Dalamud/Dalamud/Game/Gui/ContextMenu/MenuArgs.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

110 lines
3.6 KiB
C#

using System.Collections.Generic;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
namespace Dalamud.Game.Gui.ContextMenu;
/// <summary>
/// Interface representing a context menus args.
/// </summary>
public interface IMenuArgs
{
/// <summary>
/// Gets a list of AtkEventInterface pointers associated with the context menu.
/// Only available with <see cref="ContextMenuType.Default"/>.
/// Almost always an agent pointer. You can use this to find out what type of context menu it is.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown when the context menu is not a <see cref="ContextMenuType.Default"/>.</exception>
public IReadOnlySet<nint> EventInterfaces { get; }
/// <summary>
/// Gets the name of the addon that opened the context menu.
/// </summary>
public string? AddonName { get; }
/// <summary>
/// Gets the memory pointer of the addon that opened the context menu.
/// </summary>
public nint AddonPtr { get; }
/// <summary>
/// Gets the memory pointer of the agent that opened the context menu.
/// </summary>
public nint AgentPtr { get; }
/// <summary>
/// Gets the type of the context menu.
/// </summary>
public ContextMenuType MenuType { get; }
/// <summary>
/// Gets the target info of the context menu. The actual type depends on <see cref="MenuType"/>.
/// <see cref="ContextMenuType.Default"/> signifies a <see cref="MenuTargetDefault"/>.
/// <see cref="ContextMenuType.Inventory"/> signifies a <see cref="MenuTargetInventory"/>.
/// </summary>
public MenuTarget Target { get; }
}
/// <summary>
/// Base class for <see cref="IContextMenu"/> menu args.
/// </summary>
internal abstract unsafe class MenuArgs : IMenuArgs
{
private IReadOnlySet<nint>? eventInterfaces;
/// <summary>
/// Initializes a new instance of the <see cref="MenuArgs"/> class.
/// </summary>
/// <param name="addon">Addon associated with the context menu.</param>
/// <param name="agent">Agent associated with the context menu.</param>
/// <param name="type">The type of context menu.</param>
/// <param name="eventInterfaces">List of AtkEventInterfaces associated with the context menu.</param>
protected internal MenuArgs(AtkUnitBase* addon, AgentInterface* agent, ContextMenuType type, IReadOnlySet<nint>? eventInterfaces)
{
this.AddonName = addon != null ? addon->NameString : null;
this.AddonPtr = (nint)addon;
this.AgentPtr = (nint)agent;
this.MenuType = type;
this.eventInterfaces = eventInterfaces;
this.Target = type switch
{
ContextMenuType.Default => new MenuTargetDefault((AgentContext*)agent),
ContextMenuType.Inventory => new MenuTargetInventory((AgentInventoryContext*)agent),
_ => throw new ArgumentException("Invalid context menu type", nameof(type)),
};
}
/// <inheritdoc/>
public string? AddonName { get; }
/// <inheritdoc/>
public nint AddonPtr { get; }
/// <inheritdoc/>
public nint AgentPtr { get; }
/// <inheritdoc/>
public ContextMenuType MenuType { get; }
/// <inheritdoc/>
public MenuTarget Target { get; }
/// <inheritdoc/>
public IReadOnlySet<nint> EventInterfaces
{
get
{
if (this.MenuType is ContextMenuType.Default)
{
return this.eventInterfaces ?? new HashSet<nint>();
}
else
{
throw new InvalidOperationException("Not a default context menu");
}
}
}
}