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* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
110 lines
3.6 KiB
C#
110 lines
3.6 KiB
C#
using System.Collections.Generic;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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namespace Dalamud.Game.Gui.ContextMenu;
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/// <summary>
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/// Interface representing a context menus args.
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/// </summary>
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public interface IMenuArgs
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{
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/// <summary>
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/// Gets a list of AtkEventInterface pointers associated with the context menu.
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/// Only available with <see cref="ContextMenuType.Default"/>.
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/// Almost always an agent pointer. You can use this to find out what type of context menu it is.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown when the context menu is not a <see cref="ContextMenuType.Default"/>.</exception>
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public IReadOnlySet<nint> EventInterfaces { get; }
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/// <summary>
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/// Gets the name of the addon that opened the context menu.
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/// </summary>
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public string? AddonName { get; }
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/// <summary>
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/// Gets the memory pointer of the addon that opened the context menu.
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/// </summary>
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public nint AddonPtr { get; }
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/// <summary>
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/// Gets the memory pointer of the agent that opened the context menu.
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/// </summary>
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public nint AgentPtr { get; }
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/// <summary>
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/// Gets the type of the context menu.
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/// </summary>
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public ContextMenuType MenuType { get; }
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/// <summary>
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/// Gets the target info of the context menu. The actual type depends on <see cref="MenuType"/>.
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/// <see cref="ContextMenuType.Default"/> signifies a <see cref="MenuTargetDefault"/>.
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/// <see cref="ContextMenuType.Inventory"/> signifies a <see cref="MenuTargetInventory"/>.
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/// </summary>
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public MenuTarget Target { get; }
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}
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/// <summary>
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/// Base class for <see cref="IContextMenu"/> menu args.
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/// </summary>
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internal abstract unsafe class MenuArgs : IMenuArgs
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{
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private IReadOnlySet<nint>? eventInterfaces;
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/// <summary>
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/// Initializes a new instance of the <see cref="MenuArgs"/> class.
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/// </summary>
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/// <param name="addon">Addon associated with the context menu.</param>
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/// <param name="agent">Agent associated with the context menu.</param>
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/// <param name="type">The type of context menu.</param>
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/// <param name="eventInterfaces">List of AtkEventInterfaces associated with the context menu.</param>
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protected internal MenuArgs(AtkUnitBase* addon, AgentInterface* agent, ContextMenuType type, IReadOnlySet<nint>? eventInterfaces)
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{
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this.AddonName = addon != null ? addon->NameString : null;
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this.AddonPtr = (nint)addon;
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this.AgentPtr = (nint)agent;
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this.MenuType = type;
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this.eventInterfaces = eventInterfaces;
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this.Target = type switch
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{
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ContextMenuType.Default => new MenuTargetDefault((AgentContext*)agent),
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ContextMenuType.Inventory => new MenuTargetInventory((AgentInventoryContext*)agent),
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_ => throw new ArgumentException("Invalid context menu type", nameof(type)),
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};
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}
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/// <inheritdoc/>
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public string? AddonName { get; }
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/// <inheritdoc/>
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public nint AddonPtr { get; }
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/// <inheritdoc/>
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public nint AgentPtr { get; }
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/// <inheritdoc/>
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public ContextMenuType MenuType { get; }
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/// <inheritdoc/>
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public MenuTarget Target { get; }
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/// <inheritdoc/>
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public IReadOnlySet<nint> EventInterfaces
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{
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get
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{
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if (this.MenuType is ContextMenuType.Default)
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{
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return this.eventInterfaces ?? new HashSet<nint>();
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}
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else
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{
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throw new InvalidOperationException("Not a default context menu");
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}
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}
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}
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}
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