarget(GameObject)</h4>
<div class="markdown level1 summary"><p>Sets the current target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetTarget(GameObject actor)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor</span></td>
<td><p>Actor to target.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_TargetManager_SetTarget_System_IntPtr_" data-uid="Dalamud.Game.ClientState.Objects.TargetManager.SetTarget(System.IntPtr)">SetTarget(IntPtr)</h4>
<div class="markdown level1 summary"><p>Sets the current target.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetTarget(IntPtr actorAddress)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><span class="parametername">actorAddress</span></td>
<td><p>Actor (address) to target.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="Dalamud.IServiceType.html">IServiceType</a>
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