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<h1 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2" class="text-break">Struct Vector2
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="implements">
<h5>Implements</h5>
<div><span class="xref">IEquatable</span>&lt;<a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a>&gt;</div>
<div><span class="xref">IFormattable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.html">FFXIVClientStructs.FFXIV.Common.Math</a></h6>
<h6><strong>Assembly</strong>: FFXIVClientStructs.dll</h6>
<h5 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct Vector2</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2__ctor_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.#ctor(System.Single)">Vector2(Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2(float value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">value</span></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2__ctor_System_Single_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.#ctor(System.Single,System.Single)">Vector2(Single, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector2(float x, float y)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">x</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">y</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Down" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Down">Down</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector2 Down</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Left" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Left">Left</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector2 Left</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_NegativeInfinity" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.NegativeInfinity">NegativeInfinity</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector2 NegativeInfinity</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_One" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.One">One</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector2 One</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_PositiveInfinity" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.PositiveInfinity">PositiveInfinity</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector2 PositiveInfinity</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Right" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Right">Right</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector2 Right</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Up" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Up">Up</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public static readonly Vector2 Up</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_X" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.X">X</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float X</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Y" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Y">Y</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public float Y</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Zero" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Zero">Zero</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static readonly Vector2 Zero</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Magnitude_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Magnitude*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Magnitude" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Magnitude">Magnitude</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly float Magnitude { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Normalized.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Normalized%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Normalized_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Normalized*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Normalized" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Normalized">Normalized</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly Vector2 Normalized { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_SqrMagnitude.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.SqrMagnitude%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SqrMagnitude_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SqrMagnitude*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SqrMagnitude" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SqrMagnitude">SqrMagnitude</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly float SqrMagnitude { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Angle_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Angle(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Angle_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Angle*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Angle_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Angle(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Angle(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float Angle(Vector2 from, Vector2 to)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">from</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">to</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Clamp_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Clamp(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Clamp_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Clamp*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Clamp_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Clamp(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Clamp(Vector2, Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Clamp(Vector2 value, Vector2 min, Vector2 max)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">min</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">max</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Distance_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Distance(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Distance_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Distance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Distance_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Distance(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Distance(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float Distance(Vector2 a, Vector2 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Dot_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Dot*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Dot_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Dot(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Dot(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float Dot(Vector2 lhs, Vector2 rhs)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">lhs</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">rhs</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Equals_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Equals*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Equals_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Equals(FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Equals(Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool Equals(Vector2 other)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">other</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Equals_System_Object_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Equals(System.Object)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Equals_System_Object_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Equals(System.Object)">Equals(Object)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override bool Equals(object obj)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Object</span></td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.Equals(System.Object)</span></div>
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<span class="divider">|</span>
<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_GetHashCode.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.GetHashCode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/main/FFXIVClientStructs/FFXIV/Common/Math/Vector2.cs/#L168">View Source</a>
</span>
<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_GetHashCode_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.GetHashCode*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_GetHashCode" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.GetHashCode">GetHashCode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.GetHashCode()</span></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Lerp_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Lerp(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Lerp_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Lerp*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Lerp_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Lerp(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2,System.Single)">Lerp(Vector2, Vector2, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Lerp(Vector2 a, Vector2 b, float t)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">t</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_LerpUnclamped_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.LerpUnclamped(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_LerpUnclamped_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.LerpUnclamped*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_LerpUnclamped_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.LerpUnclamped(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2,System.Single)">LerpUnclamped(Vector2, Vector2, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 LerpUnclamped(Vector2 a, Vector2 b, float t)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">t</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Max_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Max(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Max_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Max*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Max_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Max(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Max(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Max(Vector2 value1, Vector2 value2)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">value1</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">value2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Min_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Min(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Min_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Min*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Min_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Min(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Min(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Min(Vector2 value1, Vector2 value2)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">value1</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">value2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_MoveTowards_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.MoveTowards(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_MoveTowards_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.MoveTowards*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_MoveTowards_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.MoveTowards(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2,System.Single)">MoveTowards(Vector2, Vector2, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 MoveTowards(Vector2 current, Vector2 target, float maxDistanceDelta)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">current</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">target</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">maxDistanceDelta</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Normalize_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Normalize(FFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Normalize_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Normalize*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Normalize_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Normalize(FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Normalize(Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Normalize(Vector2 value)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_Reflect_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.Reflect(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Reflect_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Reflect*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Reflect_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Reflect(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Reflect(Vector2, Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Reflect(Vector2 vector, Vector2 normal)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">vector</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">normal</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SignedAngle_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SignedAngle*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SignedAngle_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SignedAngle(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">SignedAngle(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float SignedAngle(Vector2 from, Vector2 to)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">from</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">to</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_SmoothStep_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.SmoothStep(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SmoothStep_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SmoothStep*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SmoothStep_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SmoothStep(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2,System.Single)">SmoothStep(Vector2, Vector2, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 SmoothStep(Vector2 start, Vector2 end, float amount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">start</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">end</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">amount</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_SqrDistance_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.SqrDistance(FFXIVClientStructs.FFXIV.Common.Math.Vector2%2CFFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SqrDistance_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SqrDistance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_SqrDistance_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.SqrDistance(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">SqrDistance(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static float SqrDistance(Vector2 a, Vector2 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_ToString.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.ToString%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_ToString_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.ToString*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_ToString" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.ValueType.ToString()</span></div>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_ToString_System_String_System_Nullable_IFormatProvider__.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.ToString(System.String%2CSystem.Nullable%7BIFormatProvider%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_ToString_System_String_System_Nullable_IFormatProvider__" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.ToString(System.String,System.Nullable{IFormatProvider})">ToString(String, Nullable&lt;IFormatProvider&gt;)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string ToString(string format, IFormatProvider? formatProvider)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">format</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">IFormatProvider</span>&gt;</td>
<td><span class="parametername">formatProvider</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Transform_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Transform*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Transform_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Transform(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">Transform(Vector2, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Transform(Vector2 position, Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">position</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Transform_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Transform*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_Transform_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Quaternion_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.Transform(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Quaternion)">Transform(Vector2, Quaternion)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 Transform(Vector2 value, Quaternion rotation)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">value</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Quaternion.html">Quaternion</a></td>
<td><span class="parametername">rotation</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_TransformNormal_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.TransformNormal*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_TransformNormal_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Matrix4x4_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.TransformNormal(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4)">TransformNormal(Vector2, Matrix4x4)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 TransformNormal(Vector2 normal, Matrix4x4 matrix)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">normal</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Matrix4x4.html">Matrix4x4</a></td>
<td><span class="parametername">matrix</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="operators">Operators
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Addition_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Addition(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Addition(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator +(Vector2 a, Vector2 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Division_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Division(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Division(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator /(Vector2 a, Vector2 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Division_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Division(FFXIVClientStructs.FFXIV.Common.Math.Vector2,System.Single)">Division(Vector2, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator /(Vector2 a, float d)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">d</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Equality_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Equality(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Equality(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator ==(Vector2 left, Vector2 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Implicit_FFXIVClientStructs_FFXIV_Common_Math_Vector2__System_Numerics_Vector2" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Implicit(FFXIVClientStructs.FFXIV.Common.Math.Vector2)~System.Numerics.Vector2">Implicit(Vector2 to Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator Vector2(Vector2 v)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">v</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Implicit_System_Numerics_Vector2__FFXIVClientStructs_FFXIV_Common_Math_Vector2" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Implicit(System.Numerics.Vector2)~FFXIVClientStructs.FFXIV.Common.Math.Vector2">Implicit(Vector2 to Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator Vector2(Vector2 v)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector2</span></td>
<td><span class="parametername">v</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Inequality_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Inequality(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Inequality(Vector2, Vector2)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator !=(Vector2 left, Vector2 right)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">left</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">right</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Multiply_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Multiply(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Multiply(Vector2, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator *(Vector2 a, Vector2 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Multiply_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Multiply*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Multiply_FFXIVClientStructs_FFXIV_Common_Math_Vector2_System_Single_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Multiply(FFXIVClientStructs.FFXIV.Common.Math.Vector2,System.Single)">Multiply(Vector2, Single)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator *(Vector2 a, float d)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">d</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Multiply_System_Single_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Multiply(System.Single,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Multiply(Single, Vector2)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator *(float d, Vector2 a)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">d</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_Subtraction_FFXIVClientStructs_FFXIV_Common_Math_Vector2_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_Subtraction(FFXIVClientStructs.FFXIV.Common.Math.Vector2,FFXIVClientStructs.FFXIV.Common.Math.Vector2)">Subtraction(Vector2, Vector2)</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator -(Vector2 a, Vector2 b)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">b</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/main/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_UnaryNegation_FFXIVClientStructs_FFXIV_Common_Math_Vector2_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_UnaryNegation(FFXIVClientStructs.FFXIV.Common.Math.Vector2)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="FFXIVClientStructs_FFXIV_Common_Math_Vector2_op_UnaryNegation_FFXIVClientStructs_FFXIV_Common_Math_Vector2_" data-uid="FFXIVClientStructs.FFXIV.Common.Math.Vector2.op_UnaryNegation(FFXIVClientStructs.FFXIV.Common.Math.Vector2)">UnaryNegation(Vector2)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static Vector2 operator -(Vector2 a)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td><span class="parametername">a</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Common.Math.Vector2.html">Vector2</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">IEquatable&lt;&gt;</span>
</div>
<div>
<span class="xref">IFormattable</span>
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