Dalamud/docs/api/FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.html
2023-01-26 23:57:38 +01:00

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<article class="content wrap" id="_content" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem">
<h1 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem" class="text-break">Struct TargetSystem
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
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<span class="xref">System.ValueType.GetHashCode()</span>
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<span class="xref">System.ValueType.ToString()</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Control.html">FFXIVClientStructs.FFXIV.Client.Game.Control</a></h6>
<h6><strong>Assembly</strong>: FFXIVClientStructs.dll</h6>
<h5 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct TargetSystem</code></pre>
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<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_FocusTarget.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.FocusTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_FocusTarget" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.FocusTarget">FocusTarget</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject*FocusTarget</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
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</thead>
<tbody>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GPoseTarget.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GPoseTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GPoseTarget" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GPoseTarget">GPoseTarget</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject*GPoseTarget</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
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</thead>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_MouseOverNameplateTarget.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.MouseOverNameplateTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_MouseOverNameplateTarget" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.MouseOverNameplateTarget">MouseOverNameplateTarget</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject*MouseOverNameplateTarget</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_MouseOverTarget" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.MouseOverTarget">MouseOverTarget</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject*MouseOverTarget</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_ObjectFilterArray0" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.ObjectFilterArray0">ObjectFilterArray0</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public GameObjectArray ObjectFilterArray0</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Control.GameObjectArray.html">GameObjectArray</a></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_ObjectFilterArray1" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.ObjectFilterArray1">ObjectFilterArray1</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObjectArray ObjectFilterArray1</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Control.GameObjectArray.html">GameObjectArray</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_ObjectFilterArray2" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.ObjectFilterArray2">ObjectFilterArray2</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObjectArray ObjectFilterArray2</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Control.GameObjectArray.html">GameObjectArray</a></td>
<td></td>
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</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_ObjectFilterArray3" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.ObjectFilterArray3">ObjectFilterArray3</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public GameObjectArray ObjectFilterArray3</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Control.GameObjectArray.html">GameObjectArray</a></td>
<td></td>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_PreviousTarget.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.PreviousTarget%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_PreviousTarget" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.PreviousTarget">PreviousTarget</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public GameObject*PreviousTarget</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_SoftTarget" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.SoftTarget">SoftTarget</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public GameObject*SoftTarget</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_Target" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.Target">Target</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public GameObject*Target</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_TargetObjectId" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.TargetObjectId">TargetObjectId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObjectID TargetObjectId</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObjectID.html">GameObjectID</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetCurrentTarget_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetCurrentTarget*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetCurrentTarget" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetCurrentTarget">GetCurrentTarget()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject*GetCurrentTarget()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetCurrentTargetID_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetCurrentTargetID*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetCurrentTargetID" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetCurrentTargetID">GetCurrentTargetID()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint GetCurrentTargetID()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetMouseOverObject_System_Int32_System_Int32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetMouseOverObject(System.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetMouseOverObject_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetMouseOverObject*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetMouseOverObject_System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetMouseOverObject(System.Int32,System.Int32)">GetMouseOverObject(Int32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject*GetMouseOverObject(int x, int y)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetMouseOverObject_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetMouseOverObject*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_GetMouseOverObject_System_Int32_System_Int32_FFXIVClientStructs_FFXIV_Client_Game_Control_GameObjectArray__FFXIVClientStructs_FFXIV_Client_Game_Camera__" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.GetMouseOverObject(System.Int32,System.Int32,FFXIVClientStructs.FFXIV.Client.Game.Control.GameObjectArray*,FFXIVClientStructs.FFXIV.Client.Game.Camera*)">GetMouseOverObject(Int32, Int32, GameObjectArray*, Camera*)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public GameObject*GetMouseOverObject(int x, int y, GameObjectArray*objectArray, Camera*camera)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Control.GameObjectArray.html">GameObjectArray</a>*</td>
<td><span class="parametername">objectArray</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Camera.html">Camera</a>*</td>
<td><span class="parametername">camera</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_Instance" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.Instance">Instance()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static TargetSystem*Instance()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.html">TargetSystem</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_InteractWithObject_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__System_Boolean_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.InteractWithObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*%2CSystem.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_InteractWithObject_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.InteractWithObject*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_InteractWithObject_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.InteractWithObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*,System.Boolean)">InteractWithObject(GameObject*, Boolean)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong InteractWithObject(GameObject*obj, bool checkLineOfSight = true)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">checkLineOfSight</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt64</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_IsObjectInViewRange_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.IsObjectInViewRange(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_IsObjectInViewRange_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.IsObjectInViewRange*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_IsObjectInViewRange_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.IsObjectInViewRange(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)">IsObjectInViewRange(GameObject*)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsObjectInViewRange(GameObject*obj)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_IsObjectOnScreen_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.IsObjectOnScreen(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)">IsObjectOnScreen(GameObject*)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsObjectOnScreen(GameObject*obj)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_OpenObjectInteraction_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.OpenObjectInteraction(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Client_Game_Control_TargetSystem_OpenObjectInteraction_FFXIVClientStructs_FFXIV_Client_Game_Object_GameObject__" data-uid="FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem.OpenObjectInteraction(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)">OpenObjectInteraction(GameObject*)</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void OpenObjectInteraction(GameObject*obj)</code></pre>
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<h5 class="parameters">Parameters</h5>
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<th>Type</th>
<th>Name</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
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