Dalamud/Dalamud/Interface/FontIdentifier/IFontFamilyId.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

101 lines
3.3 KiB
C#

using System.Collections.Generic;
using Dalamud.Interface.GameFonts;
using Dalamud.Utility;
using Newtonsoft.Json;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
namespace Dalamud.Interface.FontIdentifier;
/// <summary>
/// Represents a font family identifier.<br />
/// Not intended for plugins to implement.
/// </summary>
public interface IFontFamilyId : IObjectWithLocalizableName
{
/// <summary>
/// Gets the list of fonts under this family.
/// </summary>
[JsonIgnore]
IReadOnlyList<IFontId> Fonts { get; }
/// <summary>
/// Finds the index of the font inside <see cref="Fonts"/> that best matches the given parameters.
/// </summary>
/// <param name="weight">The weight of the font.</param>
/// <param name="stretch">The stretch of the font.</param>
/// <param name="style">The style of the font.</param>
/// <returns>The index of the font. Guaranteed to be a valid index.</returns>
int FindBestMatch(int weight, int stretch, int style);
/// <summary>
/// Gets the list of Dalamud-provided fonts.
/// </summary>
/// <returns>The list of fonts.</returns>
public static List<IFontFamilyId> ListDalamudFonts() =>
[
new DalamudAssetFontAndFamilyId(DalamudAsset.NotoSansJpMedium),
new DalamudAssetFontAndFamilyId(DalamudAsset.InconsolataRegular),
new DalamudAssetFontAndFamilyId(DalamudAsset.FontAwesomeFreeSolid),
];
/// <summary>
/// Gets the list of Game-provided fonts.
/// </summary>
/// <returns>The list of fonts.</returns>
public static List<IFontFamilyId> ListGameFonts() =>
[
new GameFontAndFamilyId(GameFontFamily.Axis),
new GameFontAndFamilyId(GameFontFamily.Jupiter),
new GameFontAndFamilyId(GameFontFamily.JupiterNumeric),
new GameFontAndFamilyId(GameFontFamily.Meidinger),
new GameFontAndFamilyId(GameFontFamily.MiedingerMid),
new GameFontAndFamilyId(GameFontFamily.TrumpGothic),
];
/// <summary>
/// Gets the list of System-provided fonts.
/// </summary>
/// <param name="refresh">If <c>true</c>, try to refresh the list.</param>
/// <returns>The list of fonts.</returns>
public static unsafe List<IFontFamilyId> ListSystemFonts(bool refresh)
{
using var dwf = default(ComPtr<IDWriteFactory>);
fixed (Guid* piid = &IID.IID_IDWriteFactory)
{
DirectX.DWriteCreateFactory(
DWRITE_FACTORY_TYPE.DWRITE_FACTORY_TYPE_SHARED,
piid,
(IUnknown**)dwf.GetAddressOf()).ThrowOnError();
}
using var sfc = default(ComPtr<IDWriteFontCollection>);
dwf.Get()->GetSystemFontCollection(sfc.GetAddressOf(), refresh).ThrowOnError();
var count = (int)sfc.Get()->GetFontFamilyCount();
var result = new List<IFontFamilyId>(count);
for (var i = 0; i < count; i++)
{
using var ff = default(ComPtr<IDWriteFontFamily>);
if (sfc.Get()->GetFontFamily((uint)i, ff.GetAddressOf()).FAILED)
{
// Ignore errors, if any
continue;
}
try
{
result.Add(SystemFontFamilyId.FromDWriteFamily(ff));
}
catch
{
// ignore
}
}
return result;
}
}