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* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
using System.Linq;
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using Dalamud.Bindings.ImGui;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Utility.Raii;
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namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
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/// <summary>
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/// Widget for displaying command info.
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/// </summary>
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internal class CommandWidget : IDataWindowWidget
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{
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/// <inheritdoc/>
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public string[]? CommandShortcuts { get; init; } = ["command"];
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/// <inheritdoc/>
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public string DisplayName { get; init; } = "Command";
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/// <inheritdoc/>
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public bool Ready { get; set; }
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/// <inheritdoc/>
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public void Load()
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{
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this.Ready = true;
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}
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/// <inheritdoc/>
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public void Draw()
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{
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var commandManager = Service<CommandManager>.Get();
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var tableFlags = ImGuiTableFlags.ScrollY | ImGuiTableFlags.Borders | ImGuiTableFlags.SizingStretchProp |
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ImGuiTableFlags.Sortable | ImGuiTableFlags.SortTristate;
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using var table = ImRaii.Table("CommandList"u8, 4, tableFlags);
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if (table)
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{
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ImGui.TableSetupScrollFreeze(0, 1);
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ImGui.TableSetupColumn("Command"u8);
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ImGui.TableSetupColumn("Plugin"u8);
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ImGui.TableSetupColumn("HelpMessage"u8, ImGuiTableColumnFlags.NoSort);
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ImGui.TableSetupColumn("In Help?"u8, ImGuiTableColumnFlags.NoSort);
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ImGui.TableHeadersRow();
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var sortSpecs = ImGui.TableGetSortSpecs();
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var commands = commandManager.Commands.ToArray();
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if (sortSpecs.SpecsCount != 0)
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{
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commands = sortSpecs.Specs.ColumnIndex switch
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{
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0 => sortSpecs.Specs.SortDirection == ImGuiSortDirection.Ascending
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? commands.OrderBy(kv => kv.Key).ToArray()
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: commands.OrderByDescending(kv => kv.Key).ToArray(),
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1 => sortSpecs.Specs.SortDirection == ImGuiSortDirection.Ascending
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? commands.OrderBy(kv => commandManager.GetHandlerAssemblyName(kv.Key, kv.Value)).ToArray()
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: commands.OrderByDescending(kv => commandManager.GetHandlerAssemblyName(kv.Key, kv.Value)).ToArray(),
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_ => commands,
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};
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}
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foreach (var command in commands)
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{
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ImGui.TableNextRow();
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ImGui.TableSetColumnIndex(0);
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ImGui.Text(command.Key);
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ImGui.TableNextColumn();
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ImGui.Text(commandManager.GetHandlerAssemblyName(command.Key, command.Value));
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ImGui.TableNextColumn();
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ImGui.TextWrapped(command.Value.HelpMessage);
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ImGui.TableNextColumn();
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ImGui.Text(command.Value.ShowInHelp ? "Yes" : "No");
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}
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}
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}
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}
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